Add 'mods/mobs_npc/r2.lua'
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mobs:register_mob("mobs_npc:r2", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 10,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "r2.b3d",
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drawtype = "front",
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textures = {
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{"r2-blue.png"},
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},
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makes_footstep_sound = false,
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sounds = {},
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "default:axe_stone", chance = 5, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {"farming:bread", "mobs:meat", "default:diamond"},
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 2,
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speed_run = 3,
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walk_start = 30,
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walk_end = 31,
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stand_start = 1,
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stand_end = 20,
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run_start = 30,
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run_end = 31,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.npc_drops
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if item:get_name() == "default:gold_lump" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.npc_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("NPC stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("NPC will follow you."))
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end
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end
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end,
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})
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mobs:register_egg("mobs_npc:r2", S("R2 Astromech"), "default_brick.png", 1)
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