Upload files to 'mods/rangedweapons'

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thunderdog1138 2020-10-12 15:24:19 +00:00
parent c5cc9c7aa8
commit a3dc9e67fc
5 changed files with 742 additions and 0 deletions

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minetest.register_craft({
output = "rangedweapons:milkor_uld",
recipe = {
{"default:diamond", "default:steel_ingot", "default:diamond"},
{"default:steel_ingot", "default:steelblock", "default:steel_ingot"},
{"default:steel_ingot", "default:steelblock", "default:steel_ingot"},
}
})
minetest.register_craftitem("rangedweapons:milkor_uld", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=2.0},
range = 0,
description = "" ..core.colorize("#35cdff","Milkor\n") ..core.colorize("#FFFFFF", "Explosion radius: 2\n") ..core.colorize("#FFFFFF", "Bullet gravitational pull: 5\n") ..core.colorize("#FFFFFF", "Ammunition: 40mm grenades\n") ..core.colorize("#FFFFFF", "Reload time: 0.70\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type:Grenade launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"),
inventory_image = "rangedweapons_milkor.png",
on_use = function(user)
minetest.sound_play("rangedweapons_empty", {user})
end,
on_secondary_use = function(itemstack, player, pointed_thing)
local inv = player:get_inventory()
if inv:contains_item("main", "rangedweapons:40mm") then
inv:remove_item("main", "rangedweapons:40mm")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
local wield_index = player:get_wield_index()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_grenade")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
minetest.sound_play("rangedweapons_reload_a", {player})
minetest.after(0.70,
function(player, wield_index)
player:get_inventory():set_stack("main", wield_index, "rangedweapons:milkor")
minetest.sound_play("rangedweapons_reload_b", {player})
end,
player,wield_index
)
return ItemStack("rangedweapons:milkor_rld")
end
end
})
minetest.register_craftitem("rangedweapons:milkor_rld", {
stack_max= 1,
range = 0,
wield_scale = {x=1.75,y=1.75,z=2.0},
description = "**RELOADING MILKOR MGL**",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_milkor_rld.png",
})
minetest.register_tool("rangedweapons:milkor", {
description = "" ..core.colorize("#35cdff","Milkor MGL\n") ..core.colorize("#FFFFFF", "Explosion radius: 2\n") ..core.colorize("#FFFFFF", "Bullet gravitational pull: 4\n") ..core.colorize("#FFFFFF", "Ammunition: 40mm grenades\n") ..core.colorize("#FFFFFF", "Reload time: 0.70\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type:Grenade launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
range = 0,
groups = {not_in_creative_inventory = 1},
wield_scale = {x=1.75,y=1.75,z=2.0},
inventory_image = "rangedweapons_milkor.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:he_grenade")
if obj then
minetest.sound_play("rangedweapons_rocket", {object=obj})
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 1.5,
size = 10,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
itemstack = "rangedweapons:milkor_uld"
end
end
end
return itemstack
end,
})

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if minigun_aswell == true then
minetest.register_craft({
output = 'rangedweapons:minigun',
recipe = {
{'', 'default:steelblock', 'default:mese'},
{'default:diamondblock', 'default:diamondblock', 'default:diamondblock'},
{'default:steelblock', 'default:steelblock', 'default:steelblock'},
}
})
minetest.register_craftitem("rangedweapons:minigun", {
stack_max= 1,
wield_scale = {x=4.0,y=4.0,z=4.0},
description = "" ..core.colorize("#35cdff","MINI-GUN\n") ..core.colorize("#FFFFFF", "Ranged damage: 5-13\n") ..core.colorize("#FFFFFF", "Accuracy: 50%\n") ..core.colorize("#FFFFFF", "Mob knockback: 3\n") ..core.colorize("#FFFFFF", "Critical chance: 12%\n") ..core.colorize("#FFFFFF", "Critical damage: 12-25\n") ..core.colorize("#FFFFFF", "Ammunition: 7.26mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.025\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"),
range = 0,
inventory_image = "rangedweapons_minigun.png",
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.025 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if controls.LMB then
timer = 0
local wielded_item = player:get_wielded_item():get_name()
if wielded_item == "rangedweapons:minigun" then
if not inv:contains_item("main", "rangedweapons:726mm") then
minetest.sound_play("rangedweapons_empty", {object=player})
else
if wielded_item == "rangedweapons:minigun" then
inv:remove_item("main", "rangedweapons:726mm")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:minigunshot")
if obj then
minetest.sound_play("rangedweapons_machinegun", {object=obj})
obj:setvelocity({x=dir.x * 30, y=dir.y * 30, z=dir.z * 30})
obj:setacceleration({x=dir.x * math.random(-5.0,5.0), y=math.random(-5.0,5.0), z=dir.z * math.random(-5.0,5.0)})
obj:setyaw(yaw + math.pi)
pos.y = pos.y + 0
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 0.15,
size = 3,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
end
end
end
end
end
end
end
end)
local rangedweapons_minigunshot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.3, y=0.3},
textures = {"rangedweapons_invisible.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_minigunshot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local tiem = 0.002
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.11 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:minigunshot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 12 then
local damage = math.random(12,25)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=6},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(5,13)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 3},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 12 then
local damage = math.random(12,25)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(5,13)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if self.timer >= 0.002 + tiem then
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=0, z=0},
expirationtime = 0.04,
size = 3,
collisiondetection = false,
vertical = false,
texture = "rangedweapons_bullet_fly.png",
glow = 15,
})
tiem = tiem + 0.002
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "doors:door_wood_a" or
node.name == "doors:door_wood_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:minigunshot", rangedweapons_minigunshot )
end

