diff --git a/mods/farming/nodes.lua b/mods/farming/nodes.lua deleted file mode 100644 index eccb87cf..00000000 --- a/mods/farming/nodes.lua +++ /dev/null @@ -1,194 +0,0 @@ --- farming/nodes.lua - --- support for MT game translation. -local S = farming.get_translator - -minetest.override_item("default:dirt", { - soil = { - base = "default:dirt", - dry = "farming:soil", - wet = "farming:soil_wet" - } -}) - -minetest.register_node("farming:soil", { - description = S("Soil"), - tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, - drop = "default:dirt", - groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1}, - sounds = default.node_sound_dirt_defaults(), - soil = { - base = "default:dirt", - dry = "farming:soil", - wet = "farming:soil_wet" - } -}) - -minetest.register_node("farming:soil_wet", { - description = S("Wet Soil"), - tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, - drop = "default:dirt", - groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1}, - sounds = default.node_sound_dirt_defaults(), - soil = { - base = "default:dirt", - dry = "farming:soil", - wet = "farming:soil_wet" - } -}) - -minetest.register_node("farming:dry_soil", { - description = S("Dry Soil"), - tiles = {"default_dry_dirt.png^farming_soil.png", "default_dry_dirt.png"}, - drop = "default:dry_dirt", - groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1}, - sounds = default.node_sound_dirt_defaults(), - soil = { - base = "default:dry_dirt", - dry = "farming:dry_soil", - wet = "farming:dry_soil_wet" - } -}) - -minetest.register_node("farming:dry_soil_wet", { - description = S("Wet Dry Soil"), - tiles = {"default_dry_dirt.png^farming_soil_wet.png", "default_dry_dirt.png^farming_soil_wet_side.png"}, - drop = "default:dry_dirt", - groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1}, - sounds = default.node_sound_dirt_defaults(), - soil = { - base = "default:dry_dirt", - dry = "farming:dry_soil", - wet = "farming:dry_soil_wet" - } -}) - -minetest.override_item("default:desert_sand", { - groups = {crumbly=3, falling_node=1, sand=1, soil = 1}, - soil = { - base = "default:desert_sand", - dry = "farming:desert_sand_soil", - wet = "farming:desert_sand_soil_wet" - } -}) -minetest.register_node("farming:desert_sand_soil", { - description = S("Desert Sand Soil"), - drop = "default:desert_sand", - tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"}, - groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1}, - sounds = default.node_sound_sand_defaults(), - soil = { - base = "default:desert_sand", - dry = "farming:desert_sand_soil", - wet = "farming:desert_sand_soil_wet" - } -}) - -minetest.register_node("farming:desert_sand_soil_wet", { - description = S("Wet Desert Sand Soil"), - drop = "default:desert_sand", - tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"}, - groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1}, - sounds = default.node_sound_sand_defaults(), - soil = { - base = "default:desert_sand", - dry = "farming:desert_sand_soil", - wet = "farming:desert_sand_soil_wet" - } -}) - -minetest.register_node("farming:straw", { - description = S("Straw"), - tiles = {"farming_straw.png"}, - is_ground_content = false, - groups = {snappy=3, flammable=4, fall_damage_add_percent=-30}, - sounds = default.node_sound_leaves_defaults(), -}) - -do - local recipe = "farming:straw" - local groups = {snappy = 3, flammable = 4} - local images = {"farming_straw.png"} - local sounds = default.node_sound_leaves_defaults() - - stairs.register_stair("straw", recipe, groups, images, S("Straw Stair"), - sounds, true) - stairs.register_stair_inner("straw", recipe, groups, images, "", - sounds, true, S("Inner Straw Stair")) - stairs.register_stair_outer("straw", recipe, groups, images, "", - sounds, true, S("Outer Straw Stair")) - stairs.register_slab("straw", recipe, groups, images, S("Straw Slab"), - sounds, true) -end - -minetest.register_abm({ - label = "Farming soil", - nodenames = {"group:field"}, - interval = 15, - chance = 4, - action = function(pos, node) - local n_def = minetest.registered_nodes[node.name] or nil - local wet = n_def.soil.wet or nil - local base = n_def.soil.base or nil - local dry = n_def.soil.dry or nil - if not n_def or not n_def.soil or not wet or not base or not dry then - return - end - - pos.y = pos.y + 1 - local nn = minetest.get_node_or_nil(pos) - if not nn or not nn.name then - return - end - local nn_def = minetest.registered_nodes[nn.name] or nil - pos.y = pos.y - 1 - - if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then - minetest.set_node(pos, {name = base}) - return - end - -- check if there is water nearby - local wet_lvl = minetest.get_item_group(node.name, "wet") - if minetest.find_node_near(pos, 3, {"group:water"}) then - -- if it is dry soil and not base node, turn it into wet soil - if wet_lvl == 0 then - minetest.set_node(pos, {name = wet}) - end - else - -- only turn back if there are no unloaded blocks (and therefore - -- possible water sources) nearby - if not minetest.find_node_near(pos, 3, {"ignore"}) then - -- turn it back into base if it is already dry - if wet_lvl == 0 then - -- only turn it back if there is no plant/seed on top of it - if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then - minetest.set_node(pos, {name = base}) - end - - -- if its wet turn it back into dry soil - elseif wet_lvl == 1 then - minetest.set_node(pos, {name = dry}) - end - end - end - end, -}) - - -for i = 1, 5 do - minetest.override_item("default:grass_"..i, {drop = { - max_items = 1, - items = { - {items = {"farming:seed_wheat"},rarity = 5}, - {items = {"default:grass_1"}}, - } - }}) -end - -minetest.override_item("default:junglegrass", {drop = { - max_items = 1, - items = { - {items = {"farming:seed_cotton"},rarity = 8}, - {items = {"default:junglegrass"}}, - } -}})