diff --git a/mods/rangedweapons/rpg.lua b/mods/rangedweapons/rpg.lua deleted file mode 100644 index f80e4b8a..00000000 --- a/mods/rangedweapons/rpg.lua +++ /dev/null @@ -1,74 +0,0 @@ -minetest.register_tool("rangedweapons:rpg_rld", { - description = "" ..core.colorize("#35cdff","rpg7\n") ..core.colorize("#FFFFFF", "Direct contact damage: 20\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 35\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: rockets\n")..core.colorize("#FFFFFF", "Gun type: rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - range = 0, - wield_scale = {x=2.5,y=2.5,z=3.75}, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_rpg_rld.png", - RW_gun_capabilities = { - gun_damage = {fleshy=20,knockback=35}, - gun_crit = 10, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:rocket",1}}, - gun_skill = {"",1}, - gun_icon = "rangedweapons_rpg_icon.png", - gun_unloaded = "rangedweapons:rpg_rld", - gun_cooling = "rangedweapons:rpg", - gun_velocity = 25, - gun_accuracy = 100, - gun_cooldown = 1.0, - gun_reload = 1.0, - gun_projectiles = 1, - gun_smokeSize = 15, - gun_durability = 150, - gun_unload_sound = "", - gun_sound = "rangedweapons_rocket", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - -minetest.register_tool("rangedweapons:rpg", { - description = "" ..core.colorize("#35cdff","rpg7\n") ..core.colorize("#FFFFFF", "Direct contact damage: 20\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 35\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: rockets\n")..core.colorize("#FFFFFF", "Gun type: rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - range = 0, - wield_scale = {x=2.5,y=2.5,z=3.75}, - inventory_image = "rangedweapons_rpg.png", - RW_gun_capabilities = { - gun_damage = {fleshy=20,knockback=35}, - gun_crit = 10, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:rocket",1}}, - gun_skill = {"",1}, - gun_icon = "rangedweapons_rpg_icon.png", - gun_unloaded = "rangedweapons:rpg_rld", - gun_cooling = "rangedweapons:rpg", - gun_velocity = 25, - gun_accuracy = 100, - gun_cooldown = 1.0, - gun_reload = 1.0, - gun_projectiles = 1, - gun_smokeSize = 15, - gun_durability = 150, - gun_unload_sound = "", - gun_sound = "rangedweapons_rocket", - gun_unload_sound = "rangedweapons_shell_insert", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - - - - -