From 90c6173a9d91abce70fd07f4412fc53a54ad5010 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Wed, 26 May 2021 15:19:14 +0000 Subject: [PATCH] Upload files to 'mods/rangedweapons' --- mods/rangedweapons/shurikens.lua | 269 +++++++++++++++++++++++++++++++ mods/rangedweapons/skills.lua | 154 ++++++++++++++++++ mods/rangedweapons/spas12.lua | 63 ++++++++ mods/rangedweapons/svd.lua | 103 ++++++++++++ 4 files changed, 589 insertions(+) create mode 100644 mods/rangedweapons/shurikens.lua create mode 100644 mods/rangedweapons/skills.lua create mode 100644 mods/rangedweapons/spas12.lua create mode 100644 mods/rangedweapons/svd.lua diff --git a/mods/rangedweapons/shurikens.lua b/mods/rangedweapons/shurikens.lua new file mode 100644 index 00000000..64ef8761 --- /dev/null +++ b/mods/rangedweapons/shurikens.lua @@ -0,0 +1,269 @@ + + +minetest.register_craftitem("rangedweapons:wooden_shuriken", { + description = "" ..core.colorize("#35cdff","Wooden shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "Accuracy: 80%\n") ..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 10%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 10\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.35\n") ..core.colorize("#FFFFFF", "Projectile velocity: 25"), + range = 0, + stack_max= 100, + wield_scale = {x=0.6,y=0.6,z=0.5}, + inventory_image = "rangedweapons_wooden_shuriken.png", + RW_throw_capabilities = { + throw_damage = {fleshy=2,knockback=5}, + throw_crit = 6, + throw_critEffc = 2.0, + throw_skill = {"throw_skill",35}, + throw_velocity = 25, + throw_accuracy = 80, + throw_cooldown = 0.35, + throw_projectiles = 1, + throw_gravity = 10, + throw_sound = "rangedweapons_throw", + throw_dps = 0, + throw_mob_penetration = 0, + throw_node_penetration = 0, + throw_entity = "rangedweapons:shot_bullet", + throw_visual = "wielditem", + throw_texture = "rangedweapons:wooden_shuriken", + throw_projectile_size = 0.15, + throw_glass_breaking = 0, + has_sparks = 0, + ignites_explosives = 0, + throw_door_breaking = 0, +OnCollision = function(player,bullet,target) +if math.random(1, 100) <= 10 then +minetest.add_item(bullet.object:get_pos(), "rangedweapons:wooden_shuriken") end end, + }, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_yeet(itemstack, user) +return itemstack + end, +}) + + +minetest.register_craftitem("rangedweapons:stone_shuriken", { + description = "" ..core.colorize("#35cdff","Stone shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 4\n") ..core.colorize("#FFFFFF", "Accuracy: 75%\n") ..core.colorize("#FFFFFF", "knockback: 8\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 15%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 15\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.35\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20"), + range = 0, + stack_max= 125, + wield_scale = {x=0.6,y=0.6,z=0.5}, + inventory_image = "rangedweapons_stone_shuriken.png", + RW_throw_capabilities = { + throw_damage = {fleshy=4,knockback=8}, + throw_crit = 7, + throw_critEffc = 2.1, + throw_skill = {"throw_skill",30}, + throw_velocity = 20, + throw_accuracy = 75, + throw_cooldown = 0.5, + throw_projectiles = 1, + throw_gravity = 15, + throw_sound = "rangedweapons_throw", + throw_dps = 0, + throw_mob_penetration = 0, + throw_node_penetration = 0, + throw_entity = "rangedweapons:shot_bullet", + throw_visual = "wielditem", + throw_texture = "rangedweapons:stone_shuriken", + throw_projectile_size = 0.15, + throw_glass_breaking = 1, + has_sparks = 0, + ignites_explosives = 0, + throw_door_breaking = 0, +OnCollision = function(player,bullet,target) +if math.random(1, 100) <= 15 then +minetest.add_item(bullet.object:get_pos(), "rangedweapons:stone_shuriken") end end, + }, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_yeet(itemstack, user) +return itemstack + end, +}) + + +minetest.register_craftitem("rangedweapons:steel_shuriken", { + description = "" ..core.colorize("#35cdff","Steel shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 6\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "knockback: 3\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 35%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 8\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.25\n") ..core.colorize("#FFFFFF", "Projectile velocity: 30"), + range = 0, + stack_max= 150, + wield_scale = {x=0.6,y=0.6,z=0.5}, + inventory_image = "rangedweapons_steel_shuriken.png", + RW_throw_capabilities = { + throw_damage = {fleshy=6,knockback=3}, + throw_crit = 8, + throw_critEffc = 2.2, + throw_skill = {"throw_skill",40}, + throw_velocity = 30, + throw_accuracy = 85, + throw_cooldown = 0.25, + throw_projectiles = 1, + throw_gravity = 8, + throw_sound = "rangedweapons_throw", + throw_dps = 0, + throw_mob_penetration = 0, + throw_node_penetration = 0, + throw_entity = "rangedweapons:shot_bullet", + throw_visual = "wielditem", + throw_texture = "rangedweapons:steel_shuriken", + throw_projectile_size = 0.15, + throw_glass_breaking = 0, + has_sparks = 1, + ignites_explosives = 0, + throw_door_breaking = 0, +OnCollision = function(player,bullet,target) +if math.random(1, 100) <= 35 then +minetest.add_item(bullet.object:get_pos(), "rangedweapons:steel_shuriken") end end, + }, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_yeet(itemstack, user) +return itemstack + end, +}) + +minetest.register_craftitem("rangedweapons:bronze_shuriken", { + description = "" ..core.colorize("#35cdff","Bronze shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 6\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "knockback: 3\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 30%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 8\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.25\n") ..core.colorize("#FFFFFF", "Projectile velocity: 30"), + range = 0, + stack_max= 150, + wield_scale = {x=0.6,y=0.6,z=0.5}, + inventory_image = "rangedweapons_bronze_shuriken.png", + RW_throw_capabilities = { + throw_damage = {fleshy=6,knockback=3}, + throw_crit = 8, + throw_critEffc = 2.2, + throw_skill = {"throw_skill",40}, + throw_velocity = 30, + throw_accuracy = 85, + throw_cooldown = 0.25, + throw_projectiles = 1, + throw_gravity = 8, + throw_sound = "rangedweapons_throw", + throw_dps = 0, + throw_mob_penetration = 0, + throw_node_penetration = 0, + throw_entity = "rangedweapons:shot_bullet", + throw_visual = "wielditem", + throw_texture = "rangedweapons:bronze_shuriken", + throw_projectile_size = 0.15, + throw_glass_breaking = 0, + has_sparks = 1, + ignites_explosives = 0, + throw_door_breaking = 0, +OnCollision = function(player,bullet,target) +if math.random(1, 100) <= 30 then +minetest.add_item(bullet.object:get_pos(), "rangedweapons:bronze_shuriken") end end, + }, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_yeet(itemstack, user) +return itemstack + end, +}) + +minetest.register_craftitem("rangedweapons:golden_shuriken", { + description = "" ..core.colorize("#35cdff","Golden shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 8\n") ..core.colorize("#FFFFFF", "Accuracy: 75%\n") ..core.colorize("#FFFFFF", "knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 12%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.5x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 25%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 15\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 25"), + range = 0, + stack_max= 175, + wield_scale = {x=0.6,y=0.6,z=0.5}, + inventory_image = "rangedweapons_golden_shuriken.png", + RW_throw_capabilities = { + throw_damage = {fleshy=8,knockback=10}, + throw_crit = 12, + throw_critEffc = 2.5, + throw_skill = {"throw_skill",35}, + throw_velocity = 25, + throw_accuracy = 75, + throw_cooldown = 0.4, + throw_projectiles = 1, + throw_gravity = 15, + throw_sound = "rangedweapons_throw", + throw_dps = 0, + throw_mob_penetration = 0, + throw_node_penetration = 0, + throw_entity = "rangedweapons:shot_bullet", + throw_visual = "wielditem", + throw_texture = "rangedweapons:golden_shuriken", + throw_projectile_size = 0.15, + throw_glass_breaking = 1, + has_sparks = 1, + ignites_explosives = 0, + throw_door_breaking = 0, +OnCollision = function(player,bullet,target) +if math.random(1, 100) <= 25 then +minetest.add_item(bullet.object:get_pos(), "rangedweapons:golden_shuriken") end end, + }, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_yeet(itemstack, user) +return itemstack + end, +}) + +minetest.register_craftitem("rangedweapons:mese_shuriken", { + description = "" ..core.colorize("#35cdff","MESE shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 7\n") ..core.colorize("#FFFFFF", "Accuracy: 90%\n") ..core.colorize("#FFFFFF", "knockback: 2\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.3x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 50%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 5\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.2\n") ..core.colorize("#FFFFFF", "Enemy penetration: 25%\n") ..core.colorize("#FFFFFF", "Projectile velocity: 35"), + range = 0, + stack_max= 175, + wield_scale = {x=0.6,y=0.6,z=0.5}, + inventory_image = "rangedweapons_mese_shuriken.png", + RW_throw_capabilities = { + throw_damage = {fleshy=7,knockback=2}, + throw_crit = 9, + throw_critEffc = 2.3, + throw_skill = {"throw_skill",45}, + throw_velocity = 35, + throw_accuracy = 90, + throw_cooldown = 0.2, + throw_projectiles = 1, + throw_gravity = 5, + throw_sound = "rangedweapons_throw", + throw_dps = 0, + throw_mob_penetration = 25, + throw_node_penetration = 0, + throw_entity = "rangedweapons:shot_bullet", + throw_visual = "wielditem", + throw_texture = "rangedweapons:mese_shuriken", + throw_projectile_size = 0.15, + throw_glass_breaking = 1, + has_sparks = 1, + ignites_explosives = 0, + throw_door_breaking = 0, +OnCollision = function(player,bullet,target) +if math.random(1, 100) <= 50 then +minetest.add_item(bullet.object:get_pos(), "rangedweapons:mese_shuriken") end end, + }, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_yeet(itemstack, user) +return itemstack + end, +}) + +minetest.register_craftitem("rangedweapons:diamond_shuriken", { + description = "" ..core.colorize("#35cdff","Diamond shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 8\n") ..core.colorize("#FFFFFF", "Accuracy: 95%\n") ..core.colorize("#FFFFFF", "knockback: 2\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.4x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 60%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 5\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.15\n") ..core.colorize("#FFFFFF", "Enemy penetration: 33%\n") ..core.colorize("#FFFFFF", "Projectile velocity: 40"), + range = 0, + stack_max= 200, + wield_scale = {x=0.6,y=0.6,z=0.5}, + inventory_image = "rangedweapons_diamond_shuriken.png", + RW_throw_capabilities = { + throw_damage = {fleshy=8,knockback=2}, + throw_crit = 10, + throw_critEffc = 2.4, + throw_skill = {"throw_skill",50}, + throw_velocity = 40, + throw_accuracy = 95, + throw_cooldown = 0.15, + throw_projectiles = 1, + throw_gravity = 5, + throw_sound = "rangedweapons_throw", + throw_dps = 0, + throw_mob_penetration = 33, + throw_node_penetration = 0, + throw_entity = "rangedweapons:shot_bullet", + throw_visual = "wielditem", + throw_texture = "rangedweapons:diamond_shuriken", + throw_projectile_size = 0.15, + throw_glass_breaking = 1, + has_sparks = 1, + ignites_explosives = 0, + throw_door_breaking = 0, +OnCollision = function(player,bullet,target) +if math.random(1, 100) <= 60 then +minetest.add_item(bullet.object:get_pos(), "rangedweapons:diamond_shuriken") end end, + }, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_yeet(itemstack, user) +return itemstack + end, +}) \ No newline at end of file diff --git a/mods/rangedweapons/skills.lua