Upload files to 'mods/rangedweapons'
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2d84959d3a
commit
ac6064c376
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-- change "true" to "false" in order to disable a feature, or
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-- "false" to "true" to enable it
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explosives = true
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javelins = true
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shurikens = true
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handguns = true
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shotguns = true
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rifles = true
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magnums_and_revolvers = true
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machine_pistols = true
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sub_machineguns = true
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assault_rifles = true
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power_weapons = true
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glass_breaking = true
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door_breaking = true
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heavy_machineguns = true
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minigun_aswell = true
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---wooden---
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minetest.register_craftitem("rangedweapons:shuriken_wooden", {
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wield_scale = {x=0.5,y=0.5,z=0.20},
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inventory_image = "rangedweapons_wooden_shuriken.png",
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})
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minetest.register_craftitem("rangedweapons:wooden_shuriken", {
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description = "" ..core.colorize("#35cdff","Wooden shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 1-3\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 4\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 2-5\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 10%\n")..core.colorize("#FFFFFF", "Projectile gravity: 8\n") ..core.colorize("#FFFFFF", "Projectile velocity: 12"),
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range = 0,
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stack_max= 100,
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inventory_image = "rangedweapons_wooden_shuriken.png",
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on_use = function(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
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end
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if pointed_thing.type ~= "nothing" then
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local pointed = minetest.get_pointed_thing_position(pointed_thing)
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if vector.distance(user:getpos(), pointed) < 8 then
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return itemstack
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end
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end
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir then
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "rangedweapons:woodensr")
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if obj then
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minetest.sound_play("rangedweapons_throw", {object=obj})
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obj:setvelocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12})
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obj:setacceleration({x=dir.x * -1, y=-8, z=dir.z * -1})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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end
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end
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end
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return itemstack
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end,
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})
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local rangedweapons_woodensr = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.33, y=0.33,},
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textures = {"rangedweapons:shuriken_wooden"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_woodensr.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.25 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:woodensr" and obj:get_luaentity().name ~= "__builtin:item" then
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if math.random(1, 100) <= 4 then
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local damage = math.random(2,5)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback=8},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(1,3)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback=4},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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else
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if math.random(1, 100) <= 4 then
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local damage = math.random(2,5)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(1,3)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 10 then
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minetest.add_item(self.lastpos, "rangedweapons:wooden_shuriken")
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end
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:woodensr", rangedweapons_woodensr)
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minetest.register_craft({
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output = 'rangedweapons:wooden_shuriken 20',
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recipe = {
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{'', 'group:wood', ''},
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{'group:wood', '', 'group:wood'},
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{'', 'group:wood', ''},
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}
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})
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---stone---
