Upload files to 'mods/rangedweapons'

This commit is contained in:
thunderdog1138 2020-10-12 15:22:39 +00:00
parent b415d9ef1e
commit 90b0c12c32
5 changed files with 938 additions and 0 deletions

207
mods/rangedweapons/aa12.lua Normal file
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minetest.register_craft({
output = 'rangedweapons:aa12',
recipe = {
{'rangedweapons:gunsteel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:diamondblock', 'default:steel_ingot', 'rangedweapons:plastic_sheet'},
{'default:steel_ingot', 'dye:black', 'rangedweapons:plastic_sheet'},
}
})
minetest.register_craft({
output = 'rangedweapons:aa12',
recipe = {
{'moreores:silver_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:diamondblock', 'default:steel_ingot', 'rangedweapons:plastic_sheet'},
{'default:steel_ingot', 'dye:black', 'rangedweapons:plastic_sheet'},
}
})
minetest.register_craftitem("rangedweapons:aa12", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "" ..core.colorize("#35cdff","AA-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 2-6 X 10\n") ..core.colorize("#FFFFFF", "Accuracy: 65%\n") ..core.colorize("#FFFFFF", "Mob knockback: 2\n")..core.colorize("#FFFFFF", "Critical chance: 3%\n") ..core.colorize("#FFFFFF", "Critical damage: 8-16 X 10\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.2\n") ..core.colorize("#FFFFFF", "Gun type: Auto-shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
range = 0,
inventory_image = "rangedweapons_aa12.png",
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.2 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if controls.LMB then
timer = 0
local wielded_item = player:get_wielded_item():get_name()
if wielded_item == "rangedweapons:aa12" then
if not inv:contains_item("main", "rangedweapons:shell") then
minetest.sound_play("rangedweapons_empty", {object=player})
else
if wielded_item == "rangedweapons:aa12" then
inv:remove_item("main", "rangedweapons:shell")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:aa12shot")
if obj then
minetest.sound_play("rangedweapons_shotgun_shot", {object=obj})
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.5,3.5), y=math.random(-3.5,3.5), z=dir.z * math.random(-3.5,3.5)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:aa12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.5,3.5), y=math.random(-3.5,3.5), z=dir.z * math.random(-3.5,3.5)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:aa12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.5,3.5), y=math.random(-3.5,3.5), z=dir.z * math.random(-3.5,3.5)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:aa12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.5,3.5), y=math.random(-3.5,3.5), z=dir.z * math.random(-3.5,3.5)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:aa12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.5,3.5), y=math.random(-3.5,3.5), z=dir.z * math.random(-3.5,3.5)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:aa12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.5,3.5), y=math.random(-3.5,3.5), z=dir.z * math.random(-3.5,3.5)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:aa12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.5,3.5), y=math.random(-3.5,3.5), z=dir.z * math.random(-3.5,3.5)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:aa12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.5,3.5), y=math.random(-3.5,3.5), z=dir.z * math.random(-3.5,3.5)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:aa12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.5,3.5), y=math.random(-3.5,3.5), z=dir.z * math.random(-3.5,3.5)})
------------------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:aa12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.5,3.5), y=math.random(-3.5,3.5), z=dir.z * math.random(-3.5,3.5)})
pos.y = pos.y + 0
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_shotgun")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 0.5,
size = 6,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
end
end
end
end
end
end
end
end)
local rangedweapons_aa12shot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.1, y=0.1},
textures = {"rangedweapons_buckball.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_aa12shot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.20 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:aa12shot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 3 then
local damage = math.random(8,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=4},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(2,6)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 2},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 3 then
local damage = math.random(8,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(2,6)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_wood_a" or
node.name == "doors:door_wood_b" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:aa12shot", rangedweapons_aa12shot )

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mods/rangedweapons/ak47.lua Normal file
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minetest.register_craft({
output = 'rangedweapons:ak47',
recipe = {
{'default:diamond', 'default:steel_ingot', 'default:tree'},
