Add 'mods/farming/crops/celonslay.lua'
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local S = farming.intllib
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-- calarantrum
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minetest.register_craftitem("farming:celonslay", {
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description = S("Celonslay"),
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inventory_image = "farming_celonslay.png",
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groups = {seed = 2, food_celonslay = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:celonslay_1")
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end,
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on_use = minetest.item_eat(1)
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})
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-- calarantrum definition
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local def = {
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drawtype = "plantlike",
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tiles = {"farming_celonslay_1.png"},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:celonslay_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_celonslay_2.png"}
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minetest.register_node("farming:celonslay_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_celonslay_3.png"}
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minetest.register_node("farming:celonslay_3", table.copy(def))
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-- stage 4 (final)
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def.tiles = {"farming_celonslay_4.png"}
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def.groups.growing = nil
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def.drop = {
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items = {
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{items = {"farming:celonslay 2"}, rarity = 1},
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{items = {"farming:celonslay"}, rarity = 2},
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{items = {"farming:celonslay"}, rarity = 3},
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}
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}
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minetest.register_node("farming:celonslay_4", table.copy(def))
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-- add to registered_plants
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farming.registered_plants["farming:celonslay"] = {
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crop = "farming:celonslay",
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seed = "farming:celonslay",
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minlight = 13,
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maxlight = 15,
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steps = 4
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}
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