Delete 'mods/gunkit/README.md'
This commit is contained in:
parent
3a04d0012f
commit
b3c0cdc8e9
|
@ -1,129 +0,0 @@
|
|||
# gunkit
|
||||
|
||||
Adds an api to easily register advanced firearms within Minetest.
|
||||
|
||||
## Features
|
||||
* Full auto guns
|
||||
* Mags
|
||||
* Mag Types
|
||||
* Alternate fire mode
|
||||
* ADS (Aim Down Sights)
|
||||
|
||||
## Usage (mods):
|
||||
Registering a firearm:
|
||||
`gunkit.register_firearm(name, firearm definition)`
|
||||
|
||||
Registering a mag:
|
||||
`gunkit.register_mag(name, mag definition)`
|
||||
|
||||
Firearm Definition
|
||||
------------------
|
||||
Used by `gunkit.register_firearm`
|
||||
|
||||
```
|
||||
{
|
||||
description = "Super cool Firearm",
|
||||
|
||||
wield_scale = {x = 1, y = 1, z = 1},
|
||||
-- Firearm wield scale (see Minetest lua_api.txt).
|
||||
|
||||
inventory_image = "your_firearm.png",
|
||||
|
||||
mag_type = "smg",
|
||||
-- Type of mag the gun will load.
|
||||
|
||||
sounds = {
|
||||
mag_load = "mymod:mag_load",
|
||||
-- Sound to be played when loading a mag.
|
||||
|
||||
mag_drop = "mymod:mag_drop",
|
||||
-- Sound to be played when dropping a mag.
|
||||
|
||||
fire_empty = "mymod:fire_empty",
|
||||
-- Sound to be played when firing a gun with an empty mag.
|
||||
},
|
||||
|
||||
-- Table fields used for both fire and alt_fire.
|
||||
{
|
||||
bullet_texture = "my_bullet.png",
|
||||
-- Texture to be used for bullet projectiles.
|
||||
|
||||
sounds = {
|
||||
fire = "mymod:fire",
|
||||
-- Sound to be played when firing the gun.
|
||||
|
||||
shell_drop = "mymod:shell_drop",
|
||||
-- Sound to be played when firing the gun.
|
||||
|
||||
fire_toggle = "mymod:fire_toggle",
|
||||
-- Sound to be played when swapping from this fire mode.
|
||||
},
|
||||
|
||||
range = 60,
|
||||
-- Firearms bullet range.
|
||||
|
||||
speed = 300,
|
||||
-- Speed of bullet projectiles, time to projectile hit is always range / speed.
|
||||
|
||||
spread = 1,
|
||||
-- Max bullet spread (in degrees).
|
||||
|
||||
dmg = 3,
|
||||
-- Bullet damage.
|
||||
|
||||
shots = 1,
|
||||
-- Amount of bullets fired each shot.
|
||||
|
||||
interval = 0.1,
|
||||
-- Time between shots (in seconds).
|
||||
|
||||
zoom = 2,
|
||||
-- Level of zoom when using ADS (if applicable).
|
||||
|
||||
zoom_time = 1,
|
||||
-- Time in seconds till fov hits fov*zoom
|
||||
},
|
||||
|
||||
callbacks = {
|
||||
-- Table fields used for both fire and alt_fire
|
||||
fire = {
|
||||
on_fire = function({itemstack, user}),
|
||||
-- Function to be called when firearm is used.
|
||||
-- Return false to prevent default behavior.
|
||||
|
||||
on_hit = function({itemstack, hitter, object}),
|
||||
-- Function to be called when an object is hit by a bullet.
|
||||
-- Return false to prevent default behavior.
|
||||
},
|
||||
|
||||
on_drop_mag = function({itemstack, user}),
|
||||
-- Function to be called when a player attempts to drop a guns mag.
|
||||
-- Return false to prevent default behavior.
|
||||
|
||||
on_load_mag = function({itemstack, user}),
|
||||
-- Function to be called when a player attempts to load a gun.
|
||||
-- Return false to prevent default behavior.
|
||||
},
|
||||
}
|
||||
```
|
||||
|
||||
Magazine Definition
|
||||
-------------------
|
||||
Used by `gunkit.register_mag`
|
||||
|
||||
```
|
||||
{
|
||||
description = "Super cool gun magazine",
|
||||
|
||||
inventory_image = "your_firearm_magazine.png",
|
||||
|
||||
mag_type = "smg",
|
||||
-- Set this magazine as loadable by all guns with corresponding mag type.
|
||||
|
||||
ammo = "mymod:bullet",
|
||||
-- Ammo used by this magazine (Itemstring).
|
||||
|
||||
max_ammo = 120,
|
||||
-- Amount of ammo this magazine can hold.
|
||||
}
|
||||
```
|
Loading…
Reference in New Issue