Delete 'mods/rangedweapons/beretta.lua'
This commit is contained in:
parent
53c0039880
commit
bd7470dd8e
|
@ -1,190 +0,0 @@
|
||||||
|
|
||||||
|
|
||||||
local timer = 0
|
|
||||||
minetest.register_globalstep(function(dtime, player)
|
|
||||||
timer = timer + dtime;
|
|
||||||
if timer >= 0.4 then
|
|
||||||
for _, player in pairs(minetest.get_connected_players()) do
|
|
||||||
if player:get_wielded_item():get_name() == "rangedweapons:beretta_rld" then
|
|
||||||
player:set_wielded_item("rangedweapons:beretta")
|
|
||||||
minetest.sound_play("", {player})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_craftitem("rangedweapons:beretta_rld", {
|
|
||||||
stack_max= 1,
|
|
||||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
|
||||||
description = "***RELOADING BERETTA M9***",
|
|
||||||
range = 0,
|
|
||||||
groups = {not_in_creative_inventory = 1},
|
|
||||||
inventory_image = "rangedweapons_beretta_rld.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_tool("rangedweapons:beretta", {
|
|
||||||
description = "" ..core.colorize("#35cdff","Beretta M9\n") ..core.colorize("#FFFFFF", "Ranged damage: 5-8\n") ..core.colorize("#FFFFFF", "Accuracy: 94%\n") ..core.colorize("#FFFFFF", "Mob knockback: 3\n") ..core.colorize("#FFFFFF", "Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Critical damage: 9-14\n") ..core.colorize("#FFFFFF", "Ammunition: 9mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.4\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
|
|
||||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
|
||||||
range = 0,
|
|
||||||
inventory_image = "rangedweapons_beretta.png",
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
|
||||||
timer = 0
|
|
||||||
local inv = user:get_inventory()
|
|
||||||
if not inv:contains_item("main", "rangedweapons:9mm 1") then
|
|
||||||
minetest.sound_play("rangedweapons_empty", {object=user})
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
|
||||||
inv:remove_item("main", "rangedweapons:9mm")
|
|
||||||
end
|
|
||||||
local pos = user:getpos()
|
|
||||||
local dir = user:get_look_dir()
|
|
||||||
local yaw = user:get_look_yaw()
|
|
||||||
if pos and dir and yaw then
|
|
||||||
pos.y = pos.y + 1.6
|
|
||||||
local obj = minetest.add_entity(pos, "rangedweapons:berettashot")
|
|
||||||
if obj then
|
|
||||||
minetest.sound_play("rangedweapons_beretta", {object=obj})
|
|
||||||
obj:setvelocity({x=dir.x * 25, y=dir.y * 25, z=dir.z * 25})
|
|
||||||
obj:setacceleration({x=dir.x * math.random(-0.6,0.6), y=math.random(-0.6,0.6), z=dir.z * math.random(-0.6,0.6)})
|
|
||||||
obj:setyaw(yaw + math.pi)
|
|
||||||
pos.y = pos.y + 0
|
|
||||||
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
|
|
||||||
minetest.sound_play("", {object=obj})
|
|
||||||
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
|
||||||
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
|
||||||
obj:setyaw(yaw + math.pi)
|
|
||||||
local obj = minetest.add_entity(pos, "rangedweapons:smoke")
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = pos,
|
|
||||||
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
|
|
||||||
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
|
|
||||||
expirationtime = 0.7,
|
|
||||||
size = 5,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "tnt_smoke.png",
|
|
||||||
glow = 5,
|
|
||||||
})
|
|
||||||
local ent = obj:get_luaentity()
|
|
||||||
if ent then
|
|
||||||
ent.player = ent.player or user
|
|
||||||
itemstack = "rangedweapons:beretta_rld"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
minetest.register_craft({
|
|
||||||
output = 'rangedweapons:beretta',
|
|
||||||
recipe = {
|
|
||||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
|
||||||
{'', 'default:mese_crystal', 'rangedweapons:plastic_sheet'},
|
|
||||||
{'', '', 'rangedweapons:plastic_sheet'},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
local rangedweapons_berettashot = {
|
|
||||||
physical = false,
|
|
||||||
timer = 0,
|
|
||||||
visual = "sprite",
|
|
||||||
visual_size = {x=0.3, y=0.3},
|
|
||||||
textures = {"rangedweapons_invisible.png"},
|
|
||||||
lastpos= {},
|
|
||||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
|
||||||
}
|
|
||||||
rangedweapons_berettashot.on_step = function(self, dtime, node, pos)
|
|
||||||
self.timer = self.timer + dtime
|
|
||||||
local tiem = 0.002
|
|
||||||
local pos = self.object:getpos()
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
|
|
||||||
if self.timer > 0.11 then
|
|
||||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
|
||||||
for k, obj in pairs(objs) do
|
|
||||||
if obj:get_luaentity() ~= nil then
|
|
||||||
if obj:get_luaentity().name ~= "rangedweapons:berettashot" and obj:get_luaentity().name ~= "__builtin:item" then
|
|
||||||
if math.random(1, 100) <= 15 then
|
|
||||||
local damage = math.random(9,14)
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups= {fleshy = damage, knockback=6},
|
|
||||||
}, nil)
|
|
||||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
|
||||||
self.object:remove()
|
|
||||||
else
|
|
||||||
local damage = math.random(5,8)
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups= {fleshy = damage, knockback=3},
|
|
||||||
}, nil)
|
|
||||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if math.random(1, 100) <= 15 then
|
|
||||||
local damage = math.random(9,14)
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups= {fleshy = damage},
|
|
||||||
}, nil)
|
|
||||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
|
||||||
self.object:remove()
|
|
||||||
else
|
|
||||||
local damage = math.random(5,8)
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups= {fleshy = damage},
|
|
||||||
}, nil)
|
|
||||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if timer >= 0.002 + tiem then
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = pos,
|
|
||||||
velocity = 0,
|
|
||||||
acceleration = {x=0, y=0, z=0},
|
|
||||||
expirationtime = 0.06,
|
|
||||||
size = 3,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "rangedweapons_bullet_fly.png",
|
|
||||||
glow = 15,
|
|
||||||
})
|
|
||||||
tiem = tiem + 0.002
|
|
||||||
end
|
|
||||||
if self.timer >= 4.0 then
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
if self.lastpos.x ~= nil then
|
|
||||||
if minetest.registered_nodes[node.name].walkable then
|
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
|
||||||
end
|
|
||||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
|
||||||
if node.name == "rangedweapons:barrel" or
|
|
||||||
node.name == "doors:door_glass_a" or
|
|
||||||
node.name == "doors:door_glass_b" or
|
|
||||||
node.name == "xpanes:pane" or
|
|
||||||
node.name == "xpanes:pane_flat" or
|
|
||||||
node.name == "vessels:drinking_glass" or
|
|
||||||
node.name == "vessels:glass_bottle" or
|
|
||||||
node.name == "default:glass" then
|
|
||||||
minetest.get_node_timer(pos):start(0)
|
|
||||||
end
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_entity("rangedweapons:berettashot", rangedweapons_berettashot )
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue