From b84c72ddebdb9618ce1286b24844a8110b3b2a54 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Sat, 12 Sep 2020 16:42:09 +0000 Subject: [PATCH] Delete 'mods/stairs/init.lua' --- mods/stairs/init.lua | 1112 ------------------------------------------ 1 file changed, 1112 deletions(-) delete mode 100644 mods/stairs/init.lua diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua deleted file mode 100644 index 53750788..00000000 --- a/mods/stairs/init.lua +++ /dev/null @@ -1,1112 +0,0 @@ --- stairs/init.lua - --- Minetest 0.4 mod: stairs --- See README.txt for licensing and other information. - - --- Global namespace for functions - -stairs = {} - --- Load support for MT game translation. -local S = minetest.get_translator("stairs") - - --- Register aliases for new pine node names - -minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood") -minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood") - - --- Get setting for replace ABM - -local replace = minetest.settings:get_bool("enable_stairs_replace_abm") - -local function rotate_and_place(itemstack, placer, pointed_thing) - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local param2 = 0 - - if placer then - local placer_pos = placer:get_pos() - if placer_pos then - param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos)) - end - - local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing) - local fpos = finepos.y % 1 - - if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5) - or (fpos < -0.5 and fpos > -0.999999999) then - param2 = param2 + 20 - if param2 == 21 then - param2 = 23 - elseif param2 == 23 then - param2 = 21 - end - end - end - return minetest.item_place(itemstack, placer, pointed_thing, param2) -end - -local function warn_if_exists(nodename) - if minetest.registered_nodes[nodename] then - minetest.log("warning", "Overwriting stairs node: " .. nodename) - end -end - - --- Register stair --- Node will be called stairs:stair_ - -function stairs.register_stair(subname, recipeitem, groups, images, description, - sounds, worldaligntex) - -- Set backface culling and world-aligned textures - local stair_images = {} - for i, image in ipairs(images) do - if type(image) == "string" then - stair_images[i] = { - name = image, - backface_culling = true, - } - if worldaligntex then - stair_images[i].align_style = "world" - end - else - stair_images[i] = table.copy(image) - if stair_images[i].backface_culling == nil then - stair_images[i].backface_culling = true - end - if worldaligntex and stair_images[i].align_style == nil then - stair_images[i].align_style = "world" - end - end - end - local new_groups = table.copy(groups) - new_groups.stair = 1 - warn_if_exists("stairs:stair_" .. subname) - minetest.register_node(":stairs:stair_" .. subname, { - description = description, - drawtype = "nodebox", - tiles = stair_images, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = new_groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}, - {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5}, - }, - }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - return rotate_and_place(itemstack, placer, pointed_thing) - end, - }) - - -- for replace ABM - if replace then - minetest.register_node(":stairs:stair_" .. subname .. "upside_down", { - replace_name = "stairs:stair_" .. subname, - groups = {slabs_replace = 1}, - }) - end - - if recipeitem then - -- Recipe matches appearence in inventory - minetest.register_craft({ - output = "stairs:stair_" .. subname .. " 8", - recipe = { - {"", "", recipeitem}, - {"", recipeitem, recipeitem}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Use stairs to craft full blocks again (1:1) - minetest.register_craft({ - output = recipeitem .. " 3", - recipe = { - {"stairs:stair_" .. subname, "stairs:stair_" .. subname}, - {"stairs:stair_" .. subname, "stairs:stair_" .. subname}, - }, - }) - - -- Fuel - local baseburntime = minetest.get_craft_result({ - method = "fuel", - width = 1, - items = {recipeitem} - }).time - if baseburntime > 0 then - minetest.register_craft({ - type = "fuel", - recipe = "stairs:stair_" .. subname, - burntime = math.floor(baseburntime * 0.75), - }) - end - end -end - - --- Register slab --- Node will be called stairs:slab_ - -function stairs.register_slab(subname, recipeitem, groups, images, description, - sounds, worldaligntex) - -- Set world-aligned textures - local slab_images = {} - for