Do not show item overlay if slot is occupied by item (bookshelf, vessels shelf)

This commit is contained in:
sfan5 2016-11-06 21:36:36 +01:00
parent f8bc1e1714
commit 7fbf25d6ca
2 changed files with 46 additions and 20 deletions

View File

@ -1815,6 +1815,9 @@ local bookshelf_formspec =
"listring[current_player;main]" .. "listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85) default.get_hotbar_bg(0,2.85)
local function get_bookshelf_formspec(inv)
local formspec = bookshelf_formspec
local invlist = inv and inv:get_list("books")
-- Inventory slots overlay -- Inventory slots overlay
local bx, by = 0, 0.3 local bx, by = 0, 0.3
for i = 1, 16 do for i = 1, 16 do
@ -1822,10 +1825,14 @@ for i = 1, 16 do
bx = 0 bx = 0
by = by + 1 by = by + 1
end end
bookshelf_formspec = bookshelf_formspec .. if not invlist or invlist[i]:is_empty() then
formspec = formspec ..
"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]" "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
end
bx = bx + 1 bx = bx + 1
end end
return formspec
end
minetest.register_node("default:bookshelf", { minetest.register_node("default:bookshelf", {
description = "Bookshelf", description = "Bookshelf",
@ -1838,7 +1845,7 @@ minetest.register_node("default:bookshelf", {
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", bookshelf_formspec) meta:set_string("formspec", get_bookshelf_formspec(nil))
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("books", 8 * 2) inv:set_size("books", 8 * 2)
end, end,
@ -1855,14 +1862,20 @@ minetest.register_node("default:bookshelf", {
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos)) " moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end, end,
on_metadata_inventory_put = function(pos, listname, index, stack, player) on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos)) " moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end, end,
on_metadata_inventory_take = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) " takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end, end,
on_blast = function(pos) on_blast = function(pos)
local drops = {} local drops = {}

View File

@ -13,6 +13,9 @@ local vessels_shelf_formspec =
"listring[current_player;main]" .. "listring[current_player;main]" ..
default.get_hotbar_bg(0, 2.85) default.get_hotbar_bg(0, 2.85)
local function get_vessels_shelf_formspec(inv)
local formspec = vessels_shelf_formspec
local invlist = inv and inv:get_list("vessels")
-- Inventory slots overlay -- Inventory slots overlay
local vx, vy = 0, 0.3 local vx, vy = 0, 0.3
for i = 1, 16 do for i = 1, 16 do
@ -20,10 +23,14 @@ for i = 1, 16 do
vx = 0 vx = 0
vy = vy + 1 vy = vy + 1
end end
vessels_shelf_formspec = vessels_shelf_formspec .. if not invlist or invlist[i]:is_empty() then
formspec = formspec ..
"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]" "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
end
vx = vx + 1 vx = vx + 1
end end
return formspec
end
minetest.register_node("vessels:shelf", { minetest.register_node("vessels:shelf", {
description = "Vessels Shelf", description = "Vessels Shelf",
@ -36,7 +43,7 @@ minetest.register_node("vessels:shelf", {
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", vessels_shelf_formspec) meta:set_string("formspec", get_vessels_shelf_formspec(nil))
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("vessels", 8 * 2) inv:set_size("vessels", 8 * 2)
end, end,
@ -53,14 +60,20 @@ minetest.register_node("vessels:shelf", {
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos)) " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end, end,
on_metadata_inventory_put = function(pos, listname, index, stack, player) on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" moves stuff to vessels shelf at ".. minetest.pos_to_string(pos)) " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end, end,
on_metadata_inventory_take = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos)) " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end, end,
on_blast = function(pos) on_blast = function(pos)
local drops = {} local drops = {}