Delete 'mods/init.lua'

This commit is contained in:
thunderdog1138 2020-12-09 18:56:53 +00:00
parent 05de91a254
commit 77e8b53d5d
1 changed files with 0 additions and 44 deletions

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@ -1,44 +0,0 @@
-- Load support for intllib.
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
local S = minetest.get_translator and minetest.get_translator("mobs_animal") or
dofile(path .. "intllib.lua")
mobs.intllib = S
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_animal = true
input:close()
input = nil
end
-- Animals
dofile(path .. "chicken.lua") -- JKmurray
dofile(path .. "cow.lua") -- KrupnoPavel
dofile(path .. "rat.lua") -- PilzAdam
dofile(path .. "sheep.lua") -- PilzAdam
dofile(path .. "warthog.lua") -- KrupnoPavel
dofile(path .. "bee.lua") -- KrupnoPavel
dofile(path .. "bunny.lua") -- ExeterDad
dofile(path .. "kitten.lua") -- Jordach/BFD
dofile(path .. "penguin.lua") -- D00Med
dofile(path .. "panda.lua") -- AspireMint
-- Load custom spawning
if mobs.custom_spawn_animal then
dofile(path .. "spawn.lua")
end
-- Lucky Blocks
dofile(path .. "lucky_block.lua")
print (S("[MOD] Mobs Redo Animals loaded"))