From 7f55361671e7670aa7347efded2361dbb12212d9 Mon Sep 17 00:00:00 2001 From: thunderdog1138 <58536412+thunderdog1138@users.noreply.github.com> Date: Tue, 17 Dec 2019 18:46:45 -0500 Subject: [PATCH] Delete init.lua --- mods/minetest-3d_armor/shields/init.lua | 154 ------------------------ 1 file changed, 154 deletions(-) delete mode 100644 mods/minetest-3d_armor/shields/init.lua diff --git a/mods/minetest-3d_armor/shields/init.lua b/mods/minetest-3d_armor/shields/init.lua deleted file mode 100644 index cb920d62..00000000 --- a/mods/minetest-3d_armor/shields/init.lua +++ /dev/null @@ -1,154 +0,0 @@ --- support for i18n -local S = armor_i18n.gettext - -local disable_sounds = minetest.settings:get_bool("shields_disable_sounds") -local use_moreores = minetest.get_modpath("moreores") -local function play_sound_effect(player, name) - if not disable_sounds and player then - local pos = player:get_pos() - if pos then - minetest.sound_play(name, { - pos = pos, - max_hear_distance = 10, - gain = 0.5, - }) - end - end -end - -if minetest.global_exists("armor") and armor.elements then - table.insert(armor.elements, "shield") - local mult = armor.config.level_multiplier or 1 - armor.config.level_multiplier = mult * 0.9 -end - --- Regisiter Shields - -armor:register_armor("shields:shield_admin", { - description = S("Admin Shield"), - inventory_image = "shields_inv_shield_admin.png", - groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, -}) - -minetest.register_alias("adminshield", "shields:shield_admin") - -if armor.materials.wood then - armor:register_armor("shields:shield_wood", { - description = S("Wooden Shield"), - inventory_image = "shields_inv_shield_wood.png", - groups = {armor_shield=1, armor_heal=0, armor_use=2000, flammable=1}, - armor_groups = {fleshy=5}, - damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_wood_footstep") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_wood_footstep") - end, - }) - armor:register_armor("shields:shield_enhanced_wood", { - description = S("Enhanced Wood Shield"), - inventory_image = "shields_inv_shield_enhanced_wood.png", - groups = {armor_shield=1, armor_heal=0, armor_use=2000}, - armor_groups = {fleshy=8}, - damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=2}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_dig_metal") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_dug_metal") - end, - }) - minetest.register_craft({ - output = "shields:shield_enhanced_wood", - recipe = { - {"default:steel_ingot"}, - {"shields:shield_wood"}, - {"default:steel_ingot"}, - }, - }) -end - -if armor.materials.durasteel then - armor:register_armor("shields:shield_durasteel", { - description = S("Durasteel Shield"), - inventory_image = "shields_inv_shield_durasteel.png", - groups = {armor_shield=1, armor_heal=0, armor_use=800, - physics_speed=-0.03, physics_gravity=0.03}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_dig_metal") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_dug_metal") - end, - }) -end - -if armor.materials.bronze then - armor:register_armor("shields:shield_bronze", { - description = S("Bronze Shield"), - inventory_image = "shields_inv_shield_bronze.png", - groups = {armor_shield=1, armor_heal=6, armor_use=400, - physics_speed=-0.03, physics_gravity=0.03}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_dig_metal") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_dug_metal") - end, - }) -end - -if armor.materials.beskar then - armor:register_armor("shields:shield_mandalorian", { - description = S("Diamond Shield"), - inventory_image = "shields_inv_shield_mandalorian.png", - groups = {armor_shield=1, armor_heal=12, armor_use=200}, - armor_groups = {fleshy=15}, - damage_groups = {cracky=2, snappy=1, choppy=1, level=3}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_glass_footstep") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_break_glass") - end, - }) -end - -if armor.materials.gold then - armor:register_armor("shields:shield_gold", { - description = S("Gold Shield"), - inventory_image = "shields_inv_shield_gold.png", - groups = {armor_shield=1, armor_heal=6, armor_use=300, - physics_speed=-0.04, physics_gravity=0.04}, - armor_groups = {fleshy=10}, - damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, - reciprocate_damage = true, - on_damage = function(player, index, stack) - play_sound_effect(player, "default_dig_metal") - end, - on_destroy = function(player, index, stack) - play_sound_effect(player, "default_dug_metal") - end, - }) -end - -for k, v in pairs(armor.materials) do - minetest.register_craft({ - output = "shields:shield_"..k, - recipe = { - {v, v, v}, - {v, v, v}, - {"", v, ""}, - }, - }) -end