i, image in ipairs(images) do - if type(image) == "string" then - slab_images[i] = { - name = image, - } - if worldaligntex then - slab_images[i].align_style = "world" - end - else - slab_images[i] = table.copy(image) - if worldaligntex and image.align_style == nil then - slab_images[i].align_style = "world" - end - end - end - local new_groups = table.copy(groups) - new_groups.slab = 1 - warn_if_exists("stairs:slab_" .. subname) - minetest.register_node(":stairs:slab_" .. subname, { - description = description, - drawtype = "nodebox", - tiles = slab_images, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = new_groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - }, - on_place = function(itemstack, placer, pointed_thing) - local under = minetest.get_node(pointed_thing.under) - local wield_item = itemstack:get_name() - local player_name = placer and placer:get_player_name() or "" - local creative_enabled = (creative and creative.is_enabled_for - and creative.is_enabled_for(player_name)) - - if under and under.name:find("^stairs:slab_") then - -- place slab using under node orientation - local dir = minetest.dir_to_facedir(vector.subtract( - pointed_thing.above, pointed_thing.under), true) - - local p2 = under.param2 - - -- Placing a slab on an upside down slab should make it right-side up. - if p2 >= 20 and dir == 8 then - p2 = p2 - 20 - -- same for the opposite case: slab below normal slab - elseif p2 <= 3 and dir == 4 then - p2 = p2 + 20 - end - - -- else attempt to place node with proper param2 - minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2) - if not creative_enabled then - itemstack:take_item() - end - return itemstack - else - return rotate_and_place(itemstack, placer, pointed_thing) - end - end, - }) - - -- for replace ABM - if replace then - minetest.register_node(":stairs:slab_" .. subname .. "upside_down", { - replace_name = "stairs:slab_".. subname, - groups = {slabs_replace = 1}, - }) - end - - if recipeitem then - minetest.register_craft({ - output = "stairs:slab_" .. subname .. " 6", - recipe = { - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Use 2 slabs to craft a full block again (1:1) - minetest.register_craft({ - output = recipeitem, - recipe = { - {"stairs:slab_" .. subname}, - {"stairs:slab_" .. subname}, - }, - }) - - -- Fuel - local baseburntime = minetest.get_craft_result({ - method = "fuel", - width = 1, - items = {recipeitem} - }).time - if baseburntime > 0 then - minetest.register_craft({ - type = "fuel", - recipe = "stairs:slab_" .. subname, - burntime = math.floor(baseburntime * 0.5), - }) - end - end -end - - --- Optionally replace old "upside_down" nodes with new param2 versions. --- Disabled by default. - -if replace then - minetest.register_abm({ - label = "Slab replace", - nodenames = {"group:slabs_replace"}, - interval = 16, - chance = 1, - action = function(pos, node) - node.name = minetest.registered_nodes[node.name].replace_name - node.param2 = node.param2 + 20 - if node.param2 == 21 then - node.param2 = 23 - elseif node.param2 == 23 then - node.param2 = 21 - end - minetest.set_node(pos, node) - end, - }) -end - - --- Register inner stair --- Node will be called stairs:stair_inner_ - -function stairs.register_stair_inner(subname, recipeitem, groups, images, - description, sounds, worldaligntex, full_description) - -- Set backface culling and world-aligned textures - local stair_images = {} - for i, image in ipairs(images) do - if type(image) == "string" then - stair_images[i] = { - name = image, - backface_culling = true, - } - if worldaligntex then - stair_images[i].align_style = "world" - end - else - stair_images[i] = table.copy(image) - if stair_images[i].backface_culling == nil then - stair_images[i].backface_culling = true - end - if worldaligntex and stair_images[i].align_style == nil then - stair_images[i].align_style = "world" - end - end - end - local new_groups = table.copy(groups) - new_groups.stair = 1 - if full_description then - description = full_description - else - description = "Inner " .. description - end - warn_if_exists("stairs:stair_inner_" .. subname) - minetest.register_node(":stairs:stair_inner_" .. subname, { - description = description, - drawtype = "nodebox", - tiles = stair_images, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = new_groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}, - {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5}, - {-0.5, 