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# gunkit
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Adds an api to easily register advanced firearms within Minetest.
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## Features
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* Full auto guns
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* Mags
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* Mag Types
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* Alternate fire mode
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* ADS (Aim Down Sights)
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## Usage (mods):
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Registering a firearm:
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`gunkit.register_firearm(name, firearm definition)`
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Registering a mag:
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`gunkit.register_mag(name, mag definition)`
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Firearm Definition
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------------------
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Used by `gunkit.register_firearm`
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```
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{
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description = "Super cool Firearm",
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wield_scale = {x = 1, y = 1, z = 1},
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-- Firearm wield scale (see Minetest lua_api.txt).
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inventory_image = "your_firearm.png",
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mag_type = "smg",
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-- Type of mag the gun will load.
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sounds = {
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mag_load = "mymod:mag_load",
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-- Sound to be played when loading a mag.
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mag_drop = "mymod:mag_drop",
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-- Sound to be played when dropping a mag.
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fire_empty = "mymod:fire_empty",
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-- Sound to be played when firing a gun with an empty mag.
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},
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-- Table fields used for both fire and alt_fire.
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{
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bullet_texture = "my_bullet.png",
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-- Texture to be used for bullet projectiles.
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sounds = {
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fire = "mymod:fire",
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-- Sound to be played when firing the gun.
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shell_drop = "mymod:shell_drop",
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-- Sound to be played when firing the gun.
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fire_toggle = "mymod:fire_toggle",
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-- Sound to be played when swapping from this fire mode.
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},
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range = 60,
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-- Firearms bullet range.
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speed = 300,
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-- Speed of bullet projectiles, time to projectile hit is always range / speed.
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spread = 1,
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-- Max bullet spread (in degrees).
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dmg = 3,
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-- Bullet damage.
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shots = 1,
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-- Amount of bullets fired each shot.
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interval = 0.1,
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-- Time between shots (in seconds).
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zoom = 2,
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-- Level of zoom when using ADS (if applicable).
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zoom_time = 1,
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-- Time in seconds till fov hits fov*zoom
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},
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callbacks = {
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-- Table fields used for both fire and alt_fire
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fire = {
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on_fire = function({itemstack, user}),
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-- Function to be called when firearm is used.
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-- Return false to prevent default behavior.
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on_hit = function({itemstack, hitter, object}),
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-- Function to be called when an object is hit by a bullet.
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-- Return false to prevent default behavior.
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},
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on_drop_mag = function({itemstack, user}),
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-- Function to be called when a player attempts to drop a guns mag.
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-- Return false to prevent default behavior.
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on_load_mag = function({itemstack, user}),
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-- Function to be called when a player attempts to load a gun.
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-- Return false to prevent default behavior.
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},
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}
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```
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Magazine Definition
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-------------------
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Used by `gunkit.register_mag`
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```
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{
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description = "Super cool gun magazine",
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inventory_image = "your_firearm_magazine.png",
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mag_type = "smg",
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-- Set this magazine as loadable by all guns with corresponding mag type.
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ammo = "mymod:bullet",
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-- Ammo used by this magazine (Itemstring).
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max_ammo = 120,
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-- Amount of ammo this magazine can hold.
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}
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```
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