From 582824a57147d44f41a8198ae4667c56b1c93315 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Tue, 17 Nov 2020 18:01:02 +0000 Subject: [PATCH] Update 'mods/rangedweapons/init.lua' --- mods/rangedweapons/init.lua | 496 ++++++++++++++++++------------------ 1 file changed, 248 insertions(+), 248 deletions(-) diff --git a/mods/rangedweapons/init.lua b/mods/rangedweapons/init.lua index f0c67b61..04e73d46 100644 --- a/mods/rangedweapons/init.lua +++ b/mods/rangedweapons/init.lua @@ -1,248 +1,248 @@ -local modpath = minetest.get_modpath(minetest.get_current_modname()) - -dofile(modpath.."/settings.lua") -dofile(modpath.."/misc.lua") -dofile(modpath.."/ammo.lua") -dofile(modpath.."/bullet_stuff.lua") - -if shurikens == true then - dofile(modpath.."/shurikens.lua") -end - -if handguns == true then - dofile(modpath.."/makarov.lua") - dofile(modpath.."/luger.lua") - dofile(modpath.."/beretta.lua") - dofile(modpath.."/glock17.lua") -end - -if javelins == true then - dofile(modpath.."/javelin.lua") -end - -if power_weapons == true then - dofile(modpath.."/generator.lua") - dofile(modpath.."/laser_blaster.lua") - dofile(modpath.."/laser_rifle.lua") - dofile(modpath.."/laser_shotgun.lua") -end - -if machine_pistols == true then - dofile(modpath.."/tmp.lua") - dofile(modpath.."/tec9.lua") - dofile(modpath.."/uzi.lua") - dofile(modpath.."/kriss_sv.lua") -end -if shotguns == true then - dofile(modpath.."/remington.lua") - dofile(modpath.."/spas12.lua") - dofile(modpath.."/benelli.lua") - dofile(modpath.."/jackhammer.lua") - dofile(modpath.."/aa12.lua") -end -if sub_machineguns == true then - dofile(modpath.."/mp5.lua") - dofile(modpath.."/ump.lua") - dofile(modpath.."/mp40.lua") -end -if rifles == true then - dofile(modpath.."/awp.lua") - dofile(modpath.."/svd.lua") - dofile(modpath.."/m200.lua") -end -if heavy_machineguns == true then - dofile(modpath.."/m60.lua") - dofile(modpath.."/rpk.lua") - dofile(modpath.."/minigun.lua") -end -if magnums_and_revolvers == true then - dofile(modpath.."/deagle.lua") - dofile(modpath.."/python.lua") - dofile(modpath.."/taurus.lua") -end -if assault_rifles == true then - dofile(modpath.."/m16.lua") - dofile(modpath.."/g36.lua") - dofile(modpath.."/ak47.lua") - dofile(modpath.."/scar.lua") -end - -if explosives == true then - dofile(modpath.."/explosives.lua") - dofile(modpath.."/m79.lua") - dofile(modpath.."/milkor.lua") - dofile(modpath.."/rpg.lua") - dofile(modpath.."/hand_grenade.lua") -end - -if door_breaking == true then - dofile(modpath.."/door_breaking.lua") -end - -if glass_breaking == true then - dofile(modpath.."/glass_breaking.lua") -end -if glass_breaking == false then -minetest.register_abm({ - nodenames = {"rangedweapons:broken_glass"}, - interval = 1, - chance = 1, - action = function(pos, node) - if minetest.get_node(pos).name == "rangedweapons:broken_glass" then - node.name = "air" - minetest.set_node(pos, node) - end - end -}) -end - -local rangedweapons_empty_shell = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.3, y=0.3}, - textures = {"rangedweapons:shelldrop"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_empty_shell.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.lastpos.y ~= nil then - if minetest.registered_nodes[node.name].walkable then - local vel = self.object:getvelocity() - local acc = self.object:getacceleration() - self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) - minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) - self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) - end - end - if self.timer > 1.69 then - minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell ) - - - -local rangedweapons_empty_shell_shotgun = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.35, y=0.35}, - textures = {"rangedweapons:shell_shotgundrop"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_empty_shell_shotgun.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.lastpos.y ~= nil then - if minetest.registered_nodes[node.name].walkable then - local vel = self.object:getvelocity() - local acc = self.object:getacceleration() - self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) - minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) - self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) - end - end - if self.timer > 1.69 then - minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:empty_shell_shotgun", rangedweapons_empty_shell_shotgun ) - - - -local rangedweapons_empty_shell_white = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.30, y=0.30}, - textures = {"rangedweapons:shell_whitedrop"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_empty_shell_white.