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minetest.register_craftitem("rangedweapons:shuriken_stone", {
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wield_scale = {x=0.5,y=0.5,z=0.20},
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inventory_image = "rangedweapons_stone_shuriken.png",
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})
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minetest.register_craftitem("rangedweapons:stone_shuriken", {
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description = "" ..core.colorize("#35cdff","stone shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 2-5\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 4-8\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 15%\n")..core.colorize("#FFFFFF", "Projectile gravity: 9\n") ..core.colorize("#FFFFFF", "Projectile velocity: 10"),
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range = 0,
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stack_max= 125,
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inventory_image = "rangedweapons_stone_shuriken.png",
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on_use = function(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
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end
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if pointed_thing.type ~= "nothing" then
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local pointed = minetest.get_pointed_thing_position(pointed_thing)
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if vector.distance(user:getpos(), pointed) < 8 then
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return itemstack
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end
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end
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir then
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "rangedweapons:stonesr")
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if obj then
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minetest.sound_play("rangedweapons_throw", {object=obj})
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obj:setvelocity({x=dir.x * 10, y=dir.y * 10, z=dir.z * 10})
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obj:setacceleration({x=dir.x * -1, y=-9, z=dir.z * -1})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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end
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end
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end
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return itemstack
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end,
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})
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local rangedweapons_stonesr = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.33, y=0.33,},
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textures = {"rangedweapons:shuriken_stone"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_stonesr.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.30 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:stonesr" and obj:get_luaentity().name ~= "__builtin:item" then
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if math.random(1, 100) <= 5 then
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local damage = math.random(4,8)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback=14},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(2,5)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback=7},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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else
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if math.random(1, 100) <= 5 then
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local damage = math.random(4,8)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = math.random(2,5)
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 15 then
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minetest.add_item(self.lastpos, "rangedweapons:stone_shuriken")
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end
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:stonesr", rangedweapons_stonesr)
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minetest.register_craft({
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output = 'rangedweapons:stone_shuriken 10',
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recipe = {
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{'', 'default:cobble', ''},
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{'default:cobble', '', 'default:cobble'},
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{'', 'default:cobble', ''},
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}
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})
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---steel---
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minetest.register_craftitem("rangedweapons:shuriken_steel", {
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wield_scale = {x=0.5,y=0.5,z=0.20},
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inventory_image = "rangedweapons_steel_shuriken.png",
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})
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minetest.register_craftitem("rangedweapons:steel_shuriken", {
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description = "" ..core.colorize("#35cdff","steel shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-8\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 2\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical damage: 7-16\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 25%\n")..core.colorize("#FFFFFF", "Projectile gravity: 6\n") ..core.colorize("#FFFFFF", "Projectile velocity: 15"),
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range = 0,
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stack_max= 175,
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inventory_image = "rangedweapons_steel_shuriken.png",
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on_use = function(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
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end
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if pointed_thing.type ~= "nothing" then
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local pointed = minetest.get_pointed_thing_position(pointed_thing)