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mods/rangedweapons/misc.lua Normal file
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minetest.register_craftitem("rangedweapons:shell_shotgundrop", {
wield_scale = {x=2.5,y=1.5,z=1.0},
inventory_image = "rangedweapons_shelldrop_shotgun.png",
})
minetest.register_craftitem("rangedweapons:shell_whitedrop", {
wield_scale = {x=2.5,y=1.5,z=1.0},
inventory_image = "rangedweapons_shelldrop_white.png",
})
minetest.register_craftitem("rangedweapons:shell_grenadedrop", {
wield_scale = {x=2.5,y=1.5,z=3.0},
inventory_image = "rangedweapons_shelldrop_grenade.png",
})
minetest.register_craftitem("rangedweapons:shelldrop", {
wield_scale = {x=2.5,y=1.5,z=1.0},
inventory_image = "rangedweapons_shelldrop.png",
})
minetest.register_craftitem("rangedweapons:plastic_sheet", {
description = "" ..core.colorize("#35cdff","Black plastic sheet\n")..core.colorize("#FFFFFF", "Used in guncraft"),
inventory_image = "rangedweapons_plastic_sheet.png",
})
minetest.register_craftitem("rangedweapons:gunsteel_ingot", {
description = "" ..core.colorize("#35cdff","GunSteel ingot\n")..core.colorize("#FFFFFF", "A strong, but light alloy, used in guncraft"),
inventory_image = "rangedweapons_gunsteel_ingot.png",
})
minetest.register_craft({
output = "rangedweapons:gunsteel_ingot",
recipe = {
{"default:steel_ingot", "default:tin_ingot", "default:coal_lump"},
}
})
minetest.register_craftitem("rangedweapons:ultra_gunsteel_ingot", {
description = "" ..core.colorize("#35cdff","Ultra-GunSteel ingot\n")..core.colorize("#FFFFFF", "A even stronger alloy, for even stronger guns."),
inventory_image = "rangedweapons_ultra_gunsteel_ingot.png",
})
minetest.register_craft({
output = "rangedweapons:ultra_gunsteel_ingot",
recipe = {
{"", "default:mese_crystal", ""},
{"default:gold_ingot", "rangedweapons:gunsteel_ingot", "default:gold_ingot"},
{"", "default:diamond", ""},
}
})
minetest.register_craft({
output = "rangedweapons:plastic_sheet",
recipe = {
{"default:tree", "default:coal_lump", "default:tree"},
{"default:coal_lump", "default:tree", "default:coal_lump"},
}
})
minetest.register_craftitem("rangedweapons:gun_power_core", {
description = "" ..core.colorize("#35cdff","Gun Power Core\n")..core.colorize("#FFFFFF", "A powerful core, for making the most powerful weapons"),
inventory_image = "rangedweapons_gun_power_core.png",
})
minetest.register_craft({
output = "rangedweapons:gun_power_core",
recipe = {
{"rangedweapons:gunsteel_ingot", "default:goldblock", "rangedweapons:gunsteel_ingot"},
{"default:diamondblock", "default:mese", "default:diamondblock"},
{"rangedweapons:gunsteel_ingot", "default:goldblock", "rangedweapons:gunsteel_ingot"},
}
})
minetest.register_craftitem("rangedweapons:power_particle", {
description = "" ..core.colorize("#35cdff","Power Particle\n")..core.colorize("#FFFFFF", "A power unit, that strangelly can be carryed arround with no vessel, used by power guns"),
stack_max = 10000,
inventory_image = "rangedweapons_power_particle.png",
})
local rangedweapons_smoke = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {"tnt_smoke.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_smoke.on_step = function(self, dtime, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.lastpos.x ~= nil then
if self.timer > 0.30 then
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:smoke", rangedweapons_smoke )

