diff --git a/mods/unified_inventory/waypoints.lua b/mods/unified_inventory/waypoints.lua deleted file mode 100644 index e23ef4b2..00000000 --- a/mods/unified_inventory/waypoints.lua +++ /dev/null @@ -1,247 +0,0 @@ -local S = minetest.get_translator("unified_inventory") -local F = minetest.formspec_escape - -local hud_colors = { - {"#FFFFFF", 0xFFFFFF, S("White")}, - {"#DBBB00", 0xf1d32c, S("Yellow")}, - {"#DD0000", 0xDD0000, S("Red")}, - {"#2cf136", 0x2cf136, S("Green")}, - {"#2c4df1", 0x2c4df1, S("Blue")}, -} - -local hud_colors_max = #hud_colors - --- Stores temporary player data (persists until player leaves) -local waypoints_temp = {} - -unified_inventory.register_page("waypoints", { - get_formspec = function(player) - local player_name = player:get_player_name() - - -- build a "fake" temp entry if the server took too long - -- during sign-on and returned an empty entry - if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end - - local waypoints = datastorage.get(player_name, "waypoints") - local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" .. - "image[0,0;1,1;ui_waypoints_icon.png]" .. - "label[1,0;" .. F(S("Waypoints")) .. "]" - - -- Tabs buttons: - for i = 1, 5, 1 do - formspec = formspec .. - "image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" .. - (i == waypoints.selected and "ui_blue_icon_background.png^" or "") .. - "ui_" .. i .. "_icon.png;" .. - "select_waypoint" .. i .. ";]" .. - "tooltip[select_waypoint" .. i .. ";" - .. S("Select Waypoint #@1", i).."]" - end - - local i = waypoints.selected or 1 - local waypoint = waypoints[i] or {} - local temp = waypoints_temp[player_name][i] or {} - local default_name = S("Waypoint @1", i) - - -- Main buttons: - formspec = formspec .. - "image_button[4.5,3.7;.8,.8;".. - "ui_waypoint_set_icon.png;".. - "set_waypoint"..i..";]".. - "tooltip[set_waypoint" .. i .. ";" - .. F(S("Set waypoint to current location")).."]" - - formspec = formspec .. - "image_button[5.2,3.7;.8,.8;".. - (waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";".. - "toggle_waypoint"..i..";]".. - "tooltip[toggle_waypoint" .. i .. ";" - .. F(S("Make waypoint @1", - waypoint.active and S("invisible") or S("visible"))).."]" - - formspec = formspec .. - "image_button[5.9,3.7;.8,.8;".. - (waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;".. - "toggle_display_pos" .. i .. ";]".. - "tooltip[toggle_display_pos" .. i .. ";" - .. F(S("@1 display of waypoint coordinates", - waypoint.display_pos and S("Disable") or S("Enable"))) .."]" - - formspec = formspec .. - "image_button[6.6,3.7;.8,.8;".. - "ui_circular_arrows_icon.png;".. - "toggle_color"..i..";]".. - "tooltip[toggle_color" .. i .. ";" - .. F(S("Change color of waypoint display")).."]" - - formspec = formspec .. - "image_button[7.3,3.7;.8,.8;".. - "ui_pencil_icon.png;".. - "rename_waypoint"..i..";]".. - "tooltip[rename_waypoint" .. i .. ";" - .. F(S("Edit waypoint name")).."]" - - -- Waypoint's info: - if waypoint.active then - formspec = formspec .. "label[1,0.8;"..F(S("Waypoint active")).."]" - else - formspec = formspec .. "label[1,0.8;"..F(S("Waypoint inactive")).."]" - end - - if temp.edit then - formspec = formspec .. - "field[1.3,3.2;6,.8;rename_box" .. i .. ";;" - ..(waypoint.name or default_name).."]" .. - "image_button[7.3,2.9;.8,.8;".. - "ui_ok_icon.png;".. - "confirm_rename"..i.. ";]".. - "tooltip[confirm_rename" .. i .. ";" - .. F(S("Finish editing")).."]" - end - - formspec = formspec .. "label[1,1.3;"..F(S("World position"))..": " .. - minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" .. - "label[1,1.8;"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" .. - "label[1,2.3;"..F(S("HUD text color"))..": " .. - hud_colors[waypoint.color or 1][3] .. "]" - - return {formspec=formspec} - end, -}) - -unified_inventory.register_button("waypoints", { - type = "image", - image = "ui_waypoints_icon.png", - tooltip = S("Waypoints"), - hide_lite=true -}) - -local function update_hud(player, waypoints, temp, i) - local waypoint = waypoints[i] - if not waypoint then return end - temp[i] = temp[i] or {} - temp = temp[i] - local pos = waypoint.world_pos or vector.new() - local name - if waypoint.display_pos then - name = minetest.pos_to_string(pos) - if waypoint.name then - name = name..", "..waypoint.name - end - else - name = waypoint.name or "Waypoint "..i - end - if temp.hud then - player:hud_remove(temp.hud) - end - if waypoint.active then - temp.hud = player:hud_add({ - hud_elem_type = "waypoint", - number = hud_colors[waypoint.color or 1][2] , - name = name, - text = "m", - world_pos = pos - }) - else - temp.hud = nil - end -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "" then return end - - local player_name = player:get_player_name() - local update_formspec = false - local need_update_hud = false - local hit = false - - local waypoints = datastorage.get(player_name, "waypoints") - local temp = waypoints_temp[player_name] - for i = 1, 5, 1 do - if fields["select_waypoint"..i] then - hit = true - waypoints.selected = i - update_formspec = true - end - - if fields["toggle_waypoint"..i] then - hit = true - waypoints[i] = waypoints[i] or {} - waypoints[i].active = not (waypoints[i].active) - need_update_hud = true - update_formspec = true - end - - if fields["set_waypoint"..i] then - hit = true - local pos = player:get_pos() - pos.x = math.floor(pos.x) - pos.y = math.floor(pos.y) - pos.z = math.floor(pos.z) - waypoints[i] = waypoints[i] or {} - waypoints[i].world_pos = pos - need_update_hud = true - update_formspec = true - end - - if fields["rename_waypoint"..i] then - hit = true - temp[i] = temp[i] or {} - temp[i].edit = true - update_formspec = true - end - - if fields["toggle_display_pos"..i] then - hit = true - waypoints[i] = waypoints[i] or {} - waypoints[i].display_pos = not waypoints[i].display_pos - need_update_hud = true - update_formspec = true - end - - if fields["toggle_color"..i] then - hit = true - waypoints[i] = waypoints[i] or {} - local color = waypoints[i].color or 1 - color = color + 1 - if color > hud_colors_max then - color = 1 - end - waypoints[i].color = color - need_update_hud = true - update_formspec = true - end - - if fields["confirm_rename"..i] then - hit = true - waypoints[i] = waypoints[i] or {} - temp[i].edit = false - waypoints[i].name = fields["rename_box"..i] - need_update_hud = true - update_formspec = true - end - if need_update_hud then - update_hud(player, waypoints, temp, i) - end - if update_formspec then - unified_inventory.set_inventory_formspec(player, "waypoints") - end - if hit then return end - end -end) - - -minetest.register_on_joinplayer(function(player) - local player_name = player:get_player_name() - local waypoints = datastorage.get(player_name, "waypoints") - local temp = {} - waypoints_temp[player_name] = temp - for i = 1, 5 do - update_hud(player, waypoints, temp, i) - end -end) - -minetest.register_on_leaveplayer(function(player) - waypoints_temp[player:get_player_name()] = nil -end) -