Make fire a tiny bit less eager to jump everywhere
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@ -1065,7 +1065,7 @@ minetest.register_node("default:lava_flowing", {
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liquid_viscosity = LAVA_VISC,
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liquid_viscosity = LAVA_VISC,
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damage_per_second = 4*2,
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damage_per_second = 4*2,
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post_effect_color = {a=192, r=255, g=64, b=0},
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post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=2, hot=3, igniter=2},
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groups = {lava=3, liquid=2, hot=3, igniter=1},
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})
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})
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minetest.register_node("default:lava_source", {
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minetest.register_node("default:lava_source", {
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@ -1091,7 +1091,7 @@ minetest.register_node("default:lava_source", {
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liquid_viscosity = LAVA_VISC,
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liquid_viscosity = LAVA_VISC,
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damage_per_second = 4*2,
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damage_per_second = 4*2,
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post_effect_color = {a=192, r=255, g=64, b=0},
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post_effect_color = {a=192, r=255, g=64, b=0},
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groups = {lava=3, liquid=2, hot=3, igniter=2},
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groups = {lava=3, liquid=2, hot=3, igniter=1},
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})
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})
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minetest.register_node("default:torch", {
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minetest.register_node("default:torch", {
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@ -5,7 +5,7 @@ minetest.register_node("fire:basic_flame", {
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drawtype = "glasslike",
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drawtype = "glasslike",
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tile_images = {"fire_basic_flame.png"},
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tile_images = {"fire_basic_flame.png"},
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light_source = 14,
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light_source = 14,
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groups = {igniter=3,dig_immediate=3},
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groups = {igniter=2,dig_immediate=3},
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drop = '',
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drop = '',
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walkable = false,
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walkable = false,
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})
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})
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