diff --git a/mods/rangedweapons/spas12.lua b/mods/rangedweapons/spas12.lua deleted file mode 100644 index d1c3026f..00000000 --- a/mods/rangedweapons/spas12.lua +++ /dev/null @@ -1,63 +0,0 @@ -minetest.register_tool("rangedweapons:spas12_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - loaded_gun = "rangedweapons:spas12", - loaded_sound = "rangedweapons_shotgun_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_spas12_rld.png", -}) - -minetest.register_tool("rangedweapons:spas12", { - description = "" ..core.colorize("#35cdff","spas-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 3\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "Gun gravity: 3\n") ..core.colorize("#FFFFFF", "Accuracy: 52%\n")..core.colorize("#FFFFFF", "knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.45\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#27a600", "Gun is ready to fire!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 32"), - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - inventory_image = "rangedweapons_spas12.png", -RW_gun_capabilities = { - gun_damage = {fleshy=3,knockback=7}, - gun_crit = 7, - gun_critEffc = 2.1, - suitable_ammo = {{"rangedweapons:shell",8}}, - gun_skill = {"shotgun_skill",20}, - gun_icon = "rangedweapons_spas12_icon.png", - gun_unloaded = "rangedweapons:spas12_rld", - gun_cooling = "rangedweapons:spas12_uld", - gun_velocity = 32, - gun_accuracy = 52, - gun_cooldown = 0.45, - gun_gravity = 3, - gun_reload = 0.25, - gun_projectiles = 6, - has_shell = 0, - gun_durability = 550, - gun_smokeSize = 15, - gun_door_breaking = 1, - gun_sound = "rangedweapons_shotgun_shot", - gun_unload_sound = "rangedweapons_shell_insert", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_single_load_gun(itemstack, user, "") -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - -minetest.register_tool("rangedweapons:spas12_uld", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.1}, - range = 0, - description = "" ..core.colorize("#35cdff","spas-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "Gun gravity: 3\n") ..core.colorize("#FFFFFF", "Accuracy: 52%\n")..core.colorize("#FFFFFF", "knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.45\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#be0d00", "Right-click, to eject the empty shell!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 28"), - inventory_image = "rangedweapons_spas12.png", - groups = {not_in_creative_inventory = 1}, - on_use = function(user) - minetest.sound_play("rangedweapons_empty", {user}) - end, -on_secondary_use = function(itemstack, user, pointed_thing) -eject_shell(itemstack,user,"rangedweapons:spas12_rld",0.6,"rangedweapons_shotgun_reload_a","rangedweapons:empty_shell") -return itemstack -end, -})