Upload files to 'mods/farming'
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--[[
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Farming Redo Mod
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by TenPlus1
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NEW growing routine by prestidigitator
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auto-refill by crabman77
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]]
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farming = {
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mod = "redo",
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version = "20200430",
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path = minetest.get_modpath("farming"),
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select = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
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},
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registered_plants = {}
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}
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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function farming.is_creative(name)
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return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
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end
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local statistics = dofile(farming.path .. "/statistics.lua")
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-- Intllib
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local S = dofile(farming.path .. "/intllib.lua")
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farming.intllib = S
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-- Utility Function
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local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
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local SECS_PER_CYCLE = (time_speed > 0 and (24 * 60 * 60) / time_speed) or 0
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local function clamp(x, min, max)
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return (x < min and min) or (x > max and max) or x
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end
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-- return amount of day or night that has elapsed
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-- dt is time elapsed, count_day if true counts day, otherwise night
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local function day_or_night_time(dt, count_day)
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local t_day = minetest.get_timeofday()
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local t1_day = t_day - dt / SECS_PER_CYCLE
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local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1)
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if count_day then
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if t_day < 0.25 then
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t1_c = t1_day + 0.75 -- Relative to sunup, yesterday
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t2_c = t_day + 0.75
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else
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t1_c = t1_day - 0.25 -- Relative to sunup, today
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t2_c = t_day - 0.25
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end
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else
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if t_day < 0.75 then
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t1_c = t1_day + 0.25 -- Relative to sundown, yesterday
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t2_c = t_day + 0.25
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else
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t1_c = t1_day - 0.75 -- Relative to sundown, today
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t2_c = t_day - 0.75
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end
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end
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local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle
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if t1_c < -0.5 then
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local nc = math.floor(-t1_c)
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t1_c = t1_c + nc
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dt_c = dt_c + 0.5 * nc + clamp(-t1_c - 0.5, 0, 0.5)
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end
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return dt_c * SECS_PER_CYCLE
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end
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-- Growth Logic
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local STAGE_LENGTH_AVG = tonumber(
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minetest.settings:get("farming_stage_length")) or 160
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local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6
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-- return plant name and stage from node provided
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local function plant_name_stage(node)
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local name
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if type(node) == "table" then
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if node.name then
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name = node.name
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elseif node.x and node.y and node.z then
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node = minetest.get_node_or_nil(node)
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name = node and node.name
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end
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else
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name = tostring(node)
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end
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if not name or name == "ignore" then
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return nil
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end
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local sep_pos = name:find("_[^_]+$")
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if sep_pos and sep_pos > 1 then
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local stage = tonumber(name:sub(sep_pos + 1))
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if stage and stage >= 0 then
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return name:sub(1, sep_pos - 1), stage
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end
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end
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return name, 0
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end
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-- Map from node name to
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-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
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local plant_stages = {}
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farming.plant_stages = plant_stages
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--- Registers the stages of growth of a (possible plant) node.
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--
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-- @param node
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-- Node or position table, or node name.
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-- @return
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-- The (possibly zero) number of stages of growth the plant will go through
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-- before being fully grown, or nil if not a plant.
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local register_plant_node
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-- Recursive helper
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local function reg_plant_stages(plant_name, stage, force_last)
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local node_name = plant_name and plant_name .. "_" .. stage
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local node_def = node_name and minetest.registered_nodes[node_name]
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if not node_def then
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return nil
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end
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local stages = plant_stages[node_name]
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if stages then
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return stages
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end
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if minetest.get_item_group(node_name, "growing") > 0 then
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local ns = reg_plant_stages(plant_name, stage + 1, true)
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local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {}
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stages = {
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plant_name = plant_name,
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name = node_name,
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stage = stage,
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stages_left = stages_left
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}
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if #stages_left > 0 then
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local old_constr = node_def.on_construct
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local old_destr = node_def.on_destruct
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minetest.override_item(node_name,
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{
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on_construct = function(pos)
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if old_constr then
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old_constr(pos)
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end
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farming.handle_growth(pos)
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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if old_destr then
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old_destr(pos)
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end
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end,
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on_timer = function(pos, elapsed)
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return farming.plant_growth_timer(pos, elapsed, node_name)
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end,
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})
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end
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elseif force_last then
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stages = {
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plant_name = plant_name,
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name = node_name,
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stage = stage,
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stages_left = {}
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}
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else
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return nil
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end
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plant_stages[node_name] = stages
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return stages
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end
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local register_plant_node = function(node)
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local plant_name, stage = plant_name_stage(node)
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if plant_name then
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local stages = reg_plant_stages(plant_name, stage, false)
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return stages and #stages.stages_left
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else
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return nil
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end
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end
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local function set_growing(pos, stages_left)
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if not stages_left then
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return
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end
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local timer = minetest.get_node_timer(pos)
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if stages_left > 0 then
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if not timer:is_started() then
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local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV)
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stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG)
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timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG)
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end
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elseif timer:is_started() then
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timer:stop()
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end
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end
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-- detects a crop at given position, starting or stopping growth timer when needed
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function farming.handle_growth(pos, node)
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if not pos then
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return
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end
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local stages_left = register_plant_node(node or pos)
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if stages_left then
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set_growing(pos, stages_left)
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end
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end
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minetest.after(0, function()
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for _, node_def in pairs(minetest.registered_nodes) do
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register_plant_node(node_def)
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end
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end)
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-- Just in case a growing type or added node is missed (also catches existing
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-- nodes added to map before timers were incorporated).
