Update armor.lua
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e4a387ab28
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@ -81,65 +81,34 @@ if armor.materials.wood then
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})
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end
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if armor.materials.cactus then
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armor:register_armor("3d_armor:helmet_cactus", {
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description = S("Cactus Helmet"),
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inventory_image = "3d_armor_inv_helmet_cactus.png",
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groups = {armor_head=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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armor:register_armor("3d_armor:chestplate_cactus", {
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description = S("Cactus Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_cactus.png",
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groups = {armor_torso=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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armor:register_armor("3d_armor:leggings_cactus", {
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description = S("Cactus Leggings"),
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inventory_image = "3d_armor_inv_leggings_cactus.png",
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groups = {armor_legs=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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armor:register_armor("3d_armor:boots_cactus", {
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description = S("Cactus Boots"),
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inventory_image = "3d_armor_inv_boots_cactus.png",
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groups = {armor_feet=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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end
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if armor.materials.steel then
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armor:register_armor("3d_armor:helmet_steel", {
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description = S("Steel Helmet"),
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inventory_image = "3d_armor_inv_helmet_steel.png",
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if armor.materials.durasteel then
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armor:register_armor("3d_armor:helmet_durasteel", {
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description = S("Durasteel Helmet"),
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inventory_image = "3d_armor_inv_helmet_durasteel.png",
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groups = {armor_head=1, armor_heal=0, armor_use=800,
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physics_speed=-0.01, physics_gravity=0.01},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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armor:register_armor("3d_armor:chestplate_steel", {
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description = S("Steel Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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armor:register_armor("3d_armor:chestplate_durasteel", {
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description = S("Durasteel Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_durasteel.png",
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groups = {armor_torso=1, armor_heal=0, armor_use=800,
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physics_speed=-0.04, physics_gravity=0.04},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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armor:register_armor("3d_armor:leggings_steel", {
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description = S("Steel Leggings"),
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inventory_image = "3d_armor_inv_leggings_steel.png",
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armor:register_armor("3d_armor:leggings_durasteel", {
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description = S("Durasteel Leggings"),
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inventory_image = "3d_armor_inv_leggings_durasteel.png",
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groups = {armor_legs=1, armor_heal=0, armor_use=800,
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physics_speed=-0.03, physics_gravity=0.03},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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armor:register_armor("3d_armor:boots_steel", {
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description = S("Steel Boots"),
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inventory_image = "3d_armor_inv_boots_steel.png",
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armor:register_armor("3d_armor:boots_durasteel", {
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description = S("Durasteel Boots"),
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inventory_image = "3d_armor_inv_boots_durasteel.png",
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groups = {armor_feet=1, armor_heal=0, armor_use=800,
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physics_speed=-0.01, physics_gravity=0.01},
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armor_groups = {fleshy=10},
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@ -182,31 +151,31 @@ if armor.materials.bronze then
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})
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end
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if armor.materials.diamond then
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armor:register_armor("3d_armor:helmet_diamond", {
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description = S("Diamond Helmet"),
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inventory_image = "3d_armor_inv_helmet_diamond.png",
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if armor.materials.beskar then
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armor:register_armor("3d_armor:helmet_mandalorian", {
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description = S("Mandalorian Helmet"),
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inventory_image = "3d_armor_inv_helmet_mandalorian.png",
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groups = {armor_head=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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armor:register_armor("3d_armor:chestplate_diamond", {
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description = S("Diamond Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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armor:register_armor("3d_armor:chestplate_mandalorian", {
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description = S("Mandalorian Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_mandalorian.png",
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groups = {armor_torso=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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armor:register_armor("3d_armor:leggings_diamond", {
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description = S("Diamond Leggings"),
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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armor:register_armor("3d_armor:leggings_mandalorian", {
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description = S("Mandalorian Leggings"),
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inventory_image = "3d_armor_inv_leggings_mandalorian.png",
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groups = {armor_legs=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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armor:register_armor("3d_armor:boots_diamond", {
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description = S("Diamond Boots"),
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inventory_image = "3d_armor_inv_boots_diamond.png",
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armor:register_armor("3d_armor:boots_mandalorian", {
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description = S("Mandalorian Boots"),
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inventory_image = "3d_armor_inv_boots_mandalorian.png",
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groups = {armor_feet=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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@ -248,69 +217,6 @@ if armor.materials.gold then
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})
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end
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if armor.materials.mithril then
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armor:register_armor("3d_armor:helmet_mithril", {
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description = S("Mithril Helmet"),
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inventory_image = "3d_armor_inv_helmet_mithril.png",
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groups = {armor_head=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:chestplate_mithril", {
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description = S("Mithril Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_mithril.png",
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groups = {armor_torso=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:leggings_mithril", {
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description = S("Mithril Leggings"),
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inventory_image = "3d_armor_inv_leggings_mithril.png",
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groups = {armor_legs=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:boots_mithril", {
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description = S("Mithril Boots"),
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inventory_image = "3d_armor_inv_boots_mithril.png",
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groups = {armor_feet=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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end
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if armor.materials.crystal then
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armor:register_armor("3d_armor:helmet_crystal", {
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description = S("Crystal Helmet"),
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inventory_image = "3d_armor_inv_helmet_crystal.png",
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groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:chestplate_crystal", {
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description = S("Crystal Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_crystal.png",
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groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:leggings_crystal", {
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description = S("Crystal Leggings"),
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inventory_image = "3d_armor_inv_leggings_crystal.png",
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groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:boots_crystal", {
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description = S("Crystal Boots"),
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inventory_image = "3d_armor_inv_boots_crystal.png",
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groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1,
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physics_jump=0.5, armor_fire=1},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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end
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for k, v in pairs(armor.materials) do
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minetest.register_craft({
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output = "3d_armor:helmet_"..k,
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