{'default:tree', 'default:mese', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:tree'},
}
})
minetest.register_craftitem("rangedweapons:ak47", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "" ..core.colorize("#35cdff","AK-47\n") ..core.colorize("#FFFFFF", "Ranged damage: 6-16\n") ..core.colorize("#FFFFFF", "Accuracy: 77%\n") ..core.colorize("#FFFFFF", "Mob knockback: 5\n")..core.colorize("#FFFFFF", "Critical chance: 16%\n") ..core.colorize("#FFFFFF", "Critical damage: 17-26\n") ..core.colorize("#FFFFFF", "Ammunition: 7.26mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.165\n") ..core.colorize("#FFFFFF", "Gun type: Assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"),
range = 0,
inventory_image = "rangedweapons_ak47.png",
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.165 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if controls.LMB then
timer = 0
local wielded_item = player:get_wielded_item():get_name()
if wielded_item == "rangedweapons:ak47" then
if not inv:contains_item("main", "rangedweapons:726mm") then
minetest.sound_play("rangedweapons_empty", {object=player})
else
if wielded_item == "rangedweapons:ak47" then
inv:remove_item("main", "rangedweapons:726mm")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:ak47shot")
if obj then
minetest.sound_play("rangedweapons_ak", {object=obj})
obj:setvelocity({x=dir.x * 40, y=dir.y * 40, z=dir.z * 40})
obj:setacceleration({x=dir.x * math.random(-2.3,2.3), y=math.random(-2.3,2.3), z=dir.z * math.random(-2.3,2.3)})
obj:setyaw(yaw + math.pi)
pos.y = pos.y + 0
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 0.5,
size = 4,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
end
end
end
end
end
end
end
end)
local rangedweapons_ak47shot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.3, y=0.3},
textures = {"rangedweapons_invisible.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_ak47shot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local tiem = 0.002
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.08 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:ak47shot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 16 then
local damage = math.random(17,26)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=10},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(6,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 5},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 16 then
local damage = math.random(17,26)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(6,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if timer >= 0.002 + tiem then
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=0, z=0},
expirationtime = 0.06,
size = 3,
collisiondetection = false,
vertical = false,
texture = "rangedweapons_bullet_fly.png",
glow = 15,
})
tiem = tiem + 0.002
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:ak47shot", rangedweapons_ak47shot )

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mods/rangedweapons/ammo.lua Normal file
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minetest.register_craftitem("rangedweapons:9mm", {
stack_max= 10000,
wield_scale = {x=0.4,y=0.4,z=1.2},
description = "" ..core.colorize("#35cdff","9mm round\n")..core.colorize("#FFFFFF", "Ammunition for handguns, machine-pistols and rarely sub-machineguns"),
inventory_image = "rangedweapons_9mm.png",
})
minetest.register_craft({
output = 'rangedweapons:9mm 30',
recipe = {
{'default:steel_ingot', '', ''},
{'tnt:gunpowder', '', ''},
{'default:copper_ingot', '', ''},
}
})
minetest.register_craftitem("rangedweapons:10mm", {
stack_max= 1500,
wield_scale = {x=0.4,y=0.4,z=1.2},
description = "" ..core.colorize("#35cdff","10mm round\n")..core.colorize("#FFFFFF", "Ammunition for sub-machineguns"),
inventory_image = "rangedweapons_10mm.png",
})
minetest.register_craft({
output = 'rangedweapons:10mm 60',
recipe = {
{'', 'default:bronze_ingot', ''},
{'default:steel_ingot', 'tnt:gunpowder', 'default:steel_ingot'},
{'default:steel_ingot', 'tnt:gunpowder', 'default:steel_ingot'},
}
})
minetest.register_craftitem("rangedweapons:357", {
stack_max= 250,
wield_scale = {x=0.4,y=0.4,z=1.2},
description = "" ..core.colorize("#35cdff",".357 magnum round\n")..core.colorize("#FFFFFF", "Ammunition for magnums/revolvers"),
inventory_image = "rangedweapons_357.png",
})
minetest.register_craft({
output = 'rangedweapons:357 15',
recipe = {
{'default:copper_ingot', '', ''},
{'tnt:gunpowder', '', ''},
{'default:gold_ingot', '', ''},
}
})
minetest.register_craftitem("rangedweapons:726mm", {
stack_max= 2000,
wield_scale = {x=0.4,y=0.4,z=1.2},
description = "" ..core.colorize("#35cdff","7.26mm round\n")..core.colorize("#FFFFFF", "Ammunition for Heavy machineguns and some assault rifles"),
inventory_image = "rangedweapons_762mm.png",
})
minetest.register_craft({
output = 'rangedweapons:726mm 50',
recipe = {
{'default:bronze_ingot', 'tnt:gunpowder', 'default:bronze_ingot'},
{'default:gold_ingot', 'tnt:gunpowder', 'default:gold_ingot'},
{'default:gold_ingot', 'tnt:gunpowder', 'default:gold_ingot'},
}
})
minetest.register_craftitem("rangedweapons:556mm", {
stack_max= 1000,
wield_scale = {x=0.4,y=0.4,z=1.2},
