diff --git a/mods/rangedweapons/license.txt b/mods/rangedweapons/license.txt new file mode 100644 index 00000000..1113ff7f --- /dev/null +++ b/mods/rangedweapons/license.txt @@ -0,0 +1 @@ +cc-by-sa 4.0 \ No newline at end of file diff --git a/mods/rangedweapons/luger.lua b/mods/rangedweapons/luger.lua new file mode 100644 index 00000000..24ee421c --- /dev/null +++ b/mods/rangedweapons/luger.lua @@ -0,0 +1,78 @@ +------------reload-------------------- +minetest.register_tool("rangedweapons:luger_r", { + stack_max= 1, + wield_scale = {x=0.9,y=0.9,z=1.0}, + description = "", + range = 0, + groups = {not_in_creative_inventory = 1}, + rw_next_reload = "rangedweapons:luger_rr", + load_sound = "rangedweapons_handgun_mag_in", + inventory_image = "rangedweapons_luger.png", +}) +minetest.register_tool("rangedweapons:luger_rr", { + stack_max= 1, + wield_scale = {x=0.9,y=0.9,z=1.0}, + description = "", + range = 0, + groups = {not_in_creative_inventory = 1}, + rw_next_reload = "rangedweapons:luger_rrr", + load_sound = "rangedweapons_reload_a", + inventory_image = "rangedweapons_luger.png", +}) +minetest.register_tool("rangedweapons:luger_rrr", { + stack_max= 1, + wield_scale = {x=0.9,y=0.9,z=1.0}, + description = "", + range = 0, + groups = {not_in_creative_inventory = 1}, + rw_next_reload = "rangedweapons:luger", + load_sound = "rangedweapons_reload_b", + inventory_image = "rangedweapons_luger_rld.png", +}) +minetest.register_tool("rangedweapons:luger_rld", { + stack_max= 1, + wield_scale = {x=0.9,y=0.9,z=1.0}, + description = "", + range = 0, + loaded_gun = "rangedweapons:luger", + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_luger_rld.png", +}) +-----------------gun-------------- + +minetest.register_tool("rangedweapons:luger", { + description = "" ..core.colorize("#35cdff","Luger P08\n") ..core.colorize("#FFFFFF", "Ranged damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "Gun knockback: 3\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n")..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.625\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), + range = 0, + wield_scale = {x=0.9,y=0.9,z=1.0}, + inventory_image = "rangedweapons_luger.png", + RW_gun_capabilities = { + gun_damage = {fleshy=4,knockback=3}, + gun_crit = 10, + gun_critEffc = 2.0, + suitable_ammo = {{"rangedweapons:9mm",8}}, + gun_skill = {"handgun_skill",40}, + gun_magazine = "rangedweapons:handgun_mag_black", + gun_icon = "rangedweapons_luger_icon.png", + gun_unloaded = "rangedweapons:luger_r", + gun_cooling = "rangedweapons:luger_rld", + gun_velocity = 20, + gun_accuracy = 92, + gun_cooldown = 0.625, + gun_reload = 1.0/4, + gun_projectiles = 1, + has_shell = 1, + gun_durability = 600, + gun_smokeSize = 5, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_glock", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, + on_use = function(itemstack, user, pointed_thing) +rangedweapons_shoot_gun(itemstack, user) +return itemstack + end, +}) + diff --git a/mods/rangedweapons/m16.lua b/mods/rangedweapons/m16.lua new file mode 100644 index 00000000..08b1473f --- /dev/null +++ b/mods/rangedweapons/m16.lua @@ -0,0 +1,73 @@ + + +minetest.register_tool("rangedweapons:m16_r", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "", + rw_next_reload = "rangedweapons:m16_rr", + load_sound = "rangedweapons_handgun_mag_in", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_m16_rld.png", +}) + +minetest.register_tool("rangedweapons:m16_rr", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "", + rw_next_reload = "rangedweapons:m16_rrr", + load_sound = "rangedweapons_rifle_reload_a", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_m16.png", +}) + +minetest.register_tool("rangedweapons:m16_rrr", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "", + rw_next_reload = "rangedweapons:m16", + load_sound = "rangedweapons_rifle_reload_b", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_m16.png", +}) + + + minetest.register_tool("rangedweapons:m16", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "" ..core.colorize("#35cdff","m16\n") ..core.colorize("#FFFFFF", "Gun damage: 6\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 11%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.067(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") +..core.colorize("#FFFFFF", "Enemy penetration: 10%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"), + range = 0, + inventory_image = "rangedweapons_m16.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=6,knockback=4}, + gun_crit = 11, + gun_critEffc = 2.75, + suitable_ammo = {{"rangedweapons:556mm",20}}, + gun_skill = {"arifle_skill",55}, + gun_magazine = "rangedweapons:assaultrifle_mag", + gun_icon = "rangedweapons_m16_icon.png", + gun_unloaded = "rangedweapons:m16_r", + gun_velocity = 35, + gun_accuracy = 75, + gun_cooldown = 0.067, + gun_reload = 1.0/4, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 1350, + gun_smokeSize = 5, + gun_mob_penetration = 10, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_smg", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, + + inventory_image = "rangedweapons_m16.png", +}) \ No newline at end of file diff --git a/mods/rangedweapons/m60.lua b/mods/rangedweapons/m60.lua new file mode 100644 index 00000000..130761f1 --- /dev/null +++ b/mods/rangedweapons/m60.lua @@ -0,0 +1,53 @@ + +minetest.register_tool("rangedweapons:m60_r", { + stack_max= 1, + wield_scale = {x=2.0,y=2.0,z=1.4}, + description = "", + rw_next_reload = "rangedweapons:m60", + load_sound = "rangedweapons_rifle_clip_in", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "rangedweapons_m60_rld.png", +}) + + minetest.register_tool("rangedweapons:m60", { + stack_max= 1, + wield_scale = {x=2.0,y=2.0,z=1.4}, + description = "" ..core.colorize("#35cdff","m60\n") ..core.colorize("#FFFFFF", "Gun damage: 9\n") ..core.colorize("#FFFFFF", "accuracy: 65%\n") ..core.colorize("#FFFFFF", "Gun knockback: 7\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.09(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 12%\n") +..core.colorize("#FFFFFF", "Enemy penetration: 27%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 64"), + range = 0, + inventory_image = "rangedweapons_m60.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=9,knockback=7}, + gun_crit = 13, + gun_critEffc = 3.0, + suitable_ammo = {{"rangedweapons:762mm",100}}, + gun_skill = {"heavy_skill",60}, + gun_icon = "rangedweapons_m60_icon.png", + gun_unloaded = "rangedweapons:m60_r", + gun_velocity = 64, + gun_accuracy = 65, + gun_cooldown = 0.09, + gun_reload = 1.0, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 2750, + gun_smokeSize = 5, + gun_mob_penetration = 27, + gun_node_penetration = 12, + gun_unload_sound = "rangedweapons_rifle_clip_out", + gun_sound = "rangedweapons_machinegun", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, + + inventory_image = "rangedweapons_m60.png", +}) + + + +