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if vector.distance(user:getpos(), pointed) < 8 then
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return itemstack
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end
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end
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir then
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "rangedweapons:steelsr")
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if obj then
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minetest.sound_play("rangedweapons_throw", {object=obj})
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obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15})
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obj:setacceleration({x=dir.x * -1, y=-6, z=dir.z * -1})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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end
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end
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end
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return itemstack
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end,
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})
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local rangedweapons_steelsr = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=0.33, y=0.33,},
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textures = {"rangedweapons:shuriken_steel"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_steelsr.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.17 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:steelsr" and obj:get_luaentity().name ~= "__builtin:item" then
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if math.random(1, 100) <= 6 then
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local damage = math.random(7,16)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback=4},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(3,8)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback=2},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
|
||||||
|
if math.random(1, 100) <= 6 then
|
||||||
|
local damage = math.random(7,16)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(3,8)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.lastpos.x ~= nil then
|
||||||
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
|
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 25 then
|
||||||
|
minetest.add_item(self.lastpos, "rangedweapons:steel_shuriken")
|
||||||
|
end
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity("rangedweapons:steelsr", rangedweapons_steelsr)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'rangedweapons:steel_shuriken 30',
|
||||||
|
recipe = {
|
||||||
|
{'', 'default:steel_ingot', ''},
|
||||||
|
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||||
|
{'', 'default:steel_ingot', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
---bronze---
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:shuriken_bronze", {
|
||||||
|
wield_scale = {x=0.5,y=0.5,z=0.20},
|
||||||
|
inventory_image = "rangedweapons_bronze_shuriken.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:bronze_shuriken", {
|
||||||
|
description = "" ..core.colorize("#35cdff","bronze shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-8\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 2\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical damage: 7-16\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 30%\n")..core.colorize("#FFFFFF", "Projectile gravity: 6\n") ..core.colorize("#FFFFFF", "Projectile velocity: 15"),
|
||||||
|
range = 0,
|
||||||
|
stack_max= 200,
|
||||||
|
inventory_image = "rangedweapons_bronze_shuriken.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
|
||||||
|
end
|
||||||
|
if pointed_thing.type ~= "nothing" then
|
||||||
|
local pointed = minetest.get_pointed_thing_position(pointed_thing)
|
||||||
|
if vector.distance(user:getpos(), pointed) < 8 then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local pos = user:getpos()
|
||||||
|
local dir = user:get_look_dir()
|
||||||
|
local yaw = user:get_look_yaw()
|
||||||
|
if pos and dir then
|
||||||
|
pos.y = pos.y + 1.5
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:bronzesr")
|
||||||
|
if obj then
|
||||||
|
minetest.sound_play("rangedweapons_throw", {object=obj})
|
||||||
|
obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15})
|
||||||
|
obj:setacceleration({x=dir.x * -1, y=-6, z=dir.z * -1})
|
||||||
|
obj:setyaw(yaw + math.pi)
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
if ent then
|
||||||
|
ent.player = ent.player or user
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
local rangedweapons_bronzesr = {
|
||||||
|
physical = false,
|
||||||
|
timer = 0,
|
||||||
|
visual = "wielditem",
|
||||||
|
visual_size = {x=0.33, y=0.33,},
|
||||||
|
textures = {"rangedweapons:shuriken_bronze"},
|
||||||
|
lastpos= {},
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
}
|
||||||
|
rangedweapons_bronzesr.on_step = function(self, dtime)
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
|
if self.timer > 0.17 then
|
||||||
|
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||||
|
for k, obj in pairs(objs) do
|
||||||
|
if obj:get_luaentity() ~= nil then
|
||||||
|
if obj:get_luaentity().name ~= "rangedweapons:bronzesr" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
|
if math.random(1, 100) <= 6 then
|
||||||
|
local damage = math.random(7,16)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback=4},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(3,8)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback=2},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
|
||||||
|
if math.random(1, 100) <= 6 then
|
||||||
|
local damage = math.random(7,16)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(3,8)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.lastpos.x ~= nil then
|
||||||
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
|
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 30 then
|
||||||
|
minetest.add_item(self.lastpos, "rangedweapons:bronze_shuriken")
|
||||||
|
end
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity("rangedweapons:bronzesr", rangedweapons_bronzesr)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'rangedweapons:bronze_shuriken 35',
|
||||||
|
recipe = {
|
||||||
|
{'', 'default:bronze_ingot', ''},
|
||||||
|
{'default:bronze_ingot', '', 'default:bronze_ingot'},
|
||||||
|
