From 7b157146a61c981fa789257ff0f3e2f9dc48cd97 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Mon, 6 Sep 2021 14:44:32 +0000 Subject: [PATCH] Delete 'mods/rangedweapons/forcegun.lua' --- mods/rangedweapons/forcegun.lua | 148 -------------------------------- 1 file changed, 148 deletions(-) delete mode 100644 mods/rangedweapons/forcegun.lua diff --git a/mods/rangedweapons/forcegun.lua b/mods/rangedweapons/forcegun.lua deleted file mode 100644 index 08e76d5a..00000000 --- a/mods/rangedweapons/forcegun.lua +++ /dev/null @@ -1,148 +0,0 @@ -minetest.register_tool("rangedweapons:forcegun", { - description = "" ..core.colorize("#35cdff","Force gun\n") ..core.colorize("#FFFFFF", "Completelly harmless... by itself...\n")..core.colorize("#FFFFFF", "It's projectile will push either the entity it hits directly, or everyone near the node it collides with far away.\n") ..core.colorize("#FFFFFF", "Perfect for rocket-jumping or YEETing enemies away.\n")..core.colorize("#FFFFFF", "Power usage: 40\n")..core.colorize("#FFFFFF", "Gun type:Power Special-gun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"), - range = 0, - wield_scale = {x=2.0,y=2.0,z=1.75}, - inventory_image = "rangedweapons_forcegun.png", - on_use = function(itemstack, user, pointed_thing) - - local pos = user:get_pos() - local dir = user:get_look_dir() - local yaw = user:get_look_yaw() - local inv = user:get_inventory() -if inv:contains_item("main", "rangedweapons:power_particle 40") then - if pos and dir then - inv:remove_item("main", "rangedweapons:power_particle 25") - pos.y = pos.y + 1.5 - local obj = minetest.add_entity(pos, "rangedweapons:forceblast") - if obj then - minetest.sound_play("rangedweapons_rocket", {object=obj}) - obj:set_velocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60}) - - obj:setyaw(yaw + math.pi) - proj_dir = dir - local ent = obj:get_luaentity() - if ent then - ent.player = ent.player or user - end - end - end - end - end, -}) - -local rangedweapons_forceblast = { - timer = 0, -initial_properties = { - physical = true, - hp_max = 420, - glow = 30, - visual = "sprite", - visual_size = {x=0.4, y=0.4,}, - textures = {"rangedweapons_force_bullet.png"}, - lastpos = {}, - collide_with_objects = false, - collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, -}, - -} -rangedweapons_forceblast.on_step = function(self, dtime, moveresult) - self.timer = self.timer + dtime - local pos = self.object:get_pos() - proj_dir = proj_dir or ({x=0,y=0,z=0}) - - -if self.timer > 10 then -self.object:remove() -end - -if self.timer > 0.05 then -self.object:set_properties({collide_with_objects = true}) -end - -if moveresult.collides == true then -if moveresult.collisions[1] ~= nil then - -if moveresult.collisions[1].type == "object" then -if moveresult.collisions[1].object:is_player() then - -moveresult.collisions[1].object:add_player_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20}) - else -moveresult.collisions[1].object:add_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20}) - -end - minetest.add_particle({ - pos = ({x = pos.x, y = pos.y, z = pos.z}), - velocity ={x=0,y=0,z=0}, - acceleration ={x=0,y=0,z=0}, - expirationtime = 0.20, - size = 16, - collisiondetection = true, - collision_removal = false, - vertical = false, - texture = "rangedweapons_force_blast.png", - glow = 20, - animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,}, - }) - self.object:remove() -end - -if moveresult.collisions[1].type == "node" then - -local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 7) - for k, obj in pairs(objs) do - -if obj:get_pos() then -posd_x = pos.x - obj:get_pos().x -posd_y = pos.y - obj:get_pos().y -posd_z = pos.z - obj:get_pos().z -else -posd_x = 1 -posd_y = 1 -posd_z = 1 -end - - -if posd_y < 0 and posd_y > -1 then posd_y = -1 end -if posd_y > 0 and posd_y < 1 then posd_y = 1 end - -if posd_y > 0 then posd_y=posd_y*3 end - -posd_y = (posd_y + 0.5) * (((math.abs(posd_x)+0.5)+(math.abs(posd_z)+0.5))/2) - -if posd_y > -1.0 and posd_y < 0 then posd_y = -1.0 end - - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "rangedweapons:forceblast" then - obj:add_velocity({x=10*(-posd_x), y=30*(-1/posd_y), z=10*(-posd_z)}) - self.object:remove() -end - else - obj:add_player_velocity({x=30*((-posd_x)/(1+math.abs(posd_x))), y=25*(-1/posd_y), z=30*((-posd_z)/(1+math.abs(posd_z)))}) - self.object:remove() - -end -end - - minetest.add_particle({ - pos = ({x = pos.x, y = pos.y, z = pos.z}), - velocity ={x=0,y=0,z=0}, - acceleration ={x=0,y=0,z=0}, - expirationtime = 0.20, - size = 128, - collisiondetection = true, - collision_removal = false, - vertical = false, - texture = "rangedweapons_force_blast.png", - glow = 20, - animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,}, - }) - self.object:remove() - end - - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end -end -end - - -minetest.register_entity("rangedweapons:forceblast", rangedweapons_forceblast)