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minetest.register_abm({
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nodenames = {"group:growing"},
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interval = 300,
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chance = 1,
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catch_up = false,
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action = function(pos, node)
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farming.handle_growth(pos, node)
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end
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})
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-- Plant timer function that grows plants under the right conditions.
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function farming.plant_growth_timer(pos, elapsed, node_name)
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local stages = plant_stages[node_name]
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if not stages then
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return false
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end
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local max_growth = #stages.stages_left
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if max_growth <= 0 then
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return false
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end
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-- custom growth check
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local chk = minetest.registered_nodes[node_name].growth_check
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if chk then
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if chk(pos, node_name) then
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return true
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end
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-- otherwise check for wet soil beneath crop
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else
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local under = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z })
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if minetest.get_item_group(under.name, "soil") < 3 then
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return true
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end
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end
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local growth
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local light_pos = {x = pos.x, y = pos.y, z = pos.z}
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local lambda = elapsed / STAGE_LENGTH_AVG
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if lambda < 0.1 then
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return true
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end
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local MIN_LIGHT = minetest.registered_nodes[node_name].minlight or 12
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local MAX_LIGHT = minetest.registered_nodes[node_name].maxlight or 15
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--print ("---", MIN_LIGHT, MAX_LIGHT)
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if max_growth == 1 or lambda < 2.0 then
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local light = (minetest.get_node_light(light_pos) or 0)
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--print ("light level:", light)
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if light < MIN_LIGHT or light > MAX_LIGHT then
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return true
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end
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growth = 1
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else
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local night_light = (minetest.get_node_light(light_pos, 0) or 0)
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local day_light = (minetest.get_node_light(light_pos, 0.5) or 0)
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local night_growth = night_light >= MIN_LIGHT and night_light <= MAX_LIGHT
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local day_growth = day_light >= MIN_LIGHT and day_light <= MAX_LIGHT
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if not night_growth then
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if not day_growth then
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return true
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end
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lambda = day_or_night_time(elapsed, true) / STAGE_LENGTH_AVG
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elseif not day_growth then
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lambda = day_or_night_time(elapsed, false) / STAGE_LENGTH_AVG
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end
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growth = statistics.poisson(lambda, max_growth)
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if growth < 1 then
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return true
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end
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end
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if minetest.registered_nodes[stages.stages_left[growth]] then
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local p2 = minetest.registered_nodes[stages.stages_left[growth] ].place_param2 or 1
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minetest.swap_node(pos, {name = stages.stages_left[growth], param2 = p2})
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else
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return true
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end
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return growth ~= max_growth
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end
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-- refill placed plant by crabman (26/08/2015) updated by TenPlus1
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function farming.refill_plant(player, plantname, index)
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local inv = player:get_inventory()
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local old_stack = inv:get_stack("main", index)
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if old_stack:get_name() ~= "" then
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return
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end
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for i, stack in ipairs(inv:get_list("main")) do
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if stack:get_name() == plantname and i ~= index then
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inv:set_stack("main", index, stack)
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stack:clear()
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inv:set_stack("main", i, stack)
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return
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end
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end
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end
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-- Place Seeds on Soil
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function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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-- am I right-clicking on something that has a custom on_place set?
