From 56ea298624811172189809653de9fa78121366d3 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Thu, 16 Jul 2020 20:51:56 +0000 Subject: [PATCH] Delete 'mods/ambience/init29debug.lua' --- mods/ambience/init29debug.lua | 722 ---------------------------------- 1 file changed, 722 deletions(-) delete mode 100644 mods/ambience/init29debug.lua diff --git a/mods/ambience/init29debug.lua b/mods/ambience/init29debug.lua deleted file mode 100644 index 60bf38f5..00000000 --- a/mods/ambience/init29debug.lua +++ /dev/null @@ -1,722 +0,0 @@ --------------------------------------------------------------------------------------------------------- ---Ambiance Configuration for version .29 ---working on Flying ---PROB: wind stops short even though it says we are still flying and don't hear the start sound. ---really BIG prob, it ruins water meaning you hear beach while treading water. (find out if still hear it in .28) because ---it is fairly rare in .29 ---need a separate onstart variable for flying - - -local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. - ---for frequencies below use a number between 0 and max_frequency_all ---for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds -local night_frequency = 20 --owls, wolves -local night_volume = 0.9 -local night_frequent_frequency = 150 --crickets -local night_frequent_volume = 0.9 -local day_frequency = 100 --crow, bluejay, cardinal -local day_volume = 0.9 -local day_frequent_frequency = 1000 --crow, bluejay, cardinal -local day_frequent_volume = 0.18 -local cave_frequency = 10 --bats -local cave_volume = 1.0 -local cave_frequent_frequency = 70 --drops of water dripping -local cave_frequent_volume = 1.0 -local beach_frequency = 20 --seagulls -local beach_volume = 1.0 -local beach_frequent_frequency = 1000 --waves -local beach_frequent_volume = 1.0 -local water_frequent_frequency = 1000 --water sounds -local water_frequent_volume = 1.0 -local desert_frequency = 20 --coyote -local desert_volume = 1.0 -local desert_frequent_frequency = 700 --desertwind -local desert_frequent_volume = 1.0 -local swimming_frequent_frequency = 1000 --swimming splashes -local swimming_frequent_volume = 1.0 -local music_frequency = 0 --music (suggestion: keep this one low like around 6) -local music_volume = 0.3 ---End of Config ----------------------------------------------------------------------------------------------------- -local counter=0--***************** -local last_x_pos = 0 -local last_y_pos = 0 -local last_z_pos = 0 -local node_under_feet -local node_at_upper_body -local node_at_lower_body -local node_3_under_feet - -local played_on_start = false -local played_on_start_flying = false - -local night = { - handler = {}, - frequency = night_frequency, - {name="horned_owl", length=3, gain=night_volume}, - {name="Wolves_Howling", length=11, gain=night_volume}, - {name="ComboWind", length=17, gain=night_volume} -} - -local night_frequent = { - handler = {}, - frequency = night_frequent_frequency, - {name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} -} - -local day = { - handler = {}, - frequency = day_frequency, - {name="Best Cardinal Bird", length=4, gain=day_volume}, - {name="craw", length=3, gain=day_volume}, - {name="bluejay", length=18, gain=day_volume}, - {name="ComboWind", length=17, gain=day_volume} -} - -local day_frequent = { - handler = {}, - frequency = day_frequent_frequency, - {name="robin2", length=16, gain=day_frequent_volume}, - {name="birdsongnl", length=13, gain=day_frequent_volume}, - {name="bird", length=30, gain=day_frequent_volume}, - {name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, - {name="craw", length=3, gain=day_frequent_volume}, - {name="bluejay", length=18, gain=day_frequent_volume}, - {name="ComboWind", length=17, gain=day_frequent_volume*3} -} -local swimming_frequent = { - handler = {}, - frequency = day_frequent_frequency, - {name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume}, - {name="water_swimming_splashing", length=9, gain=swimming_frequent_volume} -} - -local cave = { - handler = {}, - frequency = cave_frequency, - {name="Bats_in_Cave", length=5, gain=cave_volume} -} - -local cave_frequent = { - handler = {}, - frequency = cave_frequent_frequency, - {name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, - {name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, - {name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, - {name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, - {name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} -} - -local beach = { - handler = {}, - frequency = beach_frequency, - {name="seagull", length=4.5, gain=beach_volume} -} - -local beach_frequent = { - handler = {}, - frequency = beach_frequent_frequency, - {name="fiji_beach", length=43.5, gain=beach_frequent_volume} -} - -local desert = { - handler = {}, - frequency = desert_frequency, - {name="coyote2", length=2.5, gain=desert_volume}, - {name="RattleSnake", length=8, gain=desert_volume} -} - -local desert_frequent = { - handler = {}, - frequency = desert_frequent_frequency, - {name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume} -} - -local flying = { - handler = {}, - frequency = 1000, - on_start = "crystal_airlines", - on_stop = "nothing_yet", - {name="ComboWind", length=17, gain=1} -} - -local water = { - handler = {}, - frequency = 0,--dolphins dont fit into small lakes - {name="dolphins", length=6}, - {name="dolphins_screaming", length=16.5} -} - -local water_frequent = { - handler = {}, - frequency = water_frequent_frequency, - on_stop = "drowning_gasp", - --on_start = "Splash", - {name="scuba1bubbles", length=11, gain=water_frequent_volume}, - {name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. - {name="scuba1calm2", length=8.5, gain=water_frequent_volume}, - {name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, - {name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} -} - -local water_surface = { - handler = {}, - frequency = 1000, - on_stop = "Splash", - on_start = "Splash", - {name="lake_waves_2_calm", length=9.5}, - {name="lake_waves_2_variety", length=13.1} -} -local splashing_water = { - handler = {}, - frequency = 1000, - {name="Splash", length=1.22, gain=1} -} - -local flowing_water = { - handler = {}, - frequency = 1000, - {name="small_waterfall", length=14, gain=.4} -} -local flowing_water2 = { - handler = {}, - frequency = 1000, - {name="small_waterfall", length=11, gain=.3} -} - -local lava = { - handler = {}, - frequency = 1000, - {name="earth01a", length=20} -} -local lava2 = { - handler = {}, - frequency = 1000, - {name="earth01a", length=15} -} - - -local play_music = minetest.setting_getbool("music") or false -local music = { - handler = {}, - frequency = music_frequency, - {name="mtest", length=4*60+33, gain=music_volume}, - {name="echos", length=2*60+26, gain=music_volume}, - {name="FoamOfTheSea", length=1*60+50, gain=music_volume}, - {name="eastern_feeling", length=3*60+51, gain=music_volume}, - {name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, - {name="dark_ambiance", length=44, gain=music_volume} -} - -local is_daytime = function() - return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8) -end - -local nodes_in_range = function(pos, search_distance, node_name) - minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} - maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) - --minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") - return #nodes -end - -local nodes_in_coords = function(minp, maxp, node_name) - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) - --minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") - return #nodes -end - -local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold) --- counter = counter +1 --- minetest.chat_send_all("counter: (" .. counter .. ")") - minp = {x=pos.x-search_distance,y=height, z=pos.z+20} - maxp = {x=pos.x+search_distance,y=height, z=pos.z+20} - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) --- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")") - if #nodes >= threshold then - return true - end - totalnodes = #nodes - minp = {x=pos.x-search_distance,y=height, z=pos.z-20} - maxp = {x=pos.x+search_distance,y=height, z=pos.z-20} - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) --- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")") - if #nodes >= threshold then - return true - end - totalnodes = totalnodes + #nodes - maxp = {x=pos.x+20,y=height, z=pos.z+search_distance} - minp = {x=pos.x+20,y=height, z=pos.z-search_distance} - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) --- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")") - if #nodes >= threshold then - return true - end - totalnodes = totalnodes + #nodes - maxp = {x=pos.x-20,y=height, z=pos.z+search_distance} - minp = {x=pos.x-20,y=height, z=pos.z-search_distance} - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) --- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")") - if #nodes >= threshold then - return true - end - totalnodes = totalnodes + #nodes --- minetest.chat_send_all("Found total(" .. totalnodes .. ")") - if totalnodes >= threshold*2 then - return true - end - return false -end - -local get_immediate_nodes = function(pos) - pos.y = pos.y-1 - node_under_feet = minetest.env:get_node(pos).name - pos.y = pos.y-3 - node_3_under_feet = minetest.env:get_node(pos).name - pos.y = pos.y+3 - pos.y = pos.y+2.2 - node_at_upper_body = minetest.env:get_node(pos).name - pos.y = pos.y-1.19 - node_at_lower_body = minetest.env:get_node(pos).name - pos.y = pos.y+0.99 --1.6 - --minetest.chat_send_all("node_under_feet(" .. nodename .. ")") -end - - -local get_ambience = function(player) - local player_is_climbing = false - local player_is_descending = false - local player_is_moving_horiz = false - local standing_in_water = false - local pos = player:getpos() - get_immediate_nodes(pos) - - if last_x_pos ~=pos.x or last_z_pos ~=pos.z then - player_is_moving_horiz = true - end - if pos.y > last_y_pos+.5 then - player_is_climbing = true - end - if pos.y < last_y_pos-.5 then - player_is_descending = true - end - - last_x_pos =pos.x - last_z_pos =pos.z - last_y_pos =pos.y - - if string.find(node_at_upper_body, "default:water") then - if music then - return {water=water, water_frequent=water_frequent, music=music} - else - return {water=water, water_frequent=water_frequent} - end - elseif node_at_upper_body == "air" then - if string.find(node_at_lower_body, "default:water") then - --minetest.chat_send_all("bottom counted as water") - --we found air at upperbody, and water at lower body. Now there are 4 possibilities: - --Key: under feet, moving or not - --swimming w, m swimming - --walking in water nw, m splashing - --treading water w, nm sloshing - --standing in water nw, nm beach trumps, then sloshing - if player_is_moving_horiz then - if string.find(node_under_feet, "default:water") then - if music then - return {swimming_frequent=swimming_frequent, music=music} - else - return {swimming_frequent} - end - else --didn't find water under feet: walking in water - if music then - return {splashing_water=splashing_water, music=music} - else - return {splashing_water} - end - end - else--player is not moving - if string.find(node_under_feet, "default:water") then - if music then - return {water_surface=water_surface, music=music} - else - return {water_surface} - end - else --didn't find water under feet - standing_in_water = true - end - end - end - end - if player_is_moving_horiz then - minetest.chat_send_all("playermoving") - end - if player_is_climbing then - minetest.chat_send_all("player Climbing") - end - minetest.chat_send_all("nub:" ..node_at_upper_body) - minetest.chat_send_all("nlb:" ..node_at_lower_body) - minetest.chat_send_all("nuf:" ..node_under_feet) - minetest.chat_send_all("n3uf:" ..node_3_under_feet) - - local air_or_ignore = {air=true,ignore=true} - --minetest.chat_send_all(air_or_ignore[node_under_feet]) - if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body] - and air_or_ignore[node_under_feet] and air_or_ignore[node_3_under_feet] and not player_is_descending then - minetest.chat_send_all("flying!!!!") - if music then - return {flying=flying, music=music} - else - return {flying} - end - end - minetest.chat_send_all("not flying!!!!") - - if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then - if music then - return {lava=lava, lava2=lava2, music=music} - else - return {lava=lava} - end - end - if nodes_in_range(pos, 6, "default:water_flowing")>45 then - if music then - return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} - else - return {flowing_water=flowing_water, flowing_water2=flowing_water2} - end - end - - ---if we are near sea level and there is lots of water around the area - if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then - if music then - return {beach=beach, beach_frequent=beach_frequent, music=music} - else - return {beach=beach, beach_frequent=beach_frequent} - end - end - if standing_in_water then - if music then - return {water_surface=water_surface, music=music} - else - return {water_surface} - end - end - - - desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone")) - --minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y ) - if desert_in_range >250 then - if music then - return {desert=desert, desert_frequent=desert_frequent, music=music} - else - return {desert=desert, desert_frequent=desert_frequent} - end - end - - pos.y = pos.y-2 - nodename = minetest.env:get_node(pos).name --- minetest.chat_send_all("Found " .. nodename .. pos.y ) - - - if player:getpos().y < 0 then - if music then - return {cave=cave, cave_frequent=cave_frequent, music=music} - else - return {cave=cave, cave_frequent=cave_frequent} - end - end - if is_daytime() then - if music then - return {day=day, day_frequent=day_frequent, music=music} - else - return {day=day, day_frequent=day_frequent} - end - else - if music then - return {night=night, night_frequent=night_frequent, music=music} - else - return {night=night, night_frequent=night_frequent} - end - end -end - --- start playing the sound, set the handler and delete the handler after sound is played -local play_sound = function(player, list, number) - local player_name = player:get_player_name() - if list.handler[player_name] == nil then - local gain = 1.0 - if list[number].gain ~= nil then - gain = list[number].gain - end - local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) - if handler ~= nil then - list.handler[player_name] = handler - minetest.after(list[number].length, function(args) - local list = args[1] - local player_name = args[2] - if list.handler[player_name] ~= nil then - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end, {list, player_name}) - end - end -end - --- stops all sounds that are not in still_playing -local stop_sound = function(still_playing, player) - local player_name = player:get_player_name() - if still_playing.cave == nil then - local list = cave - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.cave_frequent == nil then - local list = cave_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.swimming_frequent == nil then - local list = swimming_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.beach == nil then - local list = beach - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.beach_frequent == nil then - local list = beach_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.desert == nil then - local list = desert - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.desert_frequent == nil then - local list = desert_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.night == nil then - local list = night - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.night_frequent == nil then - local list = night_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.day == nil then - local list = day - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.day_frequent == nil then - local list = day_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.music == nil then - local list = music - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.flowing_water == nil then - local list = flowing_water - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.flowing_water2 == nil then - local list = flowing_water2 - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.lava == nil then - local list = lava - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.lava2 == nil then - local list = lava2 - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.water == nil then - local list = water - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.water_surface == nil then - local list = water_surface - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - played_on_start = false - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.water_frequent == nil then - local list = water_frequent - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - -- minetest.chat_send_all("list.on_stop " .. list.on_stop ) - played_on_start = false - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.flying == nil then - --minetest.chat_send_all("begin stop flying " ) - local list = flying - if list.handler[player_name] ~= nil then - -- minetest.chat_send_all("handler flying " ) - if list.on_stop ~= nil then - -- minetest.chat_send_all("onstop flying" ) - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - played_on_start = false - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.splashing_water == nil then - local list = splashing_water - if list.handler[player_name] ~= nil then - if list.on_stop ~= nil then - minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) - end - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - -end - -local timer = 0 -minetest.register_globalstep(function(dtime) - timer = timer+dtime - if timer < 1 then - return - end - timer = 0 - - for _,player in ipairs(minetest.get_connected_players()) do - local ambiences = get_ambience(player) - stop_sound(ambiences, player) - for _,ambience in pairs(ambiences) do - if math.random(1, 1000) <= ambience.frequency then - if(played_on_start) then - -- minetest.chat_send_all("playedOnStart " ) - else - -- minetest.chat_send_all("FALSEplayedOnStart " ) - end - if ambience.on_start ~= nil and played_on_start == false then - played_on_start = true - minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()}) - end - minetest.chat_send_all("ambience: " ..ambience ) - -- if ambience.on_start ~= nil and played_on_start_flying == false then - -- played_on_start_flying = true - -- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()}) - -- end - play_sound(player, ambience, math.random(1, #ambience)) - end - end - end -end) \ No newline at end of file