b/mods/rangedweapons/skills.lua new file mode 100644 index 00000000..050b98bf --- /dev/null +++ b/mods/rangedweapons/skills.lua @@ -0,0 +1,154 @@ +minetest.register_on_joinplayer(function(player) +local meta = player:get_meta() +if meta:get_int("handgun_skill") == 0 +then + meta:set_int("handgun_skill",100) +end +if meta:get_int("mp_skill") == 0 +then + meta:set_int("mp_skill",100) +end +if meta:get_int("smg_skill") == 0 +then + meta:set_int("smg_skill",100) +end +if meta:get_int("shotgun_skill") == 0 +then + meta:set_int("shotgun_skill",100) +end +if meta:get_int("heavy_skill") == 0 +then + meta:set_int("heavy_skill",100) +end +if meta:get_int("arifle_skill") == 0 +then + meta:set_int("arifle_skill",100) +end +if meta:get_int("revolver_skill") == 0 +then + meta:set_int("revolver_skill",100) +end +if meta:get_int("rifle_skill") == 0 +then + meta:set_int("rifle_skill",100) +end +if meta:get_int("throw_skill") == 0 +then + meta:set_int("throw_skill",100) +end +end) + + +minetest.register_chatcommand("gunskills", { + func = function(name, param) + for _, player in pairs(minetest.get_connected_players()) do + local meta = player:get_meta() +local handguns = meta:get_int("handgun_skill") +local mps = meta:get_int("mp_skill") +local smgs = meta:get_int("smg_skill") +local shotguns = meta:get_int("shotgun_skill") +local heavy = meta:get_int("heavy_skill") +local arifle = meta:get_int("arifle_skill") +local revolver = meta:get_int("revolver_skill") +local rifle = meta:get_int("rifle_skill") +local throw = meta:get_int("throw_skill") + minetest.show_formspec(name, "rangedweapons:gunskills_form", +"size[11,7]".. +"label[0,0;Gun efficiency: increases damage, accuracy and crit chance.]".. +"image[0,1;1,1;rangedweapons_handgun_img.png]".. +"label[1,1.2;Handgun efficiency: " .. handguns .. "%]".. +"image[0,2;1,1;rangedweapons_machinepistol_img.png]".. +"label[1,2.2;M.Pistol efficiency: " .. mps .. "%]".. +"image[0,3;1,1;rangedweapons_smg_img.png]".. +"label[1,3.2;S.M.G efficiency: " .. smgs .. "%]".. +"image[0,4;1,1;rangedweapons_shotgun_img.png]".. +"label[1,4.2;Shotgun efficiency: " .. shotguns .. "%]".. +"image[0,5;1,1;rangedweapons_heavy_img.png]".. +"label[1,5.2;Heavy.MG efficiency: " .. heavy .. "%]".. +"image[0,6;1,1;rangedweapons_arifle_img.png]".. +"label[1,6.2;A.rifle efficiency: " .. arifle .. "%]".. +"image[5,1;1,1;rangedweapons_revolver_img.png]".. +"label[6,1.2;Revl./mgn. efficiency: " .. revolver .. "%]".. +"image[5,2;1,1;rangedweapons_rifle_img.png]".. +"label[6,2.2;Rifle efficiency: " .. rifle .. "%]".. +"image[5,3;1,1;rangedweapons_yeetable_img.png]".. +"label[6,3.2;Throwing efficiency: " .. throw .. "%]".. +"button_exit[9,0;2,1;exit;Done]") + +end + end +}) + + local timer = 0 +minetest.register_globalstep(function(dtime, player) + timer = timer + dtime; + if timer >= 60.0 then + for _, player in pairs(minetest.get_connected_players()) do + local meta = player:get_meta() +local handguns = meta:get_int("handgun_skill") +local mps = meta:get_int("mp_skill") +local smgs = meta:get_int("smg_skill") +local shotguns = meta:get_int("shotgun_skill") +local heavy = meta:get_int("heavy_skill") +local arifle = meta:get_int("arifle_skill") +local revolver = meta:get_int("revolver_skill") +local rifle = meta:get_int("rifle_skill") +local throw = meta:get_int("throw_skill") +if math.random(1, 40) == 1 then +if handguns > rweapons_min_gun_efficiency then + meta:set_int("handgun_skill", handguns - 1) + minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Handgun skill degraded! ")) + end + end +if math.random(1, 40) == 1 then +if mps > rweapons_min_gun_efficiency then + meta:set_int("mp_skill", mps - 1) + minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Machine Pistol skill degraded! ")) + end + end +if math.random(1, 40) == 1 then +if smgs > rweapons_min_gun_efficiency then + meta:set_int("smg_skill", smgs - 1) + minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","S.M.G skill degraded! ")) + end + end +if math.random(1, 40) == 1 then +if shotguns > rweapons_min_gun_efficiency then + meta:set_int("shotgun_skill", shotguns - 1) + minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Shotgun skill degraded! ")) + end + end +if math.random(1, 40) == 1 then +if heavy > rweapons_min_gun_efficiency then + meta:set_int("heavy_skill", heavy - 1) + minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Heavy.MG skill degraded! ")) + end + end +if math.random(1, 40) == 1 then +if arifle > rweapons_min_gun_efficiency then + meta:set_int("arifle_skill", arifle - 1) + minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","A.Rifle skill degraded! ")) + end + end +if math.random(1, 40) == 1 then +if revolver > rweapons_min_gun_efficiency then + meta:set_int("revolver_skill", revolver - 1) + minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Revolver/magnum skill degraded! ")) + end + end +if math.random(1, 40) == 1 then +if rifle > rweapons_min_gun_efficiency then + meta:set_int("rifle_skill", rifle - 1) + minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Rifle skill degraded! ")) + end + end +if math.random(1, 40) == 1 then +if throw > rweapons_min_gun_efficiency then + meta:set_int("throw_skill", throw - 1) + minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Throwing skill degraded! ")) + end + end + timer = 0 + end + end + end) diff --git a/mods/rangedweapons/spas12.lua b/mods/rangedweapons/spas12.lua new file mode 100644 index 00000000..d1c3026f --- /dev/null +++ b/mods/rangedweapons/spas12.lua @@ -0,0 +1,63 @@ +minetest.register_tool("rangedweapons:spas12_rld", { + stack_max= 1, + range = 0, + wield_scale = {x=1.9,y=1.9,z=1.1}, + description = "", + loaded_gun = "rangedweapons:spas12", + loaded_sound = "rangedweapons_shotgun_reload_b", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_spas12_rld.png", +}) + +minetest.register_tool("rangedweapons:spas12", { + description = "" ..core.colorize("#35cdff","spas-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 3\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "Gun gravity: 3\n") ..core.colorize("#FFFFFF", "Accuracy: 52%\n")..core.colorize("#FFFFFF", "knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.45\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#27a600", "Gun is ready to fire!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 32"), + range = 0, + wield_scale = {x=1.9,y=1.9,z=1.1}, + inventory_image = "rangedweapons_spas12.png", +RW_gun_capabilities = { + gun_damage = {fleshy=3,knockback=7}, + gun_crit = 7, + gun_critEffc = 2.1, + suitable_ammo = {{"rangedweapons:shell",8}}, + gun_skill = {"shotgun_skill",20}, + gun_icon = "rangedweapons_spas12_icon.png", + gun_unloaded = "rangedweapons:spas12_rld", + gun_cooling = "rangedweapons:spas12_uld", + gun_velocity = 32, + gun_accuracy = 52, + gun_cooldown = 0.45, + gun_gravity = 3, + gun_reload = 0.25, + gun_projectiles = 6, + has_shell = 0, + gun_durability = 550, + gun_smokeSize = 15, + gun_door_breaking = 1, + gun_sound = "rangedweapons_shotgun_shot", + gun_unload_sound = "rangedweapons_shell_insert", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_single_load_gun(itemstack, user, "") +return itemstack +end, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_shoot_gun(itemstack, user) +return itemstack + end, +}) + +minetest.register_tool("rangedweapons:spas12_uld", { + stack_max= 1, + wield_scale = {x=1.9,y=1.9,z=1.1}, + range = 0, + description = "" ..core.colorize("#35cdff","spas-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "Gun gravity: 3\n") ..core.colorize("#FFFFFF", "Accuracy: 52%\n")..core.colorize("#FFFFFF", "knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.45\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#be0d00", "Right-click, to eject the empty shell!