Upload files to 'mods/mobs_npc'

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thunderdog1138 2020-11-20 19:48:03 +00:00
parent 3dfc02158b
commit b1a8765a07
5 changed files with 169 additions and 0 deletions

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default
mobs
lucky_block?
intllib?

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Adds simple NPC and Trader.

124
mods/mobs_npc/igor.lua Normal file
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local S = mobs.intllib
-- Igor by TenPlus1
mobs.igor_drops = {
"vessels:glass_bottle", "mobs:meat_raw", "default:sword_steel",
"farming:bread", "bucket:bucket_water"
}
mobs:register_mob("mobs_npc:igor", {
type = "npc",
passive = false,
damage = 5,
attack_type = "dogfight",
owner_loyal = true,
pathfinding = true,
reach = 2,
attacks_monsters = true,
hp_min = 20,
hp_max = 30,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "mobs_character.b3d",
textures = {
{"mobs_igor.png"}, -- skin by ruby32199
{"mobs_igor2.png"},
{"mobs_igor3.png"},
{"mobs_igor4.png"},
{"mobs_igor5.png"},
{"mobs_igor6.png"},
{"mobs_igor7.png"},
{"mobs_igor8.png"},
},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 1,
run_velocity = 2,
stepheight = 1.1,
fear_height = 2,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
{name = "default:gold_lump", chance = 3, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 3,
light_damage = 0,
follow = {"mobs:meat_raw", "default:diamond"},
view_range = 15,
owner = "",
order = "follow",
-- model animation
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
-- right clicking with raw meat will give Igor more health
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.igor_drops or mobs.igor_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
return
end
-- if owner switch between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, S("NPC stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, S("NPC will follow you."))
end
end
end,
})
-- register spawn egg
mobs:register_egg("mobs_npc:igor", S("Igor"), "mobs_meat_raw.png", 1)
-- compatibility
mobs:alias_mob("mobs:igor", "mobs_npc:igor")

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mods/mobs_npc/init.lua Normal file
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-- Load support for intllib.
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
local S = minetest.get_translator and minetest.get_translator("mobs_npc") or
dofile(path .. "intllib.lua")
mobs.intllib = S
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_npc = true
input:close()
input = nil
end
-- NPCs
dofile(path .. "npc.lua") -- TenPlus1
dofile(path .. "trader.lua")
dofile(path .. "igor.lua")
-- Load custom spawning
if mobs.custom_spawn_npc then
dofile(path .. "spawn.lua")
end
-- Lucky Blocks
dofile(path .. "/lucky_block.lua")
print (S("[MOD] Mobs Redo NPCs loaded"))

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-- Support for the old multi-load method
dofile(minetest.get_modpath("intllib").."/init.lua")