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.lastpos.y ~= nil then - if minetest.registered_nodes[node.name].walkable then - local vel = self.object:getvelocity() - local acc = self.object:getacceleration() - self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) - minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) - self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) - end - end - if self.timer > 1.69 then - minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:empty_shell_white", rangedweapons_empty_shell_white ) - - - -local rangedweapons_empty_shell_grenade = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.30, y=0.30}, - textures = {"rangedweapons:shell_grenadedrop"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_empty_shell_grenade.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.lastpos.y ~= nil then - if minetest.registered_nodes[node.name].walkable then - local vel = self.object:getvelocity() - local acc = self.object:getacceleration() - self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) - minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) - self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) - end - end - if self.timer > 1.69 then - minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:empty_shell_grenade", rangedweapons_empty_shell_grenade ) - - -minetest.register_abm({ - nodenames = {"doors:hidden"}, - interval = 1, - chance = 1, - action = function(pos, node) - pos.y = pos.y-1 - if minetest.get_node(pos).name == "air" then - pos.y = pos.y+1 - node.name = "air" - minetest.set_node(pos, node) - end - end -}) - - +local modpath = minetest.get_modpath(minetest.get_current_modname()) + +dofile(modpath.."/settings.lua") +dofile(modpath.."/misc.lua") +dofile(modpath.."/ammo.lua") +dofile(modpath.."/bullet_stuff.lua") + +if shurikens == true then + dofile(modpath.."/shurikens.lua") +end + +if handguns == true then + dofile(modpath.."/makarov.lua") + dofile(modpath.."/luger.lua") + dofile(modpath.."/beretta.lua") + dofile(modpath.."/glock17.lua") +end + +if javelins == true then + dofile(modpath.."/javelin.lua") +end + +if power_weapons == true then + dofile(modpath.."/generator.lua") + dofile(modpath.."/e11.lua") + dofile(modpath.."/laser_rifle.lua") + dofile(modpath.."/laser_shotgun.lua") +end + +if machine_pistols == true then + dofile(modpath.."/tmp.lua") + dofile(modpath.."/tec9.lua") + dofile(modpath.."/uzi.lua") + dofile(modpath.."/kriss_sv.lua") +end +if shotguns == true then + dofile(modpath.."/remington.lua") + dofile(modpath.."/spas12.lua") + dofile(modpath.."/benelli.lua") + dofile(modpath.."/jackhammer.lua") + dofile(modpath.."/aa12.lua") +end +if sub_machineguns == true then + dofile(modpath.."/mp5.lua") + dofile(modpath.."/ump.lua") + dofile(modpath.."/mp40.lua") +end +if rifles == true then + dofile(modpath.."/awp.lua") + dofile(modpath.."/svd.lua") + dofile(modpath.."/m200.lua") +end +if heavy_machineguns == true then + dofile(modpath.."/m60.lua") + dofile(modpath.."/rpk.lua") + dofile(modpath.."/minigun.lua") +end +if magnums_and_revolvers == true then + dofile(modpath.."/deagle.lua") + dofile(modpath.."/python.lua") + dofile(modpath.."/taurus.lua") +end +if assault_rifles == true then + dofile(modpath.."/m16.lua") + dofile(modpath.."/g36.lua") + dofile(modpath.."/ak47.lua") + dofile(modpath.."/scar.lua") +end + +if explosives == true then + dofile(modpath.."/explosives.lua") + dofile(modpath.."/m79.lua") + dofile(modpath.."/milkor.lua") + dofile(modpath.."/rpg.lua") + dofile(modpath.."/hand_grenade.lua") +end + +if door_breaking == true then + dofile(modpath.."/door_breaking.lua") +end + +if glass_breaking == true then + dofile(modpath.."