Default: Add 'group:cools_lava' for lavacooling by snowblock and ice
Make lava cooling ABM use a new group 'group:cools_lava'. Nodes other than water can cool lava. We assume snowblock and ice melt, turn to water and cool lava. Leave 'group:water' present temporarily to not break mod liquids.
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@ -126,7 +126,7 @@ end
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minetest.register_abm({
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label = "Lava cooling",
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nodenames = {"default:lava_source", "default:lava_flowing"},
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neighbors = {"group:water"},
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neighbors = {"group:cools_lava", "group:water"},
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interval = 1,
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chance = 1,
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catch_up = false,
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@ -467,7 +467,7 @@ minetest.register_node("default:snow", {
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minetest.register_node("default:snowblock", {
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description = "Snow Block",
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tiles = {"default_snow.png"},
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groups = {crumbly = 3, puts_out_fire = 1},
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groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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dug = {name = "default_snow_footstep", gain = 0.2},
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@ -487,7 +487,7 @@ minetest.register_node("default:ice", {
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tiles = {"default_ice.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky = 3, puts_out_fire = 1},
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groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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@ -1351,7 +1351,7 @@ minetest.register_node("default:water_source", {
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liquid_alternative_source = "default:water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1},
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groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
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})
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minetest.register_node("default:water_flowing", {
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@ -1396,7 +1396,7 @@ minetest.register_node("default:water_flowing", {
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1,
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not_in_creative_inventory = 1},
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not_in_creative_inventory = 1, cools_lava = 1},
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})
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@ -1442,7 +1442,7 @@ minetest.register_node("default:river_water_source", {
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1},
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groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
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})
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minetest.register_node("default:river_water_flowing", {
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@ -1489,7 +1489,7 @@ minetest.register_node("default:river_water_flowing", {
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1,
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not_in_creative_inventory = 1},
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not_in_creative_inventory = 1, cools_lava = 1},
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})
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