diff --git a/mods/minetest-3d_armor/3d_armor_ui/LICENSE.txt b/mods/minetest-3d_armor/3d_armor_ui/LICENSE.txt new file mode 100644 index 00000000..6ae23a6f --- /dev/null +++ b/mods/minetest-3d_armor/3d_armor_ui/LICENSE.txt @@ -0,0 +1,18 @@ +[mod] 3d Armor integration to unified inventory [3d_armor_ui] +============================================================= + +Copyright (C) 2012-2019 stujones11, Stuart Jones + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. diff --git a/mods/minetest-3d_armor/3d_armor_ui/description.txt b/mods/minetest-3d_armor/3d_armor_ui/description.txt new file mode 100644 index 00000000..873f876b --- /dev/null +++ b/mods/minetest-3d_armor/3d_armor_ui/description.txt @@ -0,0 +1 @@ +Adds 3d_armor page to the unified inventory diff --git a/mods/minetest-3d_armor/3d_armor_ui/init.lua b/mods/minetest-3d_armor/3d_armor_ui/init.lua new file mode 100644 index 00000000..41eec7bb --- /dev/null +++ b/mods/minetest-3d_armor/3d_armor_ui/init.lua @@ -0,0 +1,53 @@ +-- support for i18n +local S = armor_i18n.gettext +local F = minetest.formspec_escape +local has_technic = minetest.get_modpath("technic") ~= nil + +if not minetest.global_exists("unified_inventory") then + minetest.log("warning", S("3d_armor_ui: Mod loaded but unused.")) + return +end + +if unified_inventory.sfinv_compat_layer then + return +end + +armor:register_on_update(function(player) + local name = player:get_player_name() + if unified_inventory.current_page[name] == "armor" then + unified_inventory.set_inventory_formspec(player, "armor") + end +end) + +unified_inventory.register_button("armor", { + type = "image", + image = "inventory_plus_armor.png", + tooltip = S("3d Armor") +}) + +unified_inventory.register_page("armor", { + get_formspec = function(player, perplayer_formspec) + local fy = perplayer_formspec.formspec_y + local name = player:get_player_name() + if armor.def[name].init_time == 0 then + return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"} + end + local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. + "label[0,0;"..F(S("Armor")).."]".. + "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. + "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. + "label[5.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]".. + "label[5.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]".. + "listring[current_player;main]".. + "listring[detached:"..name.."_armor;armor]" + if armor.config.fire_protect then + formspec = formspec.."label[5.0,"..(fy + 1.0)..";".. + F(S("Fire"))..": "..armor.def[name].fire.."]" + end + if has_technic then + formspec = formspec.."label[5.0,"..(fy + 1.5)..";".. + F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]" + end + return {formspec=formspec} + end, +})