From afaa74fbd87b17f61d8924c8660933be9a10aed8 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Thu, 19 Mar 2020 02:15:44 +0000 Subject: [PATCH] Delete 'mods/unified_inventory/internal.lua' --- mods/unified_inventory/internal.lua | 374 ---------------------------- 1 file changed, 374 deletions(-) delete mode 100644 mods/unified_inventory/internal.lua diff --git a/mods/unified_inventory/internal.lua b/mods/unified_inventory/internal.lua deleted file mode 100644 index 05dc5f59..00000000 --- a/mods/unified_inventory/internal.lua +++ /dev/null @@ -1,374 +0,0 @@ -local S = minetest.get_translator("unified_inventory") -local F = minetest.formspec_escape - --- This pair of encoding functions is used where variable text must go in --- button names, where the text might contain formspec metacharacters. --- We can escape button names for the formspec, to avoid screwing up --- form structure overall, but they then don't get de-escaped, and so --- the input we get back from the button contains the formspec escaping. --- This is a game engine bug, and in the anticipation that it might be --- fixed some day we don't want to rely on it. So for safety we apply --- an encoding that avoids all formspec metacharacters. -function unified_inventory.mangle_for_formspec(str) - return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end) -end -function unified_inventory.demangle_for_formspec(str) - return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end) -end - -function unified_inventory.get_per_player_formspec(player_name) - local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true}) - - local ui = {} - ui.pagecols = unified_inventory.pagecols - ui.pagerows = unified_inventory.pagerows - ui.page_y = unified_inventory.page_y - ui.formspec_y = unified_inventory.formspec_y - ui.main_button_x = unified_inventory.main_button_x - ui.main_button_y = unified_inventory.main_button_y - ui.craft_result_x = unified_inventory.craft_result_x - ui.craft_result_y = unified_inventory.craft_result_y - ui.form_header_y = unified_inventory.form_header_y - - if lite then - ui.pagecols = 4 - ui.pagerows = 6 - ui.page_y = 0.25 - ui.formspec_y = 0.47 - ui.main_button_x = 8.2 - ui.main_button_y = 6.5 - ui.craft_result_x = 2.8 - ui.craft_result_y = 3.4 - ui.form_header_y = -0.1 - end - - ui.items_per_page = ui.pagecols * ui.pagerows - return ui, lite -end - -function unified_inventory.get_formspec(player, page) - - if not player then - return "" - end - - local player_name = player:get_player_name() - local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name) - - unified_inventory.current_page[player_name] = page - local pagedef = unified_inventory.pages[page] - - if not pagedef then - return "" -- Invalid page name - end - - local formspec = { - "size[14,10]", - pagedef.formspec_prepend and "" or "no_prepend[]", - "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background - } - local n = 4 - - if draw_lite_mode then - formspec[1] = "size[11,7.7]" - formspec[3] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]" - end - - if unified_inventory.is_creative(player_name) - and page == "craft" then - formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]" - n = n+1 - end - - local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name) - local fsdata = pagedef.get_formspec(player, perplayer_formspec) - - formspec[n] = fsdata.formspec - n = n+1 - - local button_row = 0 - local button_col = 0 - - -- Main buttons - - local filtered_inv_buttons = {} - - for i, def in pairs(unified_inventory.buttons) do - if not (draw_lite_mode and def.hide_lite) then - table.insert(filtered_inv_buttons, def) - end - end - - for i, def in pairs(filtered_inv_buttons) do - - if draw_lite_mode and i > 4 then - button_row = 1 - button_col = 1 - end - - if def.type == "image" then - if (def.condition == nil or def.condition(player) == true) then - formspec[n] = "image_button[" - formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4) - formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;" - formspec[n+3] = F(def.image)..";" - formspec[n+4] = F(def.name)..";]" - formspec[n+5] = "tooltip["..F(def.name) - formspec[n+6] = ";"..(def.tooltip or "").."]" - n = n+7 - else - formspec[n] = "image[" - formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4) - formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;" - formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]" - n = n+4 - - end - end - end - - if fsdata.draw_inventory ~= false then - -- Player inventory - formspec[n] = "listcolors[#00000000;#00000000]" - formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]" - n = n+2 - end - - if fsdata.draw_item_list == false then - return table.concat(formspec, "") - end - - -- Controls to flip items pages - local start_x = 9.2 - - if not draw_lite_mode then - formspec[n] = - "image_button[" .. (start_x + 0.6 * 0) - .. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]" - .. "tooltip[start_list;" .. F(S("First page")) .. "]" - - .. "image_button[" .. (start_x + 0.6 * 1) - .. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" - .. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]" - .. "image_button[" .. (start_x + 0.6 * 2) - .. ",9;.8,.8;ui_left_icon.png;rewind1;]" - .. "tooltip[rewind1;" .. F(S("Back one page")) .. "]" - - .. "image_button[" .. (start_x + 0.6 * 3) - .. ",9;.8,.8;ui_right_icon.png;forward1;]" - .. "tooltip[forward1;" .. F(S("Forward one page")) .. "]" - .. "image_button[" .. (start_x + 0.6 * 4) - .. ",9;.8,.8;ui_doubleright_icon.png;forward3;]" - .. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]" - - .. "image_button[" .. (start_x + 0.6 * 5) - .. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]" - .. "tooltip[end_list;" .. F(S("Last page")) .. "]" - else - formspec[n] = - "image_button[" .. (8.2 + 0.65 * 0) - .. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]" - .. "tooltip[start_list;" .. F(S("First page")) .. "]" - .. "image_button[" .. (8.2 + 0.65 * 1) - .. ",5.8;.8,.8;ui_left_icon.png;rewind1;]" - .. "tooltip[rewind1;" .. F(S("Back one page")) .. "]" - .. "image_button[" .. (8.2 + 0.65 * 2) - .. ",5.8;.8,.8;ui_right_icon.png;forward1;]" - .. "tooltip[forward1;" .. F(S("Forward one page")) .. "]" - .. "image_button[" .. (8.2 + 0.65 * 3) - .. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]" - .. "tooltip[end_list;" .. F(S("Last page")) .. "]" - end - n = n+1 - - -- Search box - formspec[n] = "field_close_on_enter[searchbox;false]" - n = n+1 - - if not draw_lite_mode then - formspec[n] = "field[9.5,8.325;3,1;searchbox;;" - .. F(unified_inventory.current_searchbox[player_name]) .. "]" - formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" - .. "tooltip[searchbutton;" ..F(S("Search")) .. "]" - formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]" - .. "tooltip[searchbutton;" ..F(S("Search")) .. "]" - .. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]" - else - formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;" - .. F(unified_inventory.current_searchbox[player_name]) .. "]" - formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]" - .. "tooltip[searchbutton;" ..F(S("Search")) .. "]" - formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]" - .. "tooltip[searchbutton;" ..F(S("Search")) .. "]" - .. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]" - end - n = n+3 - - local no_matches = S("No matching items") - if draw_lite_mode then - no_matches = S("No matches.") - end - - -- Items list - if #unified_inventory.filtered_items_list[player_name] == 0 then - formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]" - else - local dir = unified_inventory.active_search_direction[player_name] - local list_index = unified_inventory.current_index[player_name] - local page = math.floor(list_index / (ui_peruser.items_per_page) + 1) - local pagemax = math.floor( - (#unified_inventory.filtered_items_list[player_name] - 1) - / (ui_peruser.items_per_page) + 1) - local item = {} - for y = 0, ui_peruser.pagerows - 1 do - for x = 0, ui_peruser.pagecols - 1 do - local name = unified_inventory.filtered_items_list[player_name][list_index] - local item = minetest.registered_items[name] - if item then - -- Clicked on current item: Flip crafting direction - if name == unified_inventory.current_item[player_name] then - local cdir = unified_inventory.current_craft_direction[player_name] - if cdir == "recipe" then - dir = "usage" - elseif cdir == "usage" then - dir = "recipe" - end - else - -- Default: use active search direction by default - dir = unified_inventory.active_search_direction[player_name] - end - - local button_name = "item_button_" .. dir .. "_" - .. unified_inventory.mangle_for_formspec(name) - formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format( - 8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7, - name, button_name - ) - formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format( - button_name, minetest.formspec_escape(item.description), - item.mod_origin or "??" - ) - n = n + 2 - list_index = list_index + 1 - end - end - end - formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": " - .. S("@1 of @2",page,pagemax).."]" - end - n= n+1 - - if unified_inventory.activefilter[player_name] ~= "" then - formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]" - formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]" - end - return table.concat(formspec, "") -end - -function unified_inventory.set_inventory_formspec(player, page) - if player then - player:set_inventory_formspec(unified_inventory.get_formspec(player, page)) - end -end - ---apply filter to the inventory list (create filtered copy of full one) -function unified_inventory.apply_filter(player, filter, search_dir) - if not player then - return false - end - local player_name = player:get_player_name() - local lfilter = string.lower(filter) - local ffilter - if lfilter:sub(1, 6) == "group:" then - local groups = lfilter:sub(7):split(",") - ffilter = function(name, def) - for _, group in ipairs(groups) do - if not def.groups[group] - or def.groups[group] <= 0 then - return false - end - end - return true - end - else - ffilter = function(name, def) - local lname = string.lower(name) - local ldesc = string.lower(def.description) - return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true) - end - end - unified_inventory.filtered_items_list[player_name]={} - for name, def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory - or def.groups.not_in_creative_inventory == 0) - and def.description - and def.description ~= "" - and ffilter(name, def) then - table.insert(unified_inventory.filtered_items_list[player_name], name) - end - end - table.sort(unified_inventory.filtered_items_list[player_name]) - unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name] - unified_inventory.current_index[player_name] = 1 - unified_inventory.activefilter[player_name] = filter - unified_inventory.active_search_direction[player_name] = search_dir - unified_inventory.set_inventory_formspec(player, - unified_inventory.current_page[player_name]) -end - -function unified_inventory.items_in_group(groups) - local items = {} - for name, item in pairs(minetest.registered_items) do - for _, group in pairs(groups:split(',')) do - if item.groups[group] then - table.insert(items, name) - end - end - end - return items -end - -function unified_inventory.sort_inventory(inv) - local inlist = inv:get_list("main") - local typecnt = {} - local typekeys = {} - for _, st in ipairs(inlist) do - if not st:is_empty() then - local n = st:get_name() - local w = st:get_wear() - local m = st:get_metadata() - local k = string.format("%s %05d %s", n, w, m) - if not typecnt[k] then - typecnt[k] = { - name = n, - wear = w, - metadata = m, - stack_max = st:get_stack_max(), - count = 0, - } - table.insert(typekeys, k) - end - typecnt[k].count = typecnt[k].count + st:get_count() - end - end - table.sort(typekeys) - local outlist = {} - for _, k in ipairs(typekeys) do - local tc = typecnt[k] - while tc.count > 0 do - local c = math.min(tc.count, tc.stack_max) - table.insert(outlist, ItemStack({ - name = tc.name, - wear = tc.wear, - metadata = tc.metadata, - count = c, - })) - tc.count = tc.count - c - end - end - if #outlist > #inlist then return end - while #outlist < #inlist do - table.insert(outlist, ItemStack(nil)) - end - inv:set_list("main", outlist) -end