From 8148bbf95e909fced58596f6e5a8d97a512f842e Mon Sep 17 00:00:00 2001 From: paramat Date: Mon, 5 Oct 2015 00:06:07 +0100 Subject: [PATCH] Flowers: Allow placing waterlily on river water Add 'buildable_to = true' to flowers and waterlily --- mods/flowers/init.lua | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua index c6ab0a26..e8899efd 100644 --- a/mods/flowers/init.lua +++ b/mods/flowers/init.lua @@ -46,6 +46,7 @@ local function add_simple_flower(name, desc, box, f_groups) sunlight_propagates = true, paramtype = "light", walkable = false, + buildable_to = true, stack_max = 99, groups = f_groups, sounds = default.node_sound_leaves_defaults(), @@ -252,6 +253,7 @@ minetest.register_node("flowers:waterlily", { wield_image = "flowers_waterlily.png", liquids_pointable = true, walkable = false, + buildable_to = true, groups = {snappy = 3, flower = 1}, sounds = default.node_sound_leaves_defaults(), node_box = { @@ -266,10 +268,19 @@ minetest.register_node("flowers:waterlily", { after_place_node = function(pos, placer, itemstack, pointed_thing) local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1}, {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source") + local find_river_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1}, + {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:river_water_source") if #find_water ~= 0 then minetest.set_node(pos, {name = "default:water_source"}) pos.y = pos.y + 1 + minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)}) + elseif #find_river_water ~= 0 then + minetest.set_node(pos, {name = "default:river_water_source"}) + pos.y = pos.y + 1 + minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)}) + else + minetest.remove_node(pos) + return true end - minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)}) end })