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 28"), + inventory_image = "rangedweapons_spas12.png", + groups = {not_in_creative_inventory = 1}, + on_use = function(user) + minetest.sound_play("rangedweapons_empty", {user}) + end, +on_secondary_use = function(itemstack, user, pointed_thing) +eject_shell(itemstack,user,"rangedweapons:spas12_rld",0.6,"rangedweapons_shotgun_reload_a","rangedweapons:empty_shell") +return itemstack +end, +}) diff --git a/mods/rangedweapons/svd.lua b/mods/rangedweapons/svd.lua new file mode 100644 index 00000000..4f3e2dbb --- /dev/null +++ b/mods/rangedweapons/svd.lua @@ -0,0 +1,103 @@ + + +minetest.register_tool("rangedweapons:svd_uld", { + stack_max= 1, + wield_scale = {x=1.9,y=1.9,z=1.1}, + range = 0, + description = "" ..core.colorize("#35cdff","S.V.D. \n") ..core.colorize("#FFFFFF", "Ranged damage:17 + 30/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 14\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 10x\n") ..core.colorize("#be0d00", "Right-click to eject empty bullet shell\n") ..core.colorize("#FFFFFF", "Clip size: 10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"), + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_svd.png", + weapon_zoom = 9, + on_use = function(user) + minetest.sound_play("rangedweapons_empty", {user}) + end, +on_secondary_use = function(itemstack, user, pointed_thing) +eject_shell(itemstack,user,"rangedweapons:svd_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell") +return itemstack +end, +}) + + +minetest.register_tool("rangedweapons:svd_r", { + rw_next_reload = "rangedweapons:svd_rr", + load_sound = "rangedweapons_rifle_clip_in", + range = 0, + wield_scale = {x=1.9,y=1.9,z=1.1}, + description = "", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_svd_noclip.png", +}) +minetest.register_tool("rangedweapons:svd_rr", { + rw_next_reload = "rangedweapons:svd_rrr", + load_sound = "rangedweapons_rifle_reload_a", + range = 0, + wield_scale = {x=1.9,y=1.9,z=1.1}, + description = "", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_svd.png", +}) +minetest.register_tool("rangedweapons:svd_rrr", { + rw_next_reload = "rangedweapons:svd", + load_sound = "rangedweapons_rifle_reload_b", + range = 0, + wield_scale = {x=1.9,y=1.9,z=1.1}, + description = "", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_svd_rld.png", +}) + + +minetest.register_tool("rangedweapons:svd_rld", { + stack_max= 1, + range = 0, + wield_scale = {x=1.9,y=1.9,z=1.1}, + description = "", + loaded_gun = "rangedweapons:svd", + loaded_sound = "rangedweapons_rifle_reload_b", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_svd_rld.png", +}) + + +minetest.register_tool("rangedweapons:svd", { + description = "" ..core.colorize("#35cdff","S.V.D. \n") ..core.colorize("#FFFFFF", "Ranged damage:17 + 30/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 14\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 10x\n") ..core.colorize("#27a600", "The gun is loaded!\n") ..core.colorize("#FFFFFF", "Clip size: 10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"), + range = 0, + weapon_zoom = 9, + wield_scale = {x=1.9,y=1.9,z=1.1}, + inventory_image = "rangedweapons_svd.png", +RW_gun_capabilities = { + gun_damage = {fleshy=17,knockback=14}, + gun_crit = 30, + gun_critEffc = 3.0, + suitable_ammo = {{"rangedweapons:762mm",10}}, + gun_skill = {"rifle_skill",20}, + gun_magazine = "rangedweapons:rifle_mag", + gun_icon = "rangedweapons_svd_icon.png", + gun_unloaded = "rangedweapons:svd_r", + gun_cooling = "rangedweapons:svd_uld", + gun_velocity = 75, + gun_accuracy = 100, + gun_cooldown = 1.0, + gun_reload = 2.0/4, + gun_projectiles = 1, + has_shell = 0, + gun_durability = 700, + gun_smokeSize = 8, + gun_dps = 30, + gun_mob_penetration = 30, + gun_node_penetration = 10, + gun_unload_sound = "rangedweapons_rifle_clip_out", + gun_sound = "rangedweapons_rifle_b", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_shoot_gun(itemstack, user) +return itemstack + end, + +}) + +