Delete 'mods/rangedweapons/benelli.lua'

This commit is contained in:
thunderdog1138 2020-11-17 18:30:29 +00:00
parent 6c88e425b7
commit aeb2de662d
1 changed files with 0 additions and 195 deletions

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@ -1,195 +0,0 @@
minetest.register_craft({
output = "rangedweapons:benelli_uld",
recipe = {
{"rangedweapons:gunsteel_ingot", "default:diamond", "default:steelblock"},
{"rangedweapons:plastic_sheet", "default:diamond", "default:steel_ingot"},
}
})
minetest.register_craftitem("rangedweapons:benelli_uld", {
stack_max= 1,
wield_scale = {x=2.0,y=2.0,z=1.20},
range = 0,
description = "" ..core.colorize("#35cdff","Benelli M3\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-9 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 62%\n") ..core.colorize("#FFFFFF", "Mob knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 9-19 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.60\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
inventory_image = "rangedweapons_benelli.png",
on_use = function(user)
minetest.sound_play("rangedweapons_empty", {user})
end,
on_secondary_use = function(itemstack, player, pointed_thing)
local inv = player:get_inventory()
if inv:contains_item("main", "rangedweapons:shell") then
inv:remove_item("main", "rangedweapons:shell")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
local wield_index = player:get_wield_index()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_shotgun")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
minetest.sound_play("rangedweapons_shotgun_reload_a", {player})
minetest.after(0.60,
function(player, wield_index)
player:get_inventory():set_stack("main", wield_index, "rangedweapons:benelli")
minetest.sound_play("rangedweapons_shotgun_reload_b", {player})
end,
player, wield_index
)
return ItemStack("rangedweapons:benelli_rld")
end
end
})
minetest.register_craftitem("rangedweapons:benelli_rld", {
stack_max= 1,
range = 0,
wield_scale = {x=2.0,y=2.0,z=1.20},
description = "**RELOADING BENELLI M3**",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_benelli_rld.png",
})
minetest.register_tool("rangedweapons:benelli", {
description = "" ..core.colorize("#35cdff","Benelli M3\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-9 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 62%\n")..core.colorize("#FFFFFF", "Mob knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 9-19 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.60\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
range = 0,
groups = {not_in_creative_inventory = 1},
wield_scale = {x=2.0,y=2.0,z=1.20},
inventory_image = "rangedweapons_benelli.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:benellishot")
if obj then
minetest.sound_play("rangedweapons_shotgun_shot", {object=obj})
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)})
for i=1,11 do
local obj = minetest.add_entity(pos, "rangedweapons:benellishot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)})
end
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 1.25,
size = 10,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
itemstack = "rangedweapons:benelli_uld"
end
end
end
return itemstack
end,
})
local rangedweapons_benellishot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.1, y=0.1},
textures = {"rangedweapons_buckball.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_benellishot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.225 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.25)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:benellishot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 4 then
local damage = math.random(9,19)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 12},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,9)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 6},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 4 then
local damage = math.random(9,19)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,9)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_wood_a" or
node.name == "doors:door_wood_b" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:benellishot", rangedweapons_benellishot )