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-- thanks to Krock for helping with this issue :)
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local def = minetest.registered_nodes[under.name]
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if placer and itemstack and def and def.on_rightclick then
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return def.on_rightclick(pt.under, under, placer, itemstack)
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end
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local above = minetest.get_node(pt.above)
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y + 1 then
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name]
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or not minetest.registered_nodes[above.name] then
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return
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end
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-- can I replace above node, and am I pointing at soil
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if not minetest.registered_nodes[above.name].buildable_to
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or minetest.get_item_group(under.name, "soil") < 2
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-- avoid multiple seed placement bug
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or minetest.get_item_group(above.name, "plant") ~= 0 then
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return
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end
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-- is player planting seed?
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local name = placer and placer:get_player_name() or ""
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-- if not protected then add node and remove 1 item from the itemstack
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if not minetest.is_protected(pt.above, name) then
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local p2 = minetest.registered_nodes[plantname].place_param2 or 1
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minetest.set_node(pt.above, {name = plantname, param2 = p2})
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--minetest.get_node_timer(pt.above):start(1)
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--farming.handle_growth(pt.above)--, node)
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
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if placer and itemstack
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and not farming.is_creative(placer:get_player_name()) then
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local name = itemstack:get_name()
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itemstack:take_item()
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-- check for refill
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if itemstack:get_count() == 0 then
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minetest.after(0.10,
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farming.refill_plant,
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placer,
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name,
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placer:get_wield_index()
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)
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end
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end
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return itemstack
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end
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end
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-- Function to register plants (default farming compatibility)
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farming.register_plant = function(name, def)
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if not def.steps then
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return nil
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end
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local mname = name:split(":")[1]
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local pname = name:split(":")[2]
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-- Check def
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def.description = def.description or S("Seed")
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def.inventory_image = def.inventory_image or "unknown_item.png"
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def.minlight = def.minlight or 12
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def.maxlight = def.maxlight or 15
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-- Register seed
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minetest.register_node(":" .. mname .. ":seed_" .. pname, {
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description = def.description,
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tiles = {def.inventory_image},
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inventory_image = def.inventory_image,
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wield_image = def.inventory_image,
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drawtype = "signlike",
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groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2},
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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selection_box = farming.select,
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place_param2 = def.place_param2 or nil,
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next_plant = mname .. ":" .. pname .. "_1",
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer,
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pointed_thing, mname .. ":" .. pname .. "_1")
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end,
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})
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-- Register harvest
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minetest.register_craftitem(":" .. mname .. ":" .. pname, {
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description = pname:gsub("^%l", string.upper),
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inventory_image = mname .. "_" .. pname .. ".png",
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groups = def.groups or {flammable = 2},
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})
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-- Register growing steps
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for i = 1, def.steps do
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local base_rarity = 1
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if def.steps ~= 1 then
|
||||
base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
|
||||
end
|
||||
local drop = {
|
||||
items = {
|
||||
{items = {mname .. ":" .. pname}, rarity = base_rarity},
|
||||
{items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
|
||||
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
|
||||
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
|
||||
}
|
||||
}
|
||||
|
||||
local g = {
|
||||
snappy = 3, flammable = 2, plant = 1, growing = 1,
|
||||
attached_node = 1, not_in_creative_inventory = 1,
|
||||
}
|
||||
|
||||
-- Last step doesn't need growing=1 so Abm never has to check these
|
||||
if i == def.steps then
|
||||
g.growing = 0
|
||||
end
|
||||
|
||||
local node_name = mname .. ":" .. pname .. "_" .. i
|
||||
|
||||
local next_plant = nil
|
||||
|
||||
if i < def.steps then
|
||||
next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
|
||||
end
|
||||
|
||||
minetest.register_node(node_name, {
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = def.paramtype2,
|
||||
place_param2 = def.place_param2,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
sunlight_propagates = true,
|
||||
drop = drop,
|
||||
selection_box = farming.select,
|
||||
groups = g,
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
minlight = def.minlight,
|
||||
maxlight = def.maxlight,
|
||||
next_plant = next_plant,
|
||||
})
|
||||
end
|
||||
|
||||
-- add to farming.registered_plants
|
||||
farming.registered_plants[mname .. ":" .. pname] = {
|
||||
crop = mname .. ":" .. pname,
|
||||
seed