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minetest.register_craft({
output = 'rangedweapons:mp40',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:mese_crystal', 'default:steel_ingot'},
{'default:steel_ingot', 'default:mese_crystal_fragment', ''},
}
})
minetest.register_craftitem("rangedweapons:mp40", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.5},
description = "" ..core.colorize("#35cdff","MP-40\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-6\n") ..core.colorize("#FFFFFF", "accuracy: 70%\n") ..core.colorize("#FFFFFF", "Mob knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical damage: 5-11\n") ..core.colorize("#FFFFFF", "Ammunition: 9mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.14\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
range = 0,
inventory_image = "rangedweapons_mp40.png",
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.14 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if controls.LMB then
timer = 0
local wielded_item = player:get_wielded_item():get_name()
if wielded_item == "rangedweapons:mp40" then
if not inv:contains_item("main", "rangedweapons:9mm") then
minetest.sound_play("rangedweapons_empty", {object=player})
else
if wielded_item == "rangedweapons:mp40" then
inv:remove_item("main", "rangedweapons:9mm")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:mp40shot")
if obj then
minetest.sound_play("rangedweapons_beretta", {object=obj})
obj:setvelocity({x=dir.x * 25, y=dir.y * 25, z=dir.z * 25})
obj:setacceleration({x=dir.x * math.random(-3.0,3.0), y=math.random(-3.0,3.0), z=dir.z * math.random(-3.0,3.0)})
obj:setyaw(yaw + math.pi)
pos.y = pos.y + 0
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 0.30,
size = 4,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
end
end
end
end
end
end
end
end)
local rangedweapons_mp40shot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.3, y=0.3},
textures = {"rangedweapons_invisible.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_mp40shot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local tiem = 0.002
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.16 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:mp40shot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 8 then
local damage = math.random(5,11)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=0},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,6)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 0},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 8 then
local damage = math.random(5,11)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,6)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if timer >= 0.002 + tiem then
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=0, z=0},
expirationtime = 0.06,
size = 3,
collisiondetection = false,
vertical = false,
texture = "rangedweapons_bullet_fly.png",
glow = 15,
})
tiem = tiem + 0.002
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:mp40shot", rangedweapons_mp40shot )

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minetest.register_craft({
output = 'rangedweapons:mp5',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:diamond', 'default:steel_ingot'},
{'default:steel_ingot', 'rangedweapons:plastic_sheet', 'dye:black'},
}
})
minetest.register_craftitem("rangedweapons:mp5", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.20},
description = "" ..core.colorize("#35cdff","MP5\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-7\n") ..core.colorize("#FFFFFF", "Accuracy: 74%\n") ..core.colorize("#FFFFFF", "Mob knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical damage: 7-13\n") ..core.colorize("#FFFFFF", "Ammunition: 10mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.10\n") ..core.colorize("#FFFFFF", "Gun type: Sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
range = 0,
inventory_image = "rangedweapons_mp5.png",
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.10 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if controls.LMB then
timer = 0
local wielded_item = player:get_wielded_item():get_name()
if wielded_item == "rangedweapons:mp5" then
if not inv:contains_item("main", "rangedweapons:10mm") then
minetest.sound_play("rangedweapons_empty", {object=player})
else
if wielded_item == "rangedweapons:mp5" then
inv:remove_item("main", "rangedweapons:10mm")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:mp5shot")
if obj then
minetest.sound_play("rangedweapons_machine_pistol", {object=obj})
obj:setvelocity({x=dir.x * 25, y=dir.y * 25, z=dir.z * 25})
obj:setacceleration({x=dir.x * math.random(-2.6,2.6), y=math.random(-2.6,2.6), z=dir.z * math.random(-2.6,2.6)})
obj:setyaw(yaw + math.pi)
pos.y = pos.y + 0
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_white")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 0.35,
size = 4,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
end
end
end
end
end
end
end
end)
local rangedweapons_mp5shot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.3, y=0.3},
textures = {"rangedweapons_invisible.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_mp5shot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local tiem = 0.002
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.12 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:mp5shot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 7 then
local damage = math.random(7,13)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=2},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,7)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 1},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 7 then
local damage = math.random(7,13)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,7)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if timer >= 0.002 + tiem then
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=0, z=0},
expirationtime = 0.06,
size = 3,
collisiondetection = false,
vertical = false,
texture = "rangedweapons_bullet_fly.png",
glow = 15,
})
tiem = tiem + 0.002
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:mp5shot", rangedweapons_mp5shot )