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# POVA
Pova gives mod makers a set of easy to use functions that safely apply overrides for player speed, jump height and gravity effects.
## Settings
'pova_loop' setting is 1.0 by default and will calculate and set overrides once a second for each player, set to 0.5 for every half a second or 0 to disable.
## Functions
pova.add_override = function(name, item, def)
- Adds a named override which can be used to add or subtract from speed, jump and gravity effects. Custom overrides are also used for specific tasks:
- "default" sets default values for each of the settings to which overrides are added.
- "min" provides a minimum level for each of the settings.
- "max" provides a maximum level for each of the settings.
- "force" overrides all and forces a value for each setting (e.g setting speed to 0 when sleeping in beds)
- 'def.priority' can be used to set priorities for custom effects, higher numbers get applied (defaults to 50)
pova.get_override = function(name, item)
- Returns the table containing {speed, jump, gravity} for an added item.
pova.del_override = function(name, item)
- Removes the override settings for the item named.
pova.do_override(player)
- Calculates and sets new overrides instantly, this can be used when the 'pova_loop' setting is false.
## Changelog
### 0.1
- Initial Upload
### 0.2
- Added pova.do_override(player) to instantly set overrides on list.
- Added 'pova_loop' setting in minetest.conf to disable override calc loop
### 0.3
- Added custom override names for special functions "default", "min", "max", "force"
- Tweaked test axe to use new settings.
### 0.4
- 'pova_loop' now contains loop timer in seconds, 0 to disable
- Added def.priority setting to add_override to stop unimportant changes
- tweak and optimize code