{'', 'default:bronze_ingot', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
---golden---
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:shuriken_golden", {
|
||||||
|
wield_scale = {x=0.5,y=0.5,z=0.20},
|
||||||
|
inventory_image = "rangedweapons_golden_shuriken.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:golden_shuriken", {
|
||||||
|
description = "" ..core.colorize("#35cdff","golden shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-10\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 4\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical damage: 10-22\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 36%\n")..core.colorize("#FFFFFF", "Projectile gravity: 7\n") ..core.colorize("#FFFFFF", "Projectile velocity: 12"),
|
||||||
|
range = 0,
|
||||||
|
stack_max= 275,
|
||||||
|
inventory_image = "rangedweapons_golden_shuriken.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
|
||||||
|
end
|
||||||
|
if pointed_thing.type ~= "nothing" then
|
||||||
|
local pointed = minetest.get_pointed_thing_position(pointed_thing)
|
||||||
|
if vector.distance(user:getpos(), pointed) < 8 then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local pos = user:getpos()
|
||||||
|
local dir = user:get_look_dir()
|
||||||
|
local yaw = user:get_look_yaw()
|
||||||
|
if pos and dir then
|
||||||
|
pos.y = pos.y + 1.5
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:goldensr")
|
||||||
|
if obj then
|
||||||
|
minetest.sound_play("rangedweapons_throw", {object=obj})
|
||||||
|
obj:setvelocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12})
|
||||||
|
obj:setacceleration({x=dir.x * -1, y=-7, z=dir.z * -1})
|
||||||
|
obj:setyaw(yaw + math.pi)
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
if ent then
|
||||||
|
ent.player = ent.player or user
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
local rangedweapons_goldensr = {
|
||||||
|
physical = false,
|
||||||
|
timer = 0,
|
||||||
|
visual = "wielditem",
|
||||||
|
visual_size = {x=0.33, y=0.33,},
|
||||||
|
textures = {"rangedweapons:shuriken_golden"},
|
||||||
|
lastpos= {},
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
}
|
||||||
|
rangedweapons_goldensr.on_step = function(self, dtime)
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
|
if self.timer > 0.24 then
|
||||||
|
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||||
|
for k, obj in pairs(objs) do
|
||||||
|
if obj:get_luaentity() ~= nil then
|
||||||
|
if obj:get_luaentity().name ~= "rangedweapons:goldensr" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
|
if math.random(1, 100) <= 7 then
|
||||||
|
local damage = math.random(10,22)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback=8},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(4,10)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback=4},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
|
||||||
|
if math.random(1, 100) <= 7 then
|
||||||
|
local damage = math.random(10,22)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(4,10)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.lastpos.x ~= nil then
|
||||||
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
|
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 36 then
|
||||||
|
minetest.add_item(self.lastpos, "rangedweapons:golden_shuriken")
|
||||||
|
end
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity("rangedweapons:goldensr", rangedweapons_goldensr)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'rangedweapons:golden_shuriken 42',
|
||||||
|
recipe = {
|
||||||
|
{'', 'default:gold_ingot', ''},
|
||||||
|
{'default:gold_ingot', '', 'default:gold_ingot'},
|
||||||
|
{'', 'default:gold_ingot', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
---mese---
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:shuriken_mese", {
|
||||||
|
wield_scale = {x=0.5,y=0.5,z=0.20},
|
||||||
|
inventory_image = "rangedweapons_mese_shuriken.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:mese_shuriken", {
|
||||||
|
description = "" ..core.colorize("#35cdff","mese shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 5-12\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical damage: 13-28\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 45%\n")..core.colorize("#FFFFFF", "Projectile gravity: 5\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20"),
|
||||||
|
range = 0,
|
||||||
|
stack_max= 340,
|
||||||
|
inventory_image = "rangedweapons_mese_shuriken.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
|
||||||
|
end
|
||||||
|
if pointed_thing.type ~= "nothing" then
|
||||||
|
local pointed = minetest.get_pointed_thing_position(pointed_thing)
|
||||||
|
if vector.distance(user:getpos(), pointed) < 8 then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local pos = user:getpos()
|
||||||
|
local dir = user:get_look_dir()
|
||||||
|
local yaw = user:get_look_yaw()
|
||||||
|
if pos and dir then
|
||||||
|
pos.y = pos.y + 1.5
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:mesesr")
|
||||||
|
if obj then
|
||||||
|
minetest.sound_play("rangedweapons_throw", {object=obj})
|
||||||
|
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
|
||||||
|
obj:setacceleration({x=dir.x * -1, y=-5, z=dir.z * -1})
|
||||||
|
obj:setyaw(yaw + math.pi)
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
if ent then
|
||||||
|
ent.player = ent.player or user
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
local rangedweapons_mesesr = {
|
||||||
|
physical = false,
|
||||||
|
timer = 0,
|
||||||
|
visual = "wielditem",
|
||||||
|
visual_size = {x=0.33, y=0.33,},
|
||||||
|
textures = {"rangedweapons:shuriken_mese"},
|
||||||
|
lastpos= {},
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
}
|
||||||
|
rangedweapons_mesesr.on_step = function(self, dtime)
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
|
if self.timer > 0.15 then
|
||||||
|
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||||
|
for k, obj in pairs(objs) do
|
||||||
|
if obj:get_luaentity() ~= nil then
|
||||||
|
if obj:get_luaentity().name ~= "rangedweapons:mesesr" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
|
if math.random(1, 100) <= 8 then
|
||||||
|
local damage = math.random(13,28)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback=2},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(5,12)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback=1},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
|
||||||
|
if math.random(1, 100) <= 8 then
