diff --git a/mods/rangedweapons/minigun.lua b/mods/rangedweapons/minigun.lua deleted file mode 100644 index 2a442a02..00000000 --- a/mods/rangedweapons/minigun.lua +++ /dev/null @@ -1,52 +0,0 @@ -if minetest.settings:get_bool("minigun_aswell") then - -minetest.register_tool("rangedweapons:minigun_r", { - stack_max= 1, - wield_scale = {x=3.0,y=3.0,z=3.0}, - description = "", - rw_next_reload = "rangedweapons:minigun", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_minigun_rld.png", -}) - - minetest.register_tool("rangedweapons:minigun", { - stack_max= 1, - wield_scale = {x=3.0,y=3.0,z=3.0}, - description = "" ..core.colorize("#35cdff","minigun\n") ..core.colorize("#FFFFFF", "Gun damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 50%\n") ..core.colorize("#FFFFFF", "Gun knockback: 8\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 14%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 2.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.04(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 15%\n") -..core.colorize("#FFFFFF", "Enemy penetration: 33%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 70"), - range = 0, - inventory_image = "rangedweapons_minigun.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=10,knockback=8}, - gun_crit = 14, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:762mm",200}}, - gun_skill = {"heavy_skill",100}, - gun_icon = "rangedweapons_minigun_icon.png", - gun_unloaded = "rangedweapons:minigun_r", - gun_velocity = 70, - gun_accuracy = 50, - gun_cooldown = 0.04, - gun_reload = 2.0, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 4000, - gun_smokeSize = 5, - gun_mob_penetration = 33, - gun_node_penetration = 15, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_machinegun", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - - inventory_image = "rangedweapons_minigun.png", -}) - -end \ No newline at end of file