description = "" ..core.colorize("#35cdff","5.56mm round\n")..core.colorize("#FFFFFF", "Ammunition for most assault rifles"),
inventory_image = "rangedweapons_556mm.png",
})
minetest.register_craft({
output = 'rangedweapons:556mm 75',
recipe = {
{'', 'default:gold_ingot', ''},
{'default:gold_ingot', 'tnt:gunpowder', 'default:gold_ingot'},
{'default:gold_ingot', 'tnt:gunpowder', 'default:gold_ingot'},
}
})
minetest.register_craftitem("rangedweapons:shell", {
stack_max= 84,
wield_scale = {x=0.4,y=0.4,z=1.2},
description = "" ..core.colorize("#35cdff","12 gauge shell\n")..core.colorize("#FFFFFF", "Ammunition for shotguns"),
inventory_image = "rangedweapons_shell.png",
})
minetest.register_craft({
output = 'rangedweapons:shell 12',
recipe = {
{'default:bronze_ingot', 'default:steel_ingot', 'default:bronze_ingot'},
{'default:bronze_ingot', 'tnt:gunpowder', 'default:bronze_ingot'},
{'default:gold_ingot', 'tnt:gunpowder', 'default:gold_ingot'},
}
})
minetest.register_craftitem("rangedweapons:308winchester", {
stack_max= 120,
wield_scale = {x=0.4,y=0.4,z=1.2},
description = "" ..core.colorize("#35cdff","308.winchester round\n")..core.colorize("#FFFFFF", "Ammunition for rifles"),
inventory_image = "rangedweapons_308winchester.png",
})
minetest.register_craft({
output = 'rangedweapons:308winchester 15',
recipe = {
{'', 'default:steel_ingot', ''},
{'default:bronze_ingot', 'tnt:gunpowder', 'default:bronze_ingot'},
{'default:gold_ingot', 'tnt:gunpowder', 'default:gold_ingot'},
}
})
minetest.register_craftitem("rangedweapons:40mm", {
stack_max= 48,
wield_scale = {x=0.8,y=0.8,z=2.4},
description = "" ..core.colorize("#35cdff","40mm grenade\n")..core.colorize("#FFFFFF", "Ammunition for grenade launchers"),
inventory_image = "rangedweapons_40mm.png",
})
minetest.register_craft({
output = 'rangedweapons:40mm 6',
recipe = {
{'', 'default:gold_ingot', ''},
{'default:steel_ingot', 'tnt:gunpowder', 'default:steel_ingot'},
{'tnt:gunpowder', 'default:bronze_ingot', 'tnt:gunpowder'},
}
})
minetest.register_craftitem("rangedweapons:rocket", {
stack_max= 25,
wield_scale = {x=1.2,y=1.2,z=2.4},
description = "" ..core.colorize("#35cdff","Rocket\n")..core.colorize("#FFFFFF", "Ammunition for rocket launchers"),
inventory_image = "rangedweapons_rocket.png",
})
minetest.register_craft({
output = 'rangedweapons:rocket 1',
recipe = {
{'', '', 'rangedweapons:40mm'},
{'', 'tnt:gunpowder', ''},
{'default:steel_ingot', '', ''},
}
})

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mods/rangedweapons/awp.lua Normal file
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minetest.register_craft({
output = 'rangedweapons:awp_uld',
recipe = {
{'rangedweapons:gunsteel_ingot', 'default:diamondblock', 'rangedweapons:gunsteel_ingot'},
{'rangedweapons:gunsteel_ingot', 'rangedweapons:gunsteel_ingot', 'rangedweapons:gunsteel_ingot'},
{'dye:dark_green', 'default:diamond', 'rangedweapons:plastic_sheet'},
}
})
minetest.register_craftitem("rangedweapons:awp_uld", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.1},
range = 0,
description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage: 100/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 45%\n") ..core.colorize("#FFFFFF", "Critical damage: 250/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.5\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
inventory_image = "rangedweapons_awp.png",
on_use = function(user)
minetest.sound_play("rangedweapons_empty", {user})
end,
on_secondary_use = function(itemstack, player, pointed_thing)
local inv = player:get_inventory()
local controls = player:get_player_control()
if inv:contains_item("main", "rangedweapons:308winchester") then
inv:remove_item("main", "rangedweapons:308winchester")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
local wield_index = player:get_wield_index()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
minetest.sound_play("rangedweapons_reload_a", {player})
minetest.after(1.5,
function(player, wield_index)
player:get_inventory():set_stack("main", wield_index, "rangedweapons:awp")
minetest.sound_play("rangedweapons_reload_b", {player})
end,
player,wield_index
)
return ItemStack("rangedweapons:awp_rld")
end
end
})
minetest.register_craftitem("rangedweapons:awp_rld", {
stack_max= 1,
range = 0,
wield_scale = {x=1.9,y=1.9,z=1.1},
description = "**RELOADING A.W.P.**",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_awp_rld.png",
})
minetest.register_tool("rangedweapons:awp", {
description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage: 100/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 45%\n") ..core.colorize("#FFFFFF", "Critical damage: 250/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.5\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
range = 0,
groups = {not_in_creative_inventory = 1},
wield_scale = {x=1.9,y=1.9,z=1.1},
inventory_image = "rangedweapons_awp.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:awpshot")
if obj then
minetest.sound_play("rangedweapons_rifle_a", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * 0, y=0, z=dir.z * 0})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 1.5,
size = 8,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
itemstack = "rangedweapons:awp_uld"
end
end
end
return itemstack
end,
})