|
||||||
|
local damage = math.random(13,28)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(5,12)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.lastpos.x ~= nil then
|
||||||
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
|
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 45 then
|
||||||
|
minetest.add_item(self.lastpos, "rangedweapons:mese_shuriken")
|
||||||
|
end
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity("rangedweapons:mesesr", rangedweapons_mesesr)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'rangedweapons:mese_shuriken 55',
|
||||||
|
recipe = {
|
||||||
|
{'', 'default:mese_crystal', ''},
|
||||||
|
{'default:mese_crystal', '', 'default:mese_crystal'},
|
||||||
|
{'', 'default:mese_crystal', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
---diamond---
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:shuriken_diamond", {
|
||||||
|
wield_scale = {x=0.5,y=0.5,z=0.20},
|
||||||
|
inventory_image = "rangedweapons_diamond_shuriken.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:diamond_shuriken", {
|
||||||
|
description = "" ..core.colorize("#35cdff","diamond shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 6-15\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical damage: 18-35\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 60%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 25"),
|
||||||
|
range = 0,
|
||||||
|
stack_max= 420,
|
||||||
|
inventory_image = "rangedweapons_diamond_shuriken.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
|
||||||
|
end
|
||||||
|
if pointed_thing.type ~= "nothing" then
|
||||||
|
local pointed = minetest.get_pointed_thing_position(pointed_thing)
|
||||||
|
if vector.distance(user:getpos(), pointed) < 8 then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local pos = user:getpos()
|
||||||
|
local dir = user:get_look_dir()
|
||||||
|
local yaw = user:get_look_yaw()
|
||||||
|
if pos and dir then
|
||||||
|
pos.y = pos.y + 1.5
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:diamondsr")
|
||||||
|
if obj then
|
||||||
|
minetest.sound_play("rangedweapons_throw", {object=obj})
|
||||||
|
obj:setvelocity({x=dir.x * 25, y=dir.y * 25, z=dir.z * 25})
|
||||||
|
obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1})
|
||||||
|
obj:setyaw(yaw + math.pi)
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
if ent then
|
||||||
|
ent.player = ent.player or user
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
local rangedweapons_diamondsr = {
|
||||||
|
physical = false,
|
||||||
|
timer = 0,
|
||||||
|
visual = "wielditem",
|
||||||
|
visual_size = {x=0.33, y=0.33,},
|
||||||
|
textures = {"rangedweapons:shuriken_diamond"},
|
||||||
|
lastpos= {},
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
}
|
||||||
|
rangedweapons_diamondsr.on_step = function(self, dtime)
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
|
if self.timer > 0.12 then
|
||||||
|
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||||
|
for k, obj in pairs(objs) do
|
||||||
|
if obj:get_luaentity() ~= nil then
|
||||||
|
if obj:get_luaentity().name ~= "rangedweapons:diamondsr" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
|
if math.random(1, 100) <= 9 then
|
||||||
|
local damage = math.random(18,35)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback=2},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(6,15)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback=1},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
|
||||||
|
if math.random(1, 100) <= 9 then
|
||||||
|
local damage = math.random(18,35)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(6,15)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.lastpos.x ~= nil then
|
||||||
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
|
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 60 then
|
||||||
|
minetest.add_item(self.lastpos, "rangedweapons:diamond_shuriken")
|
||||||
|
end
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity("rangedweapons:diamondsr", rangedweapons_diamondsr)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'rangedweapons:diamond_shuriken 69',
|
||||||
|
recipe = {
|
||||||
|
{'', 'default:diamond', ''},
|
||||||
|
{'default:diamond', '', 'default:diamond'},
|
||||||
|
{'', 'default:diamond', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,197 @@
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "rangedweapons:spas12_uld",
|
||||||
|
recipe = {
|
||||||
|
{"", "default:steel_ingot", "default:steel_ingot"},
|
||||||
|
{"default:steel_ingot", "default:mese", "default:diamond"},
|
||||||
|
{"rangedweapons:plastic_sheet", "default:diamond", "default:steel_ingot"},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:spas12_uld", {
|
||||||
|
stack_max= 1,
|
||||||
|
wield_scale = {x=2.1,y=2.1,z=1.25},
|
||||||
|
range = 0,
|
||||||
|
description = "" ..core.colorize("#35cdff","Franchi SPAS-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-10 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 67%\n") ..core.colorize("#FFFFFF", "Mob knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 10-22 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.45\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
|
||||||
|
inventory_image = "rangedweapons_spas12.png",
|
||||||
|
on_use = function(user)
|
||||||
|
minetest.sound_play("rangedweapons_empty", {user})
|
||||||
|
end,
|
||||||
|
on_secondary_use = function(itemstack, player, pointed_thing)
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
if inv:contains_item("main", "rangedweapons:shell") then
|
||||||
|
inv:remove_item("main", "rangedweapons:shell")
|
||||||
|
local pos = player:getpos()
|
||||||
|
local dir = player:get_look_dir()
|
||||||
|
local yaw = player:get_look_yaw()
|
||||||
|
local wield_index = player:get_wield_index()
|
||||||
|
if pos and dir and yaw then
|
||||||
|
pos.y = pos.y + 1.6
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_shotgun")
|
||||||
|
minetest.sound_play("", {object=obj})
|
||||||
|
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||||
|
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||||
|
obj:setyaw(yaw + math.pi)
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
if ent then
|
||||||
|
ent.player = ent.player or player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.sound_play("rangedweapons_shotgun_reload_a", {player})
|
||||||
|
|
||||||
|
minetest.after(0.45,
|
||||||
|
function(player, wield_index)
|
||||||
|