0.0, -0.5, 0.0, 0.5, 0.0}, - }, - }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - return rotate_and_place(itemstack, placer, pointed_thing) - end, - }) - - if recipeitem then - minetest.register_craft({ - output = "stairs:stair_inner_" .. subname .. " 7", - recipe = { - {"", recipeitem, ""}, - {recipeitem, "", recipeitem}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Fuel - local baseburntime = minetest.get_craft_result({ - method = "fuel", - width = 1, - items = {recipeitem} - }).time - if baseburntime > 0 then - minetest.register_craft({ - type = "fuel", - recipe = "stairs:stair_inner_" .. subname, - burntime = math.floor(baseburntime * 0.875), - }) - end - end -end - - --- Register outer stair --- Node will be called stairs:stair_outer_ - -function stairs.register_stair_outer(subname, recipeitem, groups, images, - description, sounds, worldaligntex, full_description) - -- Set backface culling and world-aligned textures - local stair_images = {} - for i, image in ipairs(images) do - if type(image) == "string" then - stair_images[i] = { - name = image, - backface_culling = true, - } - if worldaligntex then - stair_images[i].align_style = "world" - end - else - stair_images[i] = table.copy(image) - if stair_images[i].backface_culling == nil then - stair_images[i].backface_culling = true - end - if worldaligntex and stair_images[i].align_style == nil then - stair_images[i].align_style = "world" - end - end - end - local new_groups = table.copy(groups) - new_groups.stair = 1 - if full_description then - description = full_description - else - description = "Outer " .. description - end - warn_if_exists("stairs:stair_outer_" .. subname) - minetest.register_node(":stairs:stair_outer_" .. subname, { - description = description, - drawtype = "nodebox", - tiles = stair_images, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = new_groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}, - {-0.5, 0.0, 0.0, 0.0, 0.5, 0.5}, - }, - }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - return rotate_and_place(itemstack, placer, pointed_thing) - end, - }) - - if recipeitem then - minetest.register_craft({ - output = "stairs:stair_outer_" .. subname .. " 6", - recipe = { - {"", recipeitem, ""}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Fuel - local baseburntime = minetest.get_craft_result({ - method = "fuel", - width = 1, - items = {recipeitem} - }).time - if baseburntime > 0 then - minetest.register_craft({ - type = "fuel", - recipe = "stairs:stair_outer_" .. subname, - burntime = math.floor(baseburntime * 0.625), - }) - end - end -end - - --- Stair/slab registration function. --- Nodes will be called stairs:{stair,slab}_ - -function stairs.register_stair_and_slab(subname, recipeitem, groups, images, - desc_stair, desc_slab, sounds, worldaligntex) - stairs.register_stair(subname, recipeitem, groups, images, desc_stair, - sounds, worldaligntex) - stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, - sounds, worldaligntex) - stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, - sounds, worldaligntex) - stairs.register_slab(subname, recipeitem, groups, images, desc_slab, - sounds, worldaligntex) -end - --- Local function so we can apply translations -local function my_register_stair_and_slab(subname, recipeitem, groups, images, - desc_stair, desc_slab, sounds, worldaligntex) - stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair), - sounds, worldaligntex) - stairs.register_stair_inner(subname, recipeitem, groups, images, "", - sounds, worldaligntex, S("Inner " .. desc_stair)) - stairs.register_stair_outer(subname, recipeitem, groups, images, "", - sounds, worldaligntex, S("Outer " .. desc_stair)) - stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab), - sounds, worldaligntex) -end - - --- Register default stairs and slabs - -my_register_stair_and_slab( - "wood", - "default:wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - {"default_wood.png"}, - "Wooden Stair", - "Wooden Slab", - default.node_sound_wood_defaults(), - false -) - -my_register_stair_and_slab( - "junglewood", - "default:junglewood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - {"default_junglewood.png"}, - "Jungle Wood Stair", - "Jungle Wood Slab", - default.node_sound_wood_defaults(), - false -) - -my_register_stair_and_slab( - "pine_wood", - "default:pine_wood", - {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_pine_wood.png"}, - "Pine