From 955286c03c948873c730c49ae310ed8cf280faa6 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Wed, 26 May 2021 15:19:28 +0000 Subject: [PATCH] Upload files to 'mods/rangedweapons' --- mods/rangedweapons/tec9.lua | 72 +++++++++++++++++++++++++++++++++ mods/rangedweapons/thompson.lua | 72 +++++++++++++++++++++++++++++++++ mods/rangedweapons/tmp.lua | 68 +++++++++++++++++++++++++++++++ mods/rangedweapons/ump.lua | 70 ++++++++++++++++++++++++++++++++ mods/rangedweapons/uzi.lua | 72 +++++++++++++++++++++++++++++++++ 5 files changed, 354 insertions(+) create mode 100644 mods/rangedweapons/tec9.lua create mode 100644 mods/rangedweapons/thompson.lua create mode 100644 mods/rangedweapons/tmp.lua create mode 100644 mods/rangedweapons/ump.lua create mode 100644 mods/rangedweapons/uzi.lua diff --git a/mods/rangedweapons/tec9.lua b/mods/rangedweapons/tec9.lua new file mode 100644 index 00000000..5e92944e --- /dev/null +++ b/mods/rangedweapons/tec9.lua @@ -0,0 +1,72 @@ + + + +minetest.register_craftitem("rangedweapons:tec9_r", { + stack_max= 1, + wield_scale = {x=1.25,y=1.25,z=1.50}, + description = "", + range = 0, + rw_next_reload = "rangedweapons:tec9_rr", + load_sound = "rangedweapons_handgun_mag_in", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_tec9_rld.png", +}) + +minetest.register_craftitem("rangedweapons:tec9_rr", { + stack_max= 1, + wield_scale = {x=1.25,y=1.25,z=1.50}, + description = "", + range = 0, + rw_next_reload = "rangedweapons:tec9_rrr", + load_sound = "rangedweapons_reload_a", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_tec9.png", +}) + +minetest.register_craftitem("rangedweapons:tec9_rrr", { + stack_max= 1, + wield_scale = {x=1.25,y=1.25,z=1.50}, + description = "", + range = 0, + rw_next_reload = "rangedweapons:tec9", + load_sound = "rangedweapons_reload_b", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_tec9.png", +}) + + + + minetest.register_craftitem("rangedweapons:tec9", { + stack_max= 1, + wield_scale = {x=1.25,y=1.25,z=1.50}, + description = "" ..core.colorize("#35cdff","TEC-9\n") ..core.colorize("#FFFFFF", "Gun damage: 1\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 0\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Gun Critical efficiency: 1.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 50\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.2\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), + range = 0, + inventory_image = "rangedweapons_tec9.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=1,knockback=0}, + gun_crit = 9, + gun_critEffc = 1.9, + suitable_ammo = {{"rangedweapons:9mm",50}}, + gun_skill = {"mp_skill",80}, + gun_magazine = "rangedweapons:machinepistol_mag", + gun_icon = "rangedweapons_tec9_icon.png", + gun_unloaded = "rangedweapons:tec9_r", + gun_velocity = 20, + gun_accuracy = 75, + gun_cooldown = 0.2, + gun_reload = 1.0/4, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 1100, + gun_smokeSize = 4, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_machine_pistol", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, +}) + diff --git a/mods/rangedweapons/thompson.lua b/mods/rangedweapons/thompson.lua new file mode 100644 index 00000000..cfb88b61 --- /dev/null +++ b/mods/rangedweapons/thompson.lua @@ -0,0 +1,72 @@ + + +minetest.register_tool("rangedweapons:thompson_r", { + stack_max= 1, + wield_scale = {x=1.9,y=1.9,z=1.25}, + description = "", + rw_next_reload = "rangedweapons:thompson_rr", + load_sound = "rangedweapons_handgun_mag_in", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_thompson_rld.png", +}) +minetest.register_tool("rangedweapons:thompson_rr", { + stack_max= 1, + wield_scale = {x=1.9,y=1.9,z=1.25}, + description = "", + rw_next_reload = "rangedweapons:thompson_rrr", + load_sound = "rangedweapons_reload_a", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_thompson.png", +}) +minetest.register_tool("rangedweapons:thompson_rrr", { + stack_max= 1, + wield_scale = {x=1.9,y=1.9,z=1.25}, + description = "", + rw_next_reload = "rangedweapons:thompson", + load_sound = "rangedweapons_reload_b", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_thompson.png", +}) +------------------------------------------- + + minetest.register_tool("rangedweapons:thompson", { + stack_max= 1, + wield_scale = {x=1.9,y=1.9,z=1.25}, + description = "" ..core.colorize("#35cdff","Thompson SMG\n") ..core.colorize("#FFFFFF", "Ranged damage: 4\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "knockback: 1\n") ..core.colorize("#FFFFFF", "Reload delay: 1.4\n") ..core.colorize("#FFFFFF", "Clip size: 30/30\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 10mm auto/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.1 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: smg\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"), + range = 0, + inventory_image = "rangedweapons_thompson.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=4,knockback=1}, + gun_crit = 8, + gun_critEffc = 2.0, + suitable_ammo = {{"rangedweapons:10mm",30},{"rangedweapons:45acp",30}}, + gun_skill = {"smg_skill",65}, + gun_magazine = "rangedweapons:machinepistol_mag", + gun_icon = "rangedweapons_thompson_icon.png", + gun_unloaded = "rangedweapons:thompson_r", + gun_velocity = 30, + gun_accuracy = 75, + gun_cooldown = 0.1, + gun_reload = 1.4/4, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 1250, + gun_smokeSize = 4, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_smg", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, +}) + + + + + diff --git a/mods/rangedweapons/tmp.lua b/mods/rangedweapons/tmp.lua new file mode 100644 index 00000000..b135b3f8 --- /dev/null +++ b/mods/rangedweapons/tmp.lua @@ -0,0 +1,68 @@ + +minetest.register_tool("rangedweapons:tmp_r", { + stack_max= 1, + wield_scale = {x=1.15,y=1.15,z=1.15}, + description = "", + range = 0, + rw_next_reload = "rangedweapons:tmp_rr", + load_sound = "rangedweapons_handgun_mag_in", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_tmp_rld.png", +}) + +minetest.register_tool("rangedweapons:tmp_rr", { + stack_max= 1, + wield_scale = {x=1.15,y=1.15,z=1.15}, + description = "", + range = 0, + rw_next_reload = "rangedweapons:tmp_rrr", + load_sound = "rangedweapons_reload_a", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_tmp.png", +}) + +minetest.register_tool("rangedweapons:tmp_rrr", { + stack_max= 1, + wield_scale = {x=1.15,y=1.15,z=1.15}, + description = "", + range = 0, + rw_next_reload = "rangedweapons:tmp", + load_sound = "rangedweapons_reload_b", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_tmp.png", +}) + + minetest.register_tool("rangedweapons:tmp", { + stack_max= 1, + wield_scale = {x=1.15,y=1.15,z=1.15}, + description = "" ..core.colorize("#35cdff","Steyr T.M.P.\n") ..core.colorize("#FFFFFF", "Gun damage: 1\n") ..core.colorize("#FFFFFF", "accuracy: 64%\n") ..core.colorize("#FFFFFF", "Gun knockback: 0\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 4%\n")..core.colorize("#FFFFFF", "Critical efficiency: 1.85x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.066(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), + range = 0, + inventory_image = "rangedweapons_tmp.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=1,knockback=0}, + gun_crit = 4, + gun_critEffc = 1.85, + suitable_ammo = {{"rangedweapons:9mm",30}}, + gun_skill = {"mp_skill",85}, + gun_magazine = "rangedweapons:machinepistol_mag", + gun_icon = "rangedweapons_tmp_icon.png", + gun_unloaded = "rangedweapons:tmp_r", + gun_velocity = 20, + gun_accuracy = 64, + gun_cooldown = 0.066, + gun_reload = 1.0/4, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 1200, + gun_smokeSize = 4, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_machine_pistol", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, +}) + diff --git a/mods/rangedweapons/ump.lua b/mods/rangedweapons/ump.lua new file mode 100644 index 00000000..b7e4cd6a --- /dev/null +++ b/mods/rangedweapons/ump.lua @@ -0,0 +1,70 @@ + + + +minetest.register_tool("rangedweapons:ump_r", { + stack_max= 1, + wield_scale = {x=1.9,y=1.9,z=1.25}, + description = "", + rw_next_reload = "rangedweapons:ump_rr", + load_sound = "rangedweapons_handgun_mag_in", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_ump_rld.png", +}) +minetest.register_tool("rangedweapons:ump_rr", { + stack_max= 1, + wield_scale = {x=1.9,y=1.9,z=1.25}, + description = "", + rw_next_reload = "rangedweapons:ump_rrr", + load_sound = "rangedweapons_reload_a", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_ump.png", +}) +minetest.register_tool("rangedweapons:ump_rrr", { + stack_max= 1, + wield_scale = {x=1.9,y=1.9,z=1.25}, + description = "", + rw_next_reload = "rangedweapons:ump", + load_sound = "rangedweapons_reload_b", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_ump.png", +}) +------------------------------------------- + + minetest.register_tool("rangedweapons:ump", { + stack_max= 1, + wield_scale = {x=1.9,y=1.9,z=1.25}, + description = "" ..core.colorize("#35cdff","UMP-9\n") ..core.colorize("#FFFFFF", "Ranged damage: 5\n") ..core.colorize("#FFFFFF", "accuracy: 79%\n") ..core.colorize("#FFFFFF", "knockback: 1\n") ..core.colorize("#FFFFFF", "Reload delay: 1.25\n") ..core.colorize("#FFFFFF", "Clip size: 25/25\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.115 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: smg\n") ..core.colorize("#FFFFFF", "Bullet velocity: 32"), + range = 0, + inventory_image = "rangedweapons_ump.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=5,knockback=1}, + gun_crit = 9, + gun_critEffc = 2.0, + suitable_ammo = {{"rangedweapons:9mm",25},{"rangedweapons:45acp",25}}, + gun_skill = {"smg_skill",60}, + gun_magazine = "rangedweapons:machinepistol_mag", + gun_icon = "rangedweapons_ump_icon.png", + gun_unloaded = "rangedweapons:ump_r", + gun_velocity = 32, + gun_accuracy = 79, + gun_cooldown = 0.115, + gun_reload = 1.25/4, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 1500, + gun_smokeSize = 4, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_smg", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, +}) + + diff --git a/mods/rangedweapons/uzi.lua b/mods/rangedweapons/uzi.lua new file mode 100644 index 00000000..782b3341 --- /dev/null +++ b/mods/rangedweapons/uzi.lua @@ -0,0 +1,72 @@ + + +minetest.register_tool("rangedweapons:uzi_r", { + stack_max= 1, + wield_scale = {x=1.6,y=1.6,z=1.10}, + description = "", + rw_next_reload = "rangedweapons:uzi_rr", + load_sound = "rangedweapons_handgun_mag_in", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_uzi_rld.png", +}) +minetest.register_tool("rangedweapons:uzi_rr", { + stack_max= 1, + wield_scale = {x=1.6,y=1.6,z=1.10}, + description = "", + rw_next_reload = "rangedweapons:uzi_rrr", + load_sound = "rangedweapons_reload_a", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_uzi.png", +}) +minetest.register_tool("rangedweapons:uzi_rrr", { + stack_max= 1, + wield_scale = {x=1.6,y=1.6,z=1.10}, + description = "", + rw_next_reload = "rangedweapons:uzi", + load_sound = "rangedweapons_reload_b", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_uzi.png", +}) +------------------------------------------- + + minetest.register_tool("rangedweapons:uzi", { + stack_max= 1, + wield_scale = {x=1.6,y=1.6,z=1.10}, + description = "" ..core.colorize("#35cdff","UZI\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "accuracy: 72%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 40/22\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 1.9x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), + range = 0, + inventory_image = "rangedweapons_uzi.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=2,knockback=0}, + gun_crit = 5, + gun_critEffc = 1.9, + suitable_ammo = {{"rangedweapons:9mm",40},{"rangedweapons:45acp",22}}, + gun_skill = {"mp_skill",80}, + gun_magazine = "rangedweapons:machinepistol_mag", + gun_icon = "rangedweapons_uzi_icon.png", + gun_unloaded = "rangedweapons:uzi_r", + gun_velocity = 25, + gun_accuracy = 72, + gun_cooldown = 0.08, + gun_reload = 1.2/4, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 1500, + gun_smokeSize = 4, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_machine_pistol", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, +}) + + + + +