player:get_inventory():set_stack("main", wield_index, "rangedweapons:spas12")
|
||||||
|
minetest.sound_play("rangedweapons_shotgun_reload_b", {player})
|
||||||
|
end,
|
||||||
|
player, wield_index
|
||||||
|
)
|
||||||
|
return ItemStack("rangedweapons:spas12_rld")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:spas12_rld", {
|
||||||
|
stack_max= 1,
|
||||||
|
range = 0,
|
||||||
|
wield_scale = {x=2.1,y=2.1,z=1.25},
|
||||||
|
description = "**RELOADING FRANCHI SPAS-12**",
|
||||||
|
groups = {not_in_creative_inventory = 1},
|
||||||
|
inventory_image = "rangedweapons_spas12_rld.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_tool("rangedweapons:spas12", {
|
||||||
|
description = "" ..core.colorize("#35cdff","Franchi SPAS-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-10 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 67%\n")..core.colorize("#FFFFFF", "Mob knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 10-22 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.45\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
|
||||||
|
range = 0,
|
||||||
|
groups = {not_in_creative_inventory = 1},
|
||||||
|
wield_scale = {x=2.1,y=2.1,z=1.25},
|
||||||
|
inventory_image = "rangedweapons_spas12.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local pos = user:getpos()
|
||||||
|
local dir = user:get_look_dir()
|
||||||
|
local yaw = user:get_look_yaw()
|
||||||
|
if pos and dir and yaw then
|
||||||
|
pos.y = pos.y + 1.6
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
|
||||||
|
if obj then
|
||||||
|
minetest.sound_play("rangedweapons_shotgun_shot", {object=obj})
|
||||||
|
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
|
||||||
|
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
|
||||||
|
for i=1,11 do
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
|
||||||
|
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
|
||||||
|
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = pos,
|
||||||
|
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
|
||||||
|
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
|
||||||
|
expirationtime = 1.25,
|
||||||
|
size = 10,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "tnt_smoke.png",
|
||||||
|
glow = 5,
|
||||||
|
})
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
if ent then
|
||||||
|
ent.player = ent.player or user
|
||||||
|
itemstack = "rangedweapons:spas12_uld"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
local rangedweapons_spas12shot = {
|
||||||
|
physical = false,
|
||||||
|
timer = 0,
|
||||||
|
visual = "sprite",
|
||||||
|
visual_size = {x=0.1, y=0.1},
|
||||||
|
textures = {"rangedweapons_buckball.png"},
|
||||||
|
lastpos= {},
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
}
|
||||||
|
rangedweapons_spas12shot.on_step = function(self, dtime, node, pos)
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
|
if self.timer > 0.225 then
|
||||||
|
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.25)
|
||||||
|
for k, obj in pairs(objs) do
|
||||||
|
if obj:get_luaentity() ~= nil then
|
||||||
|
if obj:get_luaentity().name ~= "rangedweapons:spas12shot" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
|
if math.random(1, 100) <= 5 then
|
||||||
|
local damage = math.random(10,22)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback = 14},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(4,10)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback = 7},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if math.random(1, 100) <= 5 then
|
||||||
|
local damage = math.random(10,22)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(4,10)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.timer >= 4.0 then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
if self.lastpos.x ~= nil then
|
||||||
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
end
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
if node.name == "rangedweapons:barrel" or
|
||||||
|
node.name == "doors:door_wood_a" or
|
||||||
|
node.name == "doors:door_wood_b" or
|
||||||
|
node.name == "doors:door_glass_a" or
|
||||||
|
node.name == "doors:door_glass_b" or
|
||||||
|
node.name == "xpanes:pane" or
|
||||||
|
node.name == "xpanes:pane_flat" or
|
||||||
|
node.name == "vessels:drinking_glass" or
|
||||||
|
node.name == "vessels:glass_bottle" or
|
||||||
|
node.name == "default:glass" then
|
||||||
|
minetest.get_node_timer(pos):start(0)
|
||||||
|
end
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_entity("rangedweapons:spas12shot", rangedweapons_spas12shot )
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,205 @@
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'rangedweapons:svd_uld',
|
||||||
|
recipe = {
|
||||||
|
{'default:steel_ingot', 'default:diamondblock', 'default:steel_ingot'},
|
||||||
|
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||||
|
{'default:tree', 'default:diamond', 'default:tree'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:svd_uld", {
|
||||||
|
stack_max= 1,
|
||||||
|
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||||
|
range = 0,
|
||||||
|
description = "" ..core.colorize("#35cdff","S.V.D \n") ..core.colorize("#FFFFFF", "Ranged damage: 80/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 14\n") ..core.colorize("#FFFFFF", "Critical chance: 42%\n") ..core.colorize("#FFFFFF", "Critical damage: 200/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.15\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
|
||||||
|
inventory_image = "rangedweapons_svd.png",
|
||||||
|
on_use = function(user)
|
||||||
|
minetest.sound_play("rangedweapons_empty", {user})
|
||||||
|
end,
|
||||||
|
on_secondary_use = function(itemstack, player, pointed_thing)
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
if inv:contains_item("main", "rangedweapons:308winchester") then
|
||||||
|
inv:remove_item("main", "rangedweapons:308winchester")
|
||||||
|
local pos = player:getpos()
|
||||||
|
local dir = player:get_look_dir()
|
||||||
|
local yaw = player:get_look_yaw()
|
||||||
|
local wield_index = player:get_wield_index()
|
||||||
|
if pos and dir and yaw then
|
||||||
|
pos.y = pos.y + 1.6
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
|
||||||
|
minetest.sound_play("", {object=obj})
|
||||||
|
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||||
|
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||||
|
obj:setyaw(yaw + math.pi)
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