Wood Stair", - "Pine Wood Slab", - default.node_sound_wood_defaults(), - false -) - -my_register_stair_and_slab( - "acacia_wood", - "default:acacia_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - {"default_acacia_wood.png"}, - "Acacia Wood Stair", - "Acacia Wood Slab", - default.node_sound_wood_defaults(), - false -) - -my_register_stair_and_slab( - "aspen_wood", - "default:aspen_wood", - {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_aspen_wood.png"}, - "Aspen Wood Stair", - "Aspen Wood Slab", - default.node_sound_wood_defaults(), - false -) - -my_register_stair_and_slab( - "stone", - "default:stone", - {cracky = 3}, - {"default_stone.png"}, - "Stone Stair", - "Stone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "cobble", - "default:cobble", - {cracky = 3}, - {"default_cobble.png"}, - "Cobblestone Stair", - "Cobblestone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "mossycobble", - "default:mossycobble", - {cracky = 3}, - {"default_mossycobble.png"}, - "Mossy Cobblestone Stair", - "Mossy Cobblestone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "stonebrick", - "default:stonebrick", - {cracky = 2}, - {"default_stone_brick.png"}, - "Stone Brick Stair", - "Stone Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "stone_block", - "default:stone_block", - {cracky = 2}, - {"default_stone_block.png"}, - "Stone Block Stair", - "Stone Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "desert_stone", - "default:desert_stone", - {cracky = 3}, - {"default_desert_stone.png"}, - "Desert Stone Stair", - "Desert Stone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "desert_cobble", - "default:desert_cobble", - {cracky = 3}, - {"default_desert_cobble.png"}, - "Desert Cobblestone Stair", - "Desert Cobblestone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "desert_stonebrick", - "default:desert_stonebrick", - {cracky = 2}, - {"default_desert_stone_brick.png"}, - "Desert Stone Brick Stair", - "Desert Stone Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "desert_stone_block", - "default:desert_stone_block", - {cracky = 2}, - {"default_desert_stone_block.png"}, - "Desert Stone Block Stair", - "Desert Stone Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "sandstone", - "default:sandstone", - {crumbly = 1, cracky = 3}, - {"default_sandstone.png"}, - "Sandstone Stair", - "Sandstone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "sandstonebrick", - "default:sandstonebrick", - {cracky = 2}, - {"default_sandstone_brick.png"}, - "Sandstone Brick Stair", - "Sandstone Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "sandstone_block", - "default:sandstone_block", - {cracky = 2}, - {"default_sandstone_block.png"}, - "Sandstone Block Stair", - "Sandstone Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "desert_sandstone", - "default:desert_sandstone", - {crumbly = 1, cracky = 3}, - {"default_desert_sandstone.png"}, - "Desert Sandstone Stair", - "Desert Sandstone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "desert_sandstone_brick", - "default:desert_sandstone_brick", - {cracky = 2}, - {"default_desert_sandstone_brick.png"}, - "Desert Sandstone Brick Stair", - "Desert Sandstone Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "desert_sandstone_block", - "default:desert_sandstone_block", - {cracky = 2}, - {"default_desert_sandstone_block.png"}, - "Desert Sandstone Block Stair", - "Desert Sandstone Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "silver_sandstone", - "default:silver_sandstone", - {crumbly = 1, cracky = 3}, - {"default_silver_sandstone.png"}, - "Silver Sandstone Stair", - "Silver Sandstone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "silver_sandstone_brick", - "default:silver_sandstone_brick", - {cracky = 2}, - {"default_silver_sandstone_brick.png"}, - "Silver Sandstone Brick Stair", - "Silver Sandstone Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "silver_sandstone_block", - "default:silver_sandstone_block", - {cracky = 2}, - {"default_silver_sandstone_block.png"}, - "Silver Sandstone Block Stair", - "Silver Sandstone Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "obsidian", - "default:obsidian", - {cracky = 1, level = 2}, - {"default_obsidian.png"}, - "Obsidian Stair", - "Obsidian Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "obsidianbrick", - "default:obsidianbrick", - {cracky = 1, level = 2}, - {"default_obsidian_brick.png"}, - "Obsidian Brick Stair", - "Obsidian Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "obsidian_block", - "default:obsidian_block", - {cracky = 1, level = 2}, - {"default_obsidian_block.png"}, - "Obsidian Block Stair", - "Obsidian Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "brick", - "default:brick", - {cracky = 3}, - {"default_brick.png"}, - "Brick Stair", - "Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "durasteelblock", - "default:durasteelblock", - {cracky = 1, level = 2}, - {"default_durasteel_block.png"}, - "Durasteel Block Stair", - "Durasteel Block Slab", - default.node_sound_metal_defaults(), - true -) - -my_register_stair_and_slab( - "tinblock", - "default:tinblock", - {cracky = 1, level = 2}, - {"default_tin_block.png"}, - "Tin Block Stair", - "Tin Block Slab", - default.node_sound_metal_defaults(), - true -) - -my_register_stair_and_slab( - "copperblock", - "default:copperblock", - {cracky = 1, level = 2}, - {"default_copper_block.png"}, - "Copper Block Stair", - "Copper Block Slab", - default.node_sound_metal_defaults(), - true -) - -my_register_stair_and_slab( - "bronzeblock", - "default:bronzeblock", - {cracky = 1, level = 2}, - {"default_bronze_block.png"}, - "Bronze Block Stair", - "Bronze Block Slab", - default.node_sound_metal_defaults(), - true -) - -my_register_stair_and_slab( - "goldblock", - "default:goldblock", - {cracky = 1}, - {"default_gold_block.png"}, - "Gold Block Stair", - "Gold Block Slab", - default.node_sound_metal_defaults(), - true -) - -my_register_stair_and_slab( - "ice", - "default:ice", - {cracky = 3, cools_lava = 1, slippery = 3}, - {"default_ice.png"}, - "Ice Stair", - "Ice Slab", - default.node_sound_glass_defaults(), - true -) - -my_register_stair_and_slab( - "snowblock", - "default:snowblock", - {crumbly = 3, cools_lava = 1, snowy = 1}, - {"default_snow.png"}, - "Snow Block Stair", - "Snow Block Slab", - default.node_sound_snow_defaults(), - true -) - --- Glass stair nodes need to be registered individually to utilize specialized textures. - -stairs.register_stair( - "glass", - "default:glass", - {cracky = 3}, - {"stairs_glass_split.png", "default_glass.png", - "stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png", - "default_glass.png", "stairs_glass_split.png"}, - S("Glass Stair"), - default.node_sound_glass_defaults(), - false -) - -stairs.register_slab( - "glass", - "default:glass", - {cracky = 3}, - {"default_glass.png", "default_glass.png", "stairs_glass_split.png"}, - S("Glass Slab"), - default.node_sound_glass_defaults(), - false -) - -stairs.register_stair_inner( - "glass", - "default:glass", - {cracky = 3}, - {"stairs_glass_stairside.png^[transformR270", "default_glass.png", - "stairs_glass_stairside.png^[transformFX", "default_glass.png", - "default_glass.png", "stairs_glass_stairside.png"}, - "", - default.node_sound_glass_defaults(), - false, - S("Inner Glass Stair") -) - -stairs.register_stair_outer( - "glass", - "default:glass", - {cracky = 3}, - {"stairs_glass_stairside.png^[transformR90", "default_glass.png", - "stairs_glass_outer_stairside.png", "stairs_glass_stairside.png", - "stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"}, - "", - default.node_sound_glass_defaults(), - false, - S("Outer Glass Stair") -) - -stairs.register_stair( - "obsidian_glass", - "default:obsidian_glass", - {cracky = 3}, - {"stairs_obsidian_glass_split.png", "default_obsidian_glass.png", - "stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png", - "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"}, - S("Obsidian Glass Stair"), - default.node_sound_glass_defaults(), - false -) - -stairs.register_slab( - "obsidian_glass", - "default:obsidian_glass", - {cracky = 3}, - {"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"}, - S("Obsidian Glass Slab"), - default.node_sound_glass_defaults(), - false -) - -stairs.register_stair_inner( - "obsidian_glass", - "default:obsidian_glass", - {cracky = 3}, - {"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png", - "stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png", - "default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"}, - "", - default.node_sound_glass_defaults(), - false, - S("Inner Obsidian Glass Stair") -) - -stairs.register_stair_outer( - "obsidian_glass", - "default:obsidian_glass", - {cracky = 3}, - {"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png", - "stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png", - "stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"}, - "", - default.node_sound_glass_defaults(), - false, - S("Outer Obsidian Glass Stair") -) - --- Dummy calls to S() to allow translation scripts to detect the strings. --- To update this add this code to my_register_stair_and_slab: --- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end --- print(("S(%q)"):format(desc_slab)) - ---[[ -S("Wooden Stair") -S("Inner Wooden Stair") -S("Outer Wooden Stair") -S("Wooden Slab") -S("Jungle Wood Stair") -S("Inner Jungle Wood Stair") -S("Outer Jungle Wood Stair") -S("Jungle Wood Slab") -S("Pine Wood Stair") -S("Inner Pine Wood Stair") -S("Outer Pine Wood Stair") -S("Pine Wood Slab") -S("Acacia Wood Stair") -S("Inner Acacia Wood Stair") -S("Outer Acacia Wood Stair") -S("Acacia Wood Slab") -S("Aspen Wood Stair") -S("Inner Aspen Wood Stair") -S("Outer Aspen Wood Stair") -S("Aspen Wood Slab") -S("Stone Stair") -S("Inner Stone Stair") -S("Outer Stone Stair") -S("Stone Slab") -S("Cobblestone Stair") -S("Inner Cobblestone Stair") -S("Outer Cobblestone Stair") -S("Cobblestone Slab") -S("Mossy Cobblestone Stair") -S("Inner Mossy Cobblestone Stair") -S("Outer Mossy Cobblestone Stair") -S("Mossy Cobblestone Slab") -S("Stone Brick Stair") -S("Inner Stone Brick Stair") -S("Outer Stone Brick Stair") -S("Stone Brick Slab") -S("Stone Block Stair") -S("Inner Stone Block Stair") -S("Outer Stone Block Stair") -S("Stone Block Slab") -S("Desert Stone Stair") -S("Inner Desert Stone Stair") -S("Outer Desert Stone Stair") -S("Desert Stone Slab") -S("Desert Cobblestone Stair") -S("Inner Desert Cobblestone Stair") -S("Outer Desert Cobblestone Stair") -S("Desert Cobblestone Slab") -S("Desert Stone Brick Stair") -S("Inner Desert Stone Brick Stair") -S("Outer Desert Stone Brick Stair") -S("Desert Stone Brick Slab") -S("Desert Stone Block Stair") -S("Inner Desert Stone Block Stair") -S("Outer Desert Stone Block Stair") -S("Desert Stone Block Slab") -S("Sandstone Stair") -S("Inner Sandstone Stair") -S("Outer Sandstone Stair") -S("Sandstone Slab") -S("Sandstone Brick Stair") -S("Inner Sandstone Brick Stair") -S("Outer Sandstone Brick Stair") -S("Sandstone Brick Slab") -S("Sandstone Block Stair") -S("Inner Sandstone Block Stair") -S("Outer Sandstone Block Stair") -S("Sandstone Block Slab") -S("Desert Sandstone Stair") -S("Inner Desert Sandstone Stair") -S("Outer Desert Sandstone Stair") -S("Desert Sandstone Slab") -S("Desert Sandstone Brick Stair") -S("Inner Desert Sandstone Brick Stair") -S("Outer Desert Sandstone Brick Stair") -S("Desert Sandstone Brick Slab") -S("Desert Sandstone Block Stair") -S("Inner Desert Sandstone Block Stair") -S("Outer Desert Sandstone Block Stair") -S("Desert Sandstone Block Slab") -S("Silver Sandstone Stair") -S("Inner Silver Sandstone Stair") -S("Outer Silver Sandstone Stair") -S("Silver Sandstone Slab") -S("Silver Sandstone Brick Stair") -S("Inner Silver Sandstone Brick Stair") -S("Outer Silver Sandstone Brick Stair") -S("Silver Sandstone Brick Slab") -S("Silver Sandstone Block Stair") -S("Inner Silver Sandstone Block Stair") -S("Outer Silver Sandstone Block Stair") -S("Silver Sandstone Block Slab") -S("Obsidian Stair") -S("Inner Obsidian Stair") -S("Outer Obsidian Stair") -S("Obsidian Slab") -S("Obsidian Brick Stair") -S("Inner Obsidian Brick Stair") -S("Outer Obsidian Brick Stair") -S("Obsidian Brick Slab") -S("Obsidian Block Stair") -S("Inner Obsidian Block Stair") -S("Outer Obsidian Block Stair") -S("Obsidian Block Slab") -S("Brick Stair") -S("Inner Brick Stair") -S("Outer Brick Stair") -S("Brick Slab") -S("Steel Block Stair") -S("Inner Steel Block Stair") -S("Outer Steel Block Stair") -S("Steel Block Slab") -S("Tin Block Stair") -S("Inner Tin Block Stair") -S("Outer Tin Block Stair") -S("Tin Block Slab") -S("Copper Block Stair") -S("Inner Copper Block Stair") -S("Outer Copper Block Stair") -S("Copper Block Slab") -S("Bronze Block Stair") -S("Inner Bronze Block Stair") -S("Outer Bronze Block Stair") -S("Bronze Block Slab") -S("Gold Block Stair") -S("Inner Gold Block Stair") -S("Outer Gold Block Stair") -S("Gold Block Slab") -S("Ice Stair") -S("Inner Ice Stair") -S("Outer Ice Stair") -S("Ice Slab") -S("Snow Block Stair") -S("Inner Snow Block Stair") -S("Outer Snow Block Stair") -S("Snow Block Slab") ---]]