/glass_breaking.lua") +end +if glass_breaking == false then +minetest.register_abm({ + nodenames = {"rangedweapons:broken_glass"}, + interval = 1, + chance = 1, + action = function(pos, node) + if minetest.get_node(pos).name == "rangedweapons:broken_glass" then + node.name = "air" + minetest.set_node(pos, node) + end + end +}) +end + +local rangedweapons_empty_shell = { + physical = false, + timer = 0, + visual = "wielditem", + visual_size = {x=0.3, y=0.3}, + textures = {"rangedweapons:shelldrop"}, + lastpos= {}, + collisionbox = {0, 0, 0, 0, 0, 0}, +} +rangedweapons_empty_shell.on_step = function(self, dtime, pos) + self.timer = self.timer + dtime + local pos = self.object:getpos() + local node = minetest.get_node(pos) + if self.lastpos.y ~= nil then + if minetest.registered_nodes[node.name].walkable then + local vel = self.object:getvelocity() + local acc = self.object:getacceleration() + self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) + minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) + self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) + end + end + if self.timer > 1.69 then + minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + + end + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} +end + +minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell ) + + + +local rangedweapons_empty_shell_shotgun = { + physical = false, + timer = 0, + visual = "wielditem", + visual_size = {x=0.35, y=0.35}, + textures = {"rangedweapons:shell_shotgundrop"}, + lastpos= {}, + collisionbox = {0, 0, 0, 0, 0, 0}, +} +rangedweapons_empty_shell_shotgun.on_step = function(self, dtime, pos) + self.timer = self.timer + dtime + local pos = self.object:getpos() + local node = minetest.get_node(pos) + if self.lastpos.y ~= nil then + if minetest.registered_nodes[node.name].walkable then + local vel = self.object:getvelocity() + local acc = self.object:getacceleration() + self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) + minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) + self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) + end + end + if self.timer > 1.69 then + minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + + end + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} +end + +minetest.register_entity("rangedweapons:empty_shell_shotgun", rangedweapons_empty_shell_shotgun ) + + + +local rangedweapons_empty_shell_white = { + physical = false, + timer = 0, + visual = "wielditem", + visual_size = {x=0.30, y=0.30}, + textures = {"rangedweapons:shell_whitedrop"}, + lastpos= {}, + collisionbox = {0, 0, 0, 0, 0, 0}, +} +rangedweapons_empty_shell_white.on_step = function(self, dtime, pos) + self.timer = self.timer + dtime + local pos = self.object:getpos() + local node = minetest.get_node(pos) + if self.lastpos.y ~= nil then + if minetest.registered_nodes[node.name].walkable then + local vel = self.object:getvelocity() + local acc = self.object:getacceleration() + self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) + minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) + self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) + end + end + if self.timer > 1.69 then + minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + + end + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} +end + +minetest.register_entity("rangedweapons:empty_shell_white", rangedweapons_empty_shell_white ) + + + +local rangedweapons_empty_shell_grenade = { + physical = false, + timer = 0, + visual = "wielditem", + visual_size = {x=0.30, y=0.30}, + textures = {"rangedweapons:shell_grenadedrop"}, + lastpos= {}, + collisionbox = {0, 0, 0, 0, 0, 0}, +} +rangedweapons_empty_shell_grenade.on_step = function(self, dtime, pos) + self.timer = self.timer + dtime + local pos = self.object:getpos() + local node = minetest.get_node(pos) + if self.lastpos.y ~= nil then + if minetest.registered_nodes[node.name].walkable then + local vel = self.object:getvelocity() + local acc = self.object:getacceleration() + self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) + minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) + self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) + end + end + if self.timer > 1.69 then + minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + + end + self.lastpos= {x = pos.x, y = pos.y, z = pos.z} +end + +minetest.register_entity("rangedweapons:empty_shell_grenade", rangedweapons_empty_shell_grenade ) + + +minetest.register_abm({ + nodenames = {"doors:hidden"}, + interval = 1, + chance = 1, + action = function(pos, node) + pos.y = pos.y-1 + if minetest.get_node(pos).name == "air" then + pos.y = pos.y+1 + node.name = "air" + minetest.set_node(pos, node) + end + end +}) + +