Delete 'mods/rangedweapons/tmp.lua'
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minetest.register_tool("rangedweapons:tmp_r", {
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stack_max= 1,
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wield_scale = {x=1.15,y=1.15,z=1.15},
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description = "",
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range = 0,
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rw_next_reload = "rangedweapons:tmp_rr",
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load_sound = "rangedweapons_handgun_mag_in",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_tmp_rld.png",
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})
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minetest.register_tool("rangedweapons:tmp_rr", {
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stack_max= 1,
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wield_scale = {x=1.15,y=1.15,z=1.15},
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description = "",
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range = 0,
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rw_next_reload = "rangedweapons:tmp_rrr",
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load_sound = "rangedweapons_reload_a",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_tmp.png",
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})
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minetest.register_tool("rangedweapons:tmp_rrr", {
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stack_max= 1,
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wield_scale = {x=1.15,y=1.15,z=1.15},
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description = "",
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range = 0,
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rw_next_reload = "rangedweapons:tmp",
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load_sound = "rangedweapons_reload_b",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_tmp.png",
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})
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minetest.register_tool("rangedweapons:tmp", {
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stack_max= 1,
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wield_scale = {x=1.15,y=1.15,z=1.15},
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description = "" ..core.colorize("#35cdff","Steyr T.M.P.\n") ..core.colorize("#FFFFFF", "Gun damage: 1\n") ..core.colorize("#FFFFFF", "accuracy: 64%\n") ..core.colorize("#FFFFFF", "Gun knockback: 0\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 4%\n")..core.colorize("#FFFFFF", "Critical efficiency: 1.85x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.066(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
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range = 0,
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inventory_image = "rangedweapons_tmp.png",
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RW_gun_capabilities = {
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automatic_gun = 1,
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gun_damage = {fleshy=1,knockback=0},
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gun_crit = 4,
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gun_critEffc = 1.85,
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suitable_ammo = {{"rangedweapons:9mm",30}},
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gun_skill = {"mp_skill",85},
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gun_magazine = "rangedweapons:machinepistol_mag",
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gun_icon = "rangedweapons_tmp_icon.png",
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gun_unloaded = "rangedweapons:tmp_r",
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gun_velocity = 20,
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gun_accuracy = 64,
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gun_cooldown = 0.066,
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gun_reload = 1.0/4,
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gun_projectiles = 1,
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has_shell = 1,
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gun_gravity = 0,
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gun_durability = 1200,
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gun_smokeSize = 4,
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gun_unload_sound = "rangedweapons_handgun_mag_out",
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gun_sound = "rangedweapons_machine_pistol",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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})
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