if ent then
|
||||||
|
ent.player = ent.player or player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.sound_play("rangedweapons_reload_a", {player})
|
||||||
|
|
||||||
|
minetest.after(1.15,
|
||||||
|
function(player, wield_index)
|
||||||
|
player:get_inventory():set_stack("main", wield_index, "rangedweapons:svd")
|
||||||
|
minetest.sound_play("rangedweapons_reload_b", {player})
|
||||||
|
end,
|
||||||
|
player, wield_index
|
||||||
|
)
|
||||||
|
return ItemStack("rangedweapons:svd_rld")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:svd_rld", {
|
||||||
|
stack_max= 1,
|
||||||
|
range = 0,
|
||||||
|
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||||
|
description = "**RELOADING S.V.D.**",
|
||||||
|
groups = {not_in_creative_inventory = 1},
|
||||||
|
inventory_image = "rangedweapons_svd_rld.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_tool("rangedweapons:svd", {
|
||||||
|
description = "" ..core.colorize("#35cdff","S.V.D. \n") ..core.colorize("#FFFFFF", "Ranged damage: 80/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 14\n") ..core.colorize("#FFFFFF", "Critical chance: 42%\n") ..core.colorize("#FFFFFF", "Critical damage: 200/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.15\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
|
||||||
|
range = 0,
|
||||||
|
groups = {not_in_creative_inventory = 1},
|
||||||
|
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||||
|
inventory_image = "rangedweapons_svd.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local pos = user:getpos()
|
||||||
|
local dir = user:get_look_dir()
|
||||||
|
local yaw = user:get_look_yaw()
|
||||||
|
if pos and dir and yaw then
|
||||||
|
pos.y = pos.y + 1.6
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:svdshot")
|
||||||
|
if obj then
|
||||||
|
minetest.sound_play("rangedweapons_rifle_a", {object=obj})
|
||||||
|
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
|
||||||
|
obj:setacceleration({x=dir.x * 0, y=0, z=dir.z * 0})
|
||||||
|
obj:setyaw(yaw + math.pi)
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = pos,
|
||||||
|
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
|
||||||
|
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
|
||||||
|
expirationtime = 1.5,
|
||||||
|
size = 8,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "tnt_smoke.png",
|
||||||
|
glow = 5,
|
||||||
|
})
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
if ent then
|
||||||
|
ent.player = ent.player or user
|
||||||
|
itemstack = "rangedweapons:svd_uld"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
local rangedweapons_svdshot = {
|
||||||
|
physical = false,
|
||||||
|
timer = 0,
|
||||||
|
visual = "sprite",
|
||||||
|
visual_size = {x=0.3, y=0.3},
|
||||||
|
textures = {"rangedweapons_invisible.png"},
|
||||||
|
lastpos= {},
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
}
|
||||||
|
rangedweapons_svdshot.on_step = function(self, dtime, node, pos)
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
local tiem = 0.002
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
|
if self.timer > 0.05 then
|
||||||
|
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
|
||||||
|
for k, obj in pairs(objs) do
|
||||||
|
if obj:get_luaentity() ~= nil then
|
||||||
|
if obj:get_luaentity().name ~= "rangedweapons:svdshot" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
|
if math.random(1, 80) <= 42 then
|
||||||
|
local damage = 200 * self.timer
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback = 28},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = 80 * self.timer
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback = 14},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if math.random(1, 100) <= 42 then
|
||||||
|
local damage = 200 * self.timer
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = 80 * self.timer
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.timer >= 0.002 + tiem then
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = pos,
|
||||||
|
velocity = 0,
|
||||||
|
acceleration = {x=0, y=0, z=0},
|
||||||
|
expirationtime = 0.06,
|
||||||
|
size = 3,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "rangedweapons_bullet_fly.png",
|
||||||
|
glow = 15,
|
||||||
|
})
|
||||||
|
tiem = tiem + 0.002
|
||||||
|
end
|
||||||
|
if self.timer >= 4.0 then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
if self.lastpos.x ~= nil then
|
||||||
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
end
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
if node.name == "rangedweapons:barrel" or
|
||||||
|
node.name == "doors:door_glass_a" or
|
||||||
|
node.name == "doors:door_glass_b" or
|
||||||
|
node.name == "xpanes:pane" or
|
||||||
|
node.name == "xpanes:pane_flat" or
|
||||||
|
node.name == "vessels:drinking_glass" or
|
||||||
|
node.name == "vessels:glass_bottle" or
|
||||||
|
node.name == "default:glass" then
|
||||||
|
minetest.get_node_timer(pos):start(0)
|
||||||
|
end
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_entity("rangedweapons:svdshot", rangedweapons_svdshot )
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,214 @@
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'rangedweapons:taurus_uld',
|
||||||
|
recipe = {
|
||||||
|
{'rangedweapons:gunsteel_ingot', 'default:mese_crystal', 'default:mese_crystal_fragment'},
|
||||||
|
{'rangedweapons:gunsteel_ingot', 'default:diamondblock', 'rangedweapons:gunsteel_ingot'},
|
||||||
|
{'', 'rangedweapons:gunsteel_ingot', 'rangedweapons:plastic_sheet'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'rangedweapons:taurus_uld',
|
||||||
|
recipe = {
|
||||||
|
{'moreores:silver_ingot', 'default:mese_crystal', 'default:mese_crystal_fragment'},
|
||||||
|
{'moreores:silver_ingot', 'default:diamondblock', 'moreores:silver_ingot'},
|
||||||
|
{'', 'moreores:silver_ingot', 'rangedweapons:plastic_sheet'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:taurus_uld", {
|
||||||
|
stack_max= 1,
|
||||||
|
wield_scale = {x=1.25,y=1.25,z=1.1},
|
||||||
|
range = 0,
|
||||||
|
description = "" ..core.colorize("#35cdff","Taurus\n") ..core.colorize("#FFFFFF", "Ranged damage: 14-24\n") ..core.colorize("#FFFFFF", "Accuracy: 95%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 36%\n") ..core.colorize("#FFFFFF", "Critical damage: 30-50\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds\n") ..core.colorize("#FFFFFF", "Reload time: 0.35\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: Revolver\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"),
|
||||||
|
inventory_image = "rangedweapons_taurus.png",
|
||||||
|
on_use = function(user)
|
||||||
|
minetest.sound_play("rangedweapons_empty", {user})
|
||||||
|
end,
|
||||||
|
on_secondary_use = function(itemstack, player, pointed_thing)
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
if inv:contains_item("main", "rangedweapons:357") then
|
||||||
|
inv:remove_item("main", "rangedweapons:357")
|
||||||
|
local pos = player:getpos()
|
||||||
|
local dir = player:get_look_dir()
|
||||||
|
local yaw = player:get_look_yaw()
|
||||||
|
local wield_index = player:get_wield_index()
|
||||||
|
if pos and dir and yaw then
|
||||||
|
pos.y = pos.y + 1.6
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
|
||||||
|
minetest.sound_play("", {object=obj})
|
||||||
|
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||||
|
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||||
|
obj:setyaw(yaw + math.pi)
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
if ent then
|
||||||
|
ent.player = ent.player or player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.sound_play("rangedweapons_reload_b", {player})
|
||||||
|
|
||||||
|
minetest.after(0.35,
|
||||||
|
function(player, wield_index)
|
||||||
|
player:get_inventory():set_stack("main", wield_index, "rangedweapons:taurus")
|
||||||
|
minetest.sound_play("rangedweapons_reload_a", {player})
|
||||||
|
end,
|
||||||
|
player, wield_index
|
||||||
|
)
|
||||||
|
return ItemStack("rangedweapons:taurus_rld")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craftitem("rangedweapons:taurus_rld", {
|
||||||
|
stack_max= 1,
|
||||||
|
range = 0,
|
||||||
|
wield_scale = {x=1.25,y=1.25,z=1.1},
|
||||||
|
description = "**RELOADING COLT taurus**",
|
||||||
|
groups = {not_in_creative_inventory = 1},
|
||||||
|
inventory_image = "rangedweapons_taurus_rld.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_tool("rangedweapons:taurus", {
|
||||||
|
description = "" ..core.colorize("#35cdff","Taurus \n") ..core.colorize("#FFFFFF", "Ranged damage: 14-24\n")..core.colorize("#FFFFFF", "Accuracy: 95%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 36%\n") ..core.colorize("#FFFFFF", "Critical damage: 30-50\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds\n") ..core.colorize("#FFFFFF", "Reload time: 0.35\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: Revolver\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"),
|
||||||
|
range = 0,
|
||||||
|
groups = {not_in_creative_inventory = 1},
|
||||||
|
wield_scale = {x=1.25,y=1.25,z=1.1},
|
||||||
|
inventory_image = "rangedweapons_taurus.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local pos = user:getpos()
|
||||||
|
local dir = user:get_look_dir()
|
||||||
|
local yaw = user:get_look_yaw()
|
||||||
|
if pos and dir and yaw then
|
||||||
|
pos.y = pos.y + 1.6
|
||||||
|
local obj = minetest.add_entity(pos, "rangedweapons:taurusshot")
|
||||||
|
if obj then
|
||||||
|
minetest.sound_play("rangedweapons_revolver", {object=obj})
|
||||||
|
obj:setvelocity({x=dir.x * 55, y=dir.y * 55, z=dir.z * 55})
|
||||||
|
obj:setacceleration({x=dir.x * math.random(-0.5,0.5), y=math.random(-0.5,0.5), z=dir.z * math.random(-0.5,0.5)})
|
||||||
|
obj:setyaw(yaw + math.pi)
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = pos,
|
||||||
|
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
|
||||||
|
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
|
||||||
|
expirationtime = 1.5,
|
||||||
|
size = 8,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "tnt_smoke.png",
|
||||||
|
glow = 5,
|
||||||
|
})
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
if ent then
|
||||||
|
ent.player = ent.player or user
|
||||||
|
itemstack = "rangedweapons:taurus_uld"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
local rangedweapons_taurusshot = {
|
||||||
|
physical = false,
|
||||||
|
timer = 0,
|
||||||
|
visual = "sprite",
|
||||||
|
visual_size = {x=0.3, y=0.3},
|
||||||
|
textures = {"rangedweapons_invisible.png"},
|
||||||
|
lastpos= {},
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
}
|
||||||
|
rangedweapons_taurusshot.on_step = function(self, dtime, node, pos)
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
local tiem = 0.002
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
|
if self.timer > 0.06 then
|
||||||
|
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
|
||||||
|
for k, obj in pairs(objs) do
|
||||||
|
if obj:get_luaentity() ~= nil then
|
||||||
|
if obj:get_luaentity().name ~= "rangedweapons:taurusshot" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
|
if math.random(1, 100) <= 36 then
|
||||||
|
local damage = math.random(30,50)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback = 20},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(14,24)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage, knockback = 10},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if math.random(1, 100) <= 36 then
|
||||||
|
local damage = math.random(30,50)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
else
|
||||||
|
local damage = math.random(14,24)
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups= {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.timer >= 0.002 + tiem then
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = pos,
|
||||||
|
velocity = 0,
|
||||||
|
acceleration = {x=0, y=0, z=0},
|
||||||
|
expirationtime = 0.06,
|
||||||
|
size = 3,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "rangedweapons_bullet_fly.png",
|
||||||
|
glow = 15,
|
||||||
|
})
|
||||||
|
tiem = tiem + 0.002
|
||||||
|
end
|
||||||
|
if self.timer >= 4.0 then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
if self.lastpos.x ~= nil then
|
||||||
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
end
|
||||||
|
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||||
|
if node.name == "rangedweapons:barrel" or
|
||||||
|
node.name == "doors:door_glass_a" or
|
||||||
|
node.name == "doors:door_glass_b" or
|
||||||
|
node.name == "xpanes:pane" or
|
||||||
|
node.name == "xpanes:pane_flat" or
|
||||||
|
node.name == "vessels:drinking_glass" or
|
||||||
|
node.name == "vessels:glass_bottle" or
|
||||||
|
node.name == "default:glass" then
|
||||||
|
minetest.get_node_timer(pos):start(0)
|
||||||
|
end
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_entity("rangedweapons:taurusshot", rangedweapons_taurusshot )
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue