Update 'mods/dungeon_loot/loot.lua'
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@ -18,7 +18,7 @@ dungeon_loot.registered_loot = {
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-- farming / consumable
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-- farming / consumable
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{name = "farming:string", chance = 0.5, count = {1, 8}},
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{name = "farming:string", chance = 0.5, count = {1, 8}},
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{name = "farming:wheat", chance = 0.5, count = {2, 5}},
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{name = "farming:wheat", chance = 0.5, count = {2, 5}},
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{name = "default:joganfruit", chance = 0.4, count = {1, 4}},
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{name = "default:jogan_fruit", chance = 0.4, count = {1, 4}},
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{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
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{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
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types = {"normal"}},
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types = {"normal"}},
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{name = "default:cactus", chance = 0.4, count = {1, 4},
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{name = "default:cactus", chance = 0.4, count = {1, 4},
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@ -28,7 +28,7 @@ dungeon_loot.registered_loot = {
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{name = "default:coal_lump", chance = 0.9, count = {1, 12}},
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{name = "default:coal_lump", chance = 0.9, count = {1, 12}},
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{name = "default:gold_ingot", chance = 0.5},
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{name = "default:gold_ingot", chance = 0.5},
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{name = "default:durasteel_ingot", chance = 0.4, count = {1, 6}},
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{name = "default:durasteel_ingot", chance = 0.4, count = {1, 6}},
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{name = "default:mese_crystal", chance = 0.1, count = {2, 3}},
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{name = "default:beskar_ingot", chance = 0.1, count = {2, 3}},
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-- tools
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-- tools
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{name = "default:sword_wood", chance = 0.6},
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{name = "default:sword_wood", chance = 0.6},
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@ -47,7 +47,7 @@ dungeon_loot.registered_loot = {
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{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768},
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{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768},
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types = {"normal", "sandstone", "desert"}},
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types = {"normal", "sandstone", "desert"}},
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{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
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{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
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{name = "default:mese", chance = 0.15, y = {-32768, -512}},
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{name = "default:beskar_block", chance = 0.15, y = {-32768, -512}},
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}
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}
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function dungeon_loot.register(t)
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function dungeon_loot.register(t)
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