diff --git a/mods/rangedweapons/awp.lua b/mods/rangedweapons/awp.lua deleted file mode 100644 index 92eaa8ab..00000000 --- a/mods/rangedweapons/awp.lua +++ /dev/null @@ -1,205 +0,0 @@ -minetest.register_craft({ - output = 'rangedweapons:awp_uld', - recipe = { - {'rangedweapons:gunsteel_ingot', 'default:diamondblock', 'rangedweapons:gunsteel_ingot'}, - {'rangedweapons:gunsteel_ingot', 'rangedweapons:gunsteel_ingot', 'rangedweapons:gunsteel_ingot'}, - {'dye:dark_green', 'default:diamond', 'rangedweapons:plastic_sheet'}, - } -}) - -minetest.register_craftitem("rangedweapons:awp_uld", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.1}, - range = 0, - description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage: 100/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 45%\n") ..core.colorize("#FFFFFF", "Critical damage: 250/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.5\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"), - inventory_image = "rangedweapons_awp.png", - on_use = function(user) - minetest.sound_play("rangedweapons_empty", {user}) - end, - on_secondary_use = function(itemstack, player, pointed_thing) - local inv = player:get_inventory() - local controls = player:get_player_control() - if inv:contains_item("main", "rangedweapons:308winchester") then - inv:remove_item("main", "rangedweapons:308winchester") - local pos = player:getpos() - local dir = player:get_look_dir() - local yaw = player:get_look_yaw() - local wield_index = player:get_wield_index() - if pos and dir and yaw then - pos.y = pos.y + 1.6 - local obj = minetest.add_entity(pos, "rangedweapons:empty_shell") - minetest.sound_play("", {object=obj}) - obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10}) - obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5}) - obj:setyaw(yaw + math.pi) - local ent = obj:get_luaentity() - if ent then - ent.player = ent.player or player - end - end - minetest.sound_play("rangedweapons_reload_a", {player}) - minetest.after(1.5, - function(player, wield_index) - player:get_inventory():set_stack("main", wield_index, "rangedweapons:awp") - minetest.sound_play("rangedweapons_reload_b", {player}) - end, - player,wield_index - ) - return ItemStack("rangedweapons:awp_rld") - end - - end -}) - -minetest.register_craftitem("rangedweapons:awp_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "**RELOADING A.W.P.**", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp_rld.png", -}) - - -minetest.register_tool("rangedweapons:awp", { - description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage: 100/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 45%\n") ..core.colorize("#FFFFFF", "Critical damage: 250/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.5\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"), - range = 0, - groups = {not_in_creative_inventory = 1}, - wield_scale = {x=1.9,y=1.9,z=1.1}, - inventory_image = "rangedweapons_awp.png", - on_use = function(itemstack, user, pointed_thing) - local pos = user:getpos() - local dir = user:get_look_dir() - local yaw = user:get_look_yaw() - if pos and dir and yaw then - pos.y = pos.y + 1.6 - local obj = minetest.add_entity(pos, "rangedweapons:awpshot") - if obj then - minetest.sound_play("rangedweapons_rifle_a", {object=obj}) - obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60}) - obj:setacceleration({x=dir.x * 0, y=0, z=dir.z * 0}) - obj:setyaw(yaw + math.pi) - minetest.add_particle({ - pos = pos, - velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} , - acceleration = {x=dir.x * -4, y=2, z=dir.z * -4}, - expirationtime = 1.5, - size = 8, - collisiondetection = false, - vertical = false, - texture = "tnt_smoke.png", - glow = 5, - }) - local ent = obj:get_luaentity() - if ent then - ent.player = ent.player or user - itemstack = "rangedweapons:awp_uld" - end - end - end - return itemstack - end, -}) - -local rangedweapons_awpshot = { - physical = false, - timer = 0, - visual = "sprite", - visual_size = {x=0.3, y=0.3}, - textures = {"rangedweapons_invisible.png"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_awpshot.on_step = function(self, dtime, node, pos) - self.timer = self.timer + dtime - local tiem = 0.002 - local pos = self.object:getpos() - local node = minetest.get_node(pos) - - if self.timer > 0.05 then - local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "rangedweapons:awpshot" and obj:get_luaentity().name ~= "__builtin:item" then - if math.random(1, 100) <= 45 then - local damage = 250 * self.timer - obj:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups= {fleshy = damage, knockback = 30}, - }, nil) - minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - else - local damage = 100 * self.timer - obj:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups= {fleshy = damage, knockback = 15}, - }, nil) - minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - end - end - else - if math.random(1, 100) <= 45 then - local damage = 250 * self.timer - obj:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups= {fleshy = damage}, - }, nil) - minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - else - local damage = 100 * self.timer - obj:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups= {fleshy = damage}, - }, nil) - minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - end - end - if self.timer >= 0.002 + tiem then - minetest.add_particle({ - pos = pos, - velocity = 0, - acceleration = {x=0, y=0, z=0}, - expirationtime = 0.06, - size = 3, - collisiondetection = false, - vertical = false, - texture = "rangedweapons_bullet_fly.png", - glow = 15, - }) - tiem = tiem + 0.002 - end - if self.timer >= 4.0 then - self.object:remove() - end - if self.lastpos.x ~= nil then - if minetest.registered_nodes[node.name].walkable then - if not minetest.setting_getbool("creative_mode") then - end - minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) - if node.name == "rangedweapons:barrel" or - node.name == "doors:door_glass_a" or - node.name == "doors:door_glass_b" or - node.name == "xpanes:pane" or - node.name == "xpanes:pane_flat" or - node.name == "vessels:drinking_glass" or - node.name == "vessels:glass_bottle" or - node.name == "default:glass" then - minetest.get_node_timer(pos):start(0) - end - self.object:remove() - end - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end -end -end - - - -minetest.register_entity("rangedweapons:awpshot", rangedweapons_awpshot ) - -