diff --git a/mods/rangedweapons/m200.lua b/mods/rangedweapons/m200.lua deleted file mode 100644 index b1ac66a0..00000000 --- a/mods/rangedweapons/m200.lua +++ /dev/null @@ -1,103 +0,0 @@ - - -minetest.register_tool("rangedweapons:m200_uld", { - stack_max= 1, - wield_scale = {x=2.1,y=2.1,z=1.2}, - range = 0, - description = "" ..core.colorize("#35cdff","m200 intervention \n") ..core.colorize("#FFFFFF", "Ranged damage:22 + 75/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 33%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3.25\n") ..core.colorize("#FFFFFF", "Ammunition: .408 chey tac\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.5\n") ..core.colorize("#FFFFFF", "Reload time: 2.5\n") ..core.colorize("#FFFFFF", "Zoom: 15x\n") ..core.colorize("#be0d00", "Right-click to eject empty bullet shell\n") ..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#FFFFFF", "Enemy penetration:45%\n") ..core.colorize("#FFFFFF", "Block penetration:15%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 80"), - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m200.png", - weapon_zoom = 7.5, - on_use = function(user) - minetest.sound_play("rangedweapons_empty", {user}) - end, -on_secondary_use = function(itemstack, user, pointed_thing) -eject_shell(itemstack,user,"rangedweapons:m200_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell") -return itemstack -end, -}) - - -minetest.register_tool("rangedweapons:m200_r", { - rw_next_reload = "rangedweapons:m200_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - wield_scale = {x=2.1,y=2.1,z=1.2}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m200_noclip.png", -}) -minetest.register_tool("rangedweapons:m200_rr", { - rw_next_reload = "rangedweapons:m200_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - wield_scale = {x=2.1,y=2.1,z=1.2}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m200.png", -}) -minetest.register_tool("rangedweapons:m200_rrr", { - rw_next_reload = "rangedweapons:m200", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - wield_scale = {x=2.1,y=2.1,z=1.2}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m200_rld.png", -}) - - -minetest.register_tool("rangedweapons:m200_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=2.1,y=2.1,z=1.2}, - description = "", - loaded_gun = "rangedweapons:m200", - loaded_sound = "rangedweapons_rifle_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m200_rld.png", -}) - - -minetest.register_tool("rangedweapons:m200", { - description = "" ..core.colorize("#35cdff","m200 intervention \n") ..core.colorize("#FFFFFF", "Ranged damage:22 + 75/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 33%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3.25\n") ..core.colorize("#FFFFFF", "Ammunition: .408 chey tac\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.5\n") ..core.colorize("#FFFFFF", "Reload time: 2.5\n") ..core.colorize("#FFFFFF", "Zoom: 15x\n") ..core.colorize("#27a600", "The gun is loaded!\n") ..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#FFFFFF", "Enemy penetration:45%\n") ..core.colorize("#FFFFFF", "Block penetration:15%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 80"), - range = 0, - weapon_zoom = 6, - wield_scale = {x=2.1,y=2.1,z=1.2}, - inventory_image = "rangedweapons_m200.png", -RW_gun_capabilities = { - gun_damage = {fleshy=22,knockback=20}, - gun_crit = 33, - gun_critEffc = 3.25, - suitable_ammo = {{"rangedweapons:408cheytac",7}}, - gun_skill = {"rifle_skill",12}, - gun_magazine = "rangedweapons:rifle_mag", - gun_icon = "rangedweapons_m200_icon.png", - gun_unloaded = "rangedweapons:m200_r", - gun_cooling = "rangedweapons:m200_uld", - gun_velocity = 80, - gun_accuracy = 100, - gun_cooldown = 1.5, - gun_reload = 2.5/4, - gun_projectiles = 1, - has_shell = 0, - gun_durability = 900, - gun_smokeSize = 8, - gun_dps = 75, - gun_mob_penetration = 45, - gun_node_penetration = 15, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_rifle_b", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, - -}) - -