Follow naming convention of textures and sounds in doors

This commit is contained in:
Craig Davison 2015-01-10 17:02:47 +00:00 committed by Novatux
parent 07dcae7258
commit 6157982787
21 changed files with 19 additions and 35 deletions

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@ -1,22 +1,6 @@
doors = {} doors = {}
-- Registers a door -- Registers a door
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
function doors.register_door(name, def) function doors.register_door(name, def)
def.groups.not_in_creative_inventory = 1 def.groups.not_in_creative_inventory = 1
@ -36,10 +20,10 @@ function doors.register_door(name, def)
end end
if not def.sound_close_door then if not def.sound_close_door then
def.sound_close_door = "door_close" def.sound_close_door = "doors_door_close"
end end
if not def.sound_open_door then if not def.sound_open_door then
def.sound_open_door = "door_open" def.sound_open_door = "doors_door_open"
end end
@ -292,10 +276,10 @@ end
doors.register_door("doors:door_wood", { doors.register_door("doors:door_wood", {
description = "Wooden Door", description = "Wooden Door",
inventory_image = "door_wood.png", inventory_image = "doors_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"}, tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"}, tiles_top = {"doors_wood_a.png", "doors_brown.png"},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
sunlight = false, sunlight = false,
}) })
@ -311,10 +295,10 @@ minetest.register_craft({
doors.register_door("doors:door_steel", { doors.register_door("doors:door_steel", {
description = "Steel Door", description = "Steel Door",
inventory_image = "door_steel.png", inventory_image = "doors_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"}, tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"}, tiles_top = {"doors_steel_a.png", "doors_grey.png"},
only_placer_can_open = true, only_placer_can_open = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
sunlight = false, sunlight = false,
@ -331,10 +315,10 @@ minetest.register_craft({
doors.register_door("doors:door_glass", { doors.register_door("doors:door_glass", {
description = "Glass Door", description = "Glass Door",
inventory_image = "door_glass.png", inventory_image = "doors_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"door_glass_b.png", "door_glass_side.png"}, tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
tiles_top = {"door_glass_a.png", "door_glass_side.png"}, tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
sunlight = true, sunlight = true,
}) })
@ -350,10 +334,10 @@ minetest.register_craft({
doors.register_door("doors:door_obsidian_glass", { doors.register_door("doors:door_obsidian_glass", {
description = "Obsidian Glass Door", description = "Obsidian Glass Door",
inventory_image = "door_obsidian_glass.png", inventory_image = "doors_obsidian_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"}, tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"}, tiles_top = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
sunlight = true, sunlight = true,
}) })
@ -382,11 +366,11 @@ local function punch(pos)
local tmp_node2 local tmp_node2
if state == 1 then if state == 1 then
state = 0 state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2} tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
else else
state = 1 state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2} tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
end end
update_door(pos, tmp_node) update_door(pos, tmp_node)
@ -395,9 +379,9 @@ end
minetest.register_node("doors:trapdoor", { minetest.register_node("doors:trapdoor", {
description = "Trapdoor", description = "Trapdoor",
inventory_image = "door_trapdoor.png", inventory_image = "doors_trapdoor.png",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"}, tiles = {"doors_trapdoor.png", "doors_trapdoor.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
@ -421,7 +405,7 @@ minetest.register_node("doors:trapdoor", {
minetest.register_node("doors:trapdoor_open", { minetest.register_node("doors:trapdoor_open", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"}, tiles = {"doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor.png", "doors_trapdoor.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
pointable = true, pointable = true,

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