Delete 'mods/stamina/README.txt'
This commit is contained in:
parent
cf8881b298
commit
7039eccaa6
|
@ -1,50 +0,0 @@
|
|||
Minetest mod "Stamina"
|
||||
=====================
|
||||
|
||||
(C) 2015 - BlockMen
|
||||
(C) 2016 - Auke Kok <sofar@foo-projects.org>
|
||||
|
||||
|
||||
About this mod:
|
||||
---------------
|
||||
This mod adds a stamina, or "hunger" mechanic to Minetest. Actions like
|
||||
crafting, walking, digging or fighting make the player exhausted. When
|
||||
enough exhaustion has been accumulated, the player gets more hungry,
|
||||
and loses stamina.
|
||||
|
||||
If a player is low on stamina, they start taking periodical damage,
|
||||
and ultimately will die if they do not eat food.
|
||||
|
||||
Eating food no longer heals the player. Instead, it increases the
|
||||
stamina of the player. The stamina bar shows how well fed the player
|
||||
is. More bread pieces means more stamina.
|
||||
|
||||
|
||||
Q&A time: Why won't I move the stamina bar to the right?
|
||||
|
||||
Answer: this conflicts with the builtin breath bar. To move the
|
||||
builtin breath bar, I basically have to entirely re-implement it
|
||||
in lua including timers to catch breath changes for each online
|
||||
player, which is all a waste of time, just to move a few pixels
|
||||
around.
|
||||
|
||||
|
||||
For Modders:
|
||||
------------
|
||||
This mod intercepts minetest.item_eat(), and applies the hp_change
|
||||
as stamina change. The value can be positive (increase stamina) or
|
||||
negative (periodically damage the player by 1 hp).
|
||||
|
||||
See API.txt for information on the API.
|
||||
|
||||
License:
|
||||
--------
|
||||
Code:
|
||||
- all code LGPL-2.1+
|
||||
Textures:
|
||||
- stamina_hud_poison.png - BlockMen (CC-BY 3.0)
|
||||
- stamina_hud_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
- stamina_hud_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
Sounds:
|
||||
- stamina_eat.*.ogg - http://www.freesound.org/people/sonictechtonic/sounds/242215/ CC-BY-3.0
|
||||
|
Loading…
Reference in New Issue