local rangedweapons_awpshot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.3, y=0.3},
textures = {"rangedweapons_invisible.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_awpshot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local tiem = 0.002
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.05 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:awpshot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 45 then
local damage = 250 * self.timer
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 30},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = 100 * self.timer
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 15},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 45 then
local damage = 250 * self.timer
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = 100 * self.timer
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if self.timer >= 0.002 + tiem then
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=0, z=0},
expirationtime = 0.06,
size = 3,
collisiondetection = false,
vertical = false,
texture = "rangedweapons_bullet_fly.png",
glow = 15,
})
tiem = tiem + 0.002
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:awpshot", rangedweapons_awpshot )

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@ -0,0 +1,195 @@
minetest.register_craft({
output = "rangedweapons:benelli_uld",
recipe = {
{"rangedweapons:gunsteel_ingot", "default:diamond", "default:steelblock"},
{"rangedweapons:plastic_sheet", "default:diamond", "default:steel_ingot"},
}
})
minetest.register_craftitem("rangedweapons:benelli_uld", {
stack_max= 1,
wield_scale = {x=2.0,y=2.0,z=1.20},
range = 0,
description = "" ..core.colorize("#35cdff","Benelli M3\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-9 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 62%\n") ..core.colorize("#FFFFFF", "Mob knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 9-19 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.60\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
inventory_image = "rangedweapons_benelli.png",
on_use = function(user)
minetest.sound_play("rangedweapons_empty", {user})
end,
on_secondary_use = function(itemstack, player, pointed_thing)
local inv = player:get_inventory()
if inv:contains_item("main", "rangedweapons:shell") then
inv:remove_item("main", "rangedweapons:shell")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
local wield_index = player:get_wield_index()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_shotgun")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
minetest.sound_play("rangedweapons_shotgun_reload_a", {player})
minetest.after(0.60,
function(player, wield_index)
player:get_inventory():set_stack("main", wield_index, "rangedweapons:benelli")
minetest.sound_play("rangedweapons_shotgun_reload_b", {player})
end,
player, wield_index
)
return ItemStack("rangedweapons:benelli_rld")
end
end
})
minetest.register_craftitem("rangedweapons:benelli_rld", {
stack_max= 1,
range = 0,
wield_scale = {x=2.0,y=2.0,z=1.20},
description = "**RELOADING BENELLI M3**",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_benelli_rld.png",
})
minetest.register_tool("rangedweapons:benelli", {
description = "" ..core.colorize("#35cdff","Benelli M3\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-9 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 62%\n")..core.colorize("#FFFFFF", "Mob knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 9-19 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.60\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
range = 0,
groups = {not_in_creative_inventory = 1},
wield_scale = {x=2.0,y=2.0,z=1.20},
inventory_image = "rangedweapons_benelli.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:benellishot")
if obj then
minetest.sound_play("rangedweapons_shotgun_shot", {object=obj})
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)})
for i=1,11 do
local obj = minetest.add_entity(pos, "rangedweapons:benellishot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)})
end
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 1.25,
size = 10,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
itemstack = "rangedweapons:benelli_uld"
end
end
end
return itemstack
end,
})
local rangedweapons_benellishot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.1, y=0.1},
textures = {"rangedweapons_buckball.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_benellishot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.225 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.25)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:benellishot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 4 then
local damage = math.random(9,19)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 12},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,9)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 6},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 4 then
local damage = math.random(9,19)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,9)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_wood_a" or
node.name == "doors:door_wood_b" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:benellishot", rangedweapons_benellishot )