Bucket: Register river water bucket, add texture
Add groups to registration and use water_bucket group
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@ -30,12 +30,14 @@ local function check_protection(pos, name, text)
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- name = text description of the bucket item
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-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
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-- This function can be called from any mod (that depends on bucket).
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
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bucket.liquids[source] = {
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source = source,
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flowing = flowing,
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@ -49,6 +51,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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@ -159,7 +162,17 @@ bucket.register_liquid(
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"default:water_flowing",
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"bucket:bucket_water",
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"bucket_water.png",
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"Water Bucket"
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"Water Bucket",
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{water_bucket = 1}
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)
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bucket.register_liquid(
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"default:river_water_source",
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"default:river_water_flowing",
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"bucket:bucket_river_water",
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"bucket_river_water.png",
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"River Water Bucket",
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{water_bucket = 1}
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)
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bucket.register_liquid(
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@ -176,3 +189,4 @@ minetest.register_craft({
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burntime = 60,
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replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
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})
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