Upload files to 'mods'
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parent
44ff986b85
commit
b7b495ac17
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@ -0,0 +1,6 @@
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default
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tnt
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doors?
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xpanes?
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vessels?
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moreores?
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@ -0,0 +1,21 @@
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if minetest.get_modpath("doors") then
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minetest.override_item("doors:door_wood_a", {
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on_timer = function(pos)
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minetest.swap_node(pos, {name = "air"})
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minetest.add_item(pos, "default:wood 5")
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minetest.sound_play("rangedweapons_woodbreak",{pos})
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end,
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})
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minetest.override_item("doors:door_wood_b", {
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on_timer = function(pos)
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minetest.swap_node(pos, {name = "air"})
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minetest.add_item(pos, "default:wood 5")
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minetest.sound_play("rangedweapons_woodbreak",{pos})
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end,
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})
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end
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@ -0,0 +1,145 @@
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minetest.register_craftitem("rangedweapons:e11", {
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stack_max= 1,
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wield_scale = {x=1.15,y=1.15,z=1.15},
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description = "E-11 blaster rifle",
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range = 0,
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inventory_image = "e11.png",
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wield_image = "e11.png^[transformFX",
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})
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local timer = 0
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minetest.register_globalstep(function(dtime, player)
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timer = timer + dtime;
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if timer >= 0.35 then
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for _, player in pairs(minetest.get_connected_players()) do
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local inv = player:get_inventory()
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local controls = player:get_player_control()
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if controls.LMB then
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timer = 0
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local wielded_item = player:get_wielded_item():get_name()
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if wielded_item == "rangedweapons:e11" then
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if not inv:contains_item("main", "rangedweapons:power_particle") then
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minetest.sound_play("rangedweapons_empty", {object=player})
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else
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if wielded_item == "rangedweapons:e11" then
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inv:remove_item("main", "rangedweapons:power_particle")
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local pos = player:getpos()
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local dir = player:get_look_dir()
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local yaw = player:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.6
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local obj = minetest.add_entity(pos, "rangedweapons:e11_shot")
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if obj then
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minetest.sound_play("blaster-1", {object=obj})
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obj:setvelocity({x=dir.x * 30, y=dir.y * 30, z=dir.z * 30})
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obj:setacceleration({x=dir.x * math.random(0,0), y=math.random(0,0), z=dir.z * math.random(0,0)})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or player
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end)
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local rangedweapons_e11_shot = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.3, y=0.3},
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textures = {"blaster_red.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_e11_shot.on_step = function(self, dtime, node, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.21 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:e11_shot" and obj:get_luaentity().name ~= "__builtin:item" then
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if math.random(1, 100) <= 10 then
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local damage = math.random(20,30)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback=0},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(5,15)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback = 0},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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else
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if math.random(1, 100) <= 10 then
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local damage = math.random(28,40)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(12,18)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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if timer >= 0.002 + tiem then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.2,
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size = 7,
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collisiondetection = false,
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vertical = false,
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texture = "blaster_red.png",
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glow = 30,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 4.0 then
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self.object:remove()
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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if not minetest.setting_getbool("creative_mode") then
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end
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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if node.name == "rangedweapons:barrel" then
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minetest.get_node_timer(pos):start(0)
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end
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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end
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end
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minetest.register_entity("rangedweapons:e11_shot", rangedweapons_e11_shot )
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local he_boom = {
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name = "rangedweapons:he_explosion",
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--description = "DuN mInD mEh...",
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radius = 2,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(he_boom)
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local rocket_boom = {
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name = "rangedweapons:rocket_explosion",
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--description = "DuN mInD mEh...",
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radius = 3,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(rocket_boom)
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local rangedweapons_rocket = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.0, y=0.0},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_rocket.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer >= 0.002 then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.04,
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size = 7,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_rocket_fly.png",
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glow = 15,
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})
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=6, z=0},
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expirationtime = 0.4,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 0.375 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:rocket" and obj:get_luaentity().name ~= "__builtin:item" then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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if self.timer >= 7.5 then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:rocket", rangedweapons_rocket)
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local rangedweapons_he_grenade = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.0, y=0.0},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_he_grenade.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer >= 0.002 then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.04,
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size = 7,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_rocket_fly.png",
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glow = 15,
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})
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=16, z=0},
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expirationtime = 0.4,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 0.4 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:he_grenade" and obj:get_luaentity().name ~= "__builtin:item" then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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tnt.boom(pos, he_boom)
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self.object:remove()
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end
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if self.timer >= 7.5 then
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tnt.boom(pos, he_boom)
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:he_grenade", rangedweapons_he_grenade)
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local barrel_boom = {
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name = "rangedweapons:explosion",
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--description = "DuN mInD mEh...",
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radius = 3,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(barrel_boom)
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minetest.register_craft({
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output = "rangedweapons:barrel",
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recipe = {
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{"default:wood", "tnt:gunpowder", "default:wood"},
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{"default:wood", "tnt:tnt", "default:wood"},
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}
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})
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minetest.register_node("rangedweapons:barrel", {
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description = "" ..core.colorize("#35cdff","Explosive barrel\n")..core.colorize("#FFFFFF", "It will explode if shot by gun"),
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tiles = {
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"rangedweapons_barrel_top.png",
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"rangedweapons_barrel_top.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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on_timer = function(pos)
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tnt.boom(pos, barrel_boom)
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end,
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on_blast = function(pos)
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tnt.boom(pos, barrel_boom)
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end,
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- NodeBox1
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{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox2
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{-0.4375, -0.5, -0.3125, 0.4375, 0.5, 0.3125}, -- NodeBox3
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{-0.3125, -0.5, -0.4375, 0.3125, 0.5, 0.4375}, -- NodeBox4
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{-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox5
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}
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}
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})
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@ -0,0 +1,112 @@
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minetest.register_craftitem("rangedweapons:glass_shards", {
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description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"),
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inventory_image = "rangedweapons_glass_shards.png",
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})
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minetest.register_craft({
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output = "vessels:glass_fragments",
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recipe = {
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{"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"},
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}
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})
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--minetest.override_item("default:glass", {
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-- on_timer = function(pos)
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-- minetest.swap_node(pos, {name = "rangedweapons:broken_glass"})
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-- minetest.sound_play("glass_break",{pos})
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-- end,
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--})
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minetest.register_node("rangedweapons:broken_glass", {
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description = "Broken glass",
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drawtype = "glasslike",
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tiles = {
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"rangedweapons_broken_glass.png"
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},
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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liquidtype = "source",
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liquid_alternative_flowing = "rangedweapons:broken_glass",
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liquid_alternative_source = "rangedweapons:broken_glass",
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liquid_viscosity = 7,
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alpha = 160,
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liquid_range= 0,
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liquid_renewable = false,
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damage_per_second = 2,
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groups = {oddly_breakable_by_hand = 3},
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})
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--if minetest.get_modpath("doors") then
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--minetest.override_item("doors:door_glass_a", {
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-- on_timer = function(pos)
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-- minetest.swap_node(pos, {name = "air"})
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-- minetest.add_item(pos, "vessels:glass_fragments 5")
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-- minetest.sound_play("glass_break",{pos})
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-- end,
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--})
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--minetest.override_item("doors:door_glass_b", {
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-- on_timer = function(pos)
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-- minetest.swap_node(pos, {name = "air"})
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-- minetest.add_item(pos, "vessels:glass_fragments 5")
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-- minetest.sound_play("glass_break",{pos})
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-- end,
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--})
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--end
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--if minetest.get_modpath("xpanes") then
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--minetest.override_item("xpanes:pane", {
|
||||
-- on_timer = function(pos)
|
||||
-- minetest.swap_node(pos, {name = "air"})
|
||||
-- minetest.add_item(pos, "rangedweapons:glass_shards")
|
||||
-- minetest.sound_play("glass_break",{pos})
|
||||
-- end,
|
||||
--})
|
||||
|
||||
--minetest.override_item("xpanes:pane_flat", {
|
||||
-- on_timer = function(pos)
|
||||
-- minetest.swap_node(pos, {name = "air"})
|
||||
-- minetest.add_item(pos, "rangedweapons:glass_shards")
|
||||
-- minetest.sound_play("glass_break",{pos})
|
||||
-- end,
|
||||
--})
|
||||
|
||||
--end
|
||||
|
||||
--if minetest.get_modpath("vessels") then
|
||||
|
||||
--minetest.override_item("vessels:glass_bottle", {
|
||||
-- on_timer = function(pos)
|
||||
-- minetest.swap_node(pos, {name = "air"})
|
||||
-- minetest.add_item(pos, "rangedweapons:glass_shards")
|
||||
-- minetest.sound_play("glass_break",{pos})
|
||||
-- end,
|
||||
-- walkable = true,
|
||||
-- node_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {
|
||||
-- {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
|
||||
-- },
|
||||
-- },
|
||||
--})
|
||||
|
||||
--minetest.override_item("vessels:drinking_glass", {
|
||||
-- on_timer = function(pos)
|
||||
-- minetest.swap_node(pos, {name = "air"})
|
||||
-- minetest.add_item(pos, "rangedweapons:glass_shards")
|
||||
-- minetest.sound_play("glass_break",{pos})
|
||||
-- end,
|
||||
-- walkable = true,
|
||||
-- node_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {
|
||||
-- {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
|
||||
-- },
|
||||
-- },
|
||||
--})
|
||||
|
||||
--end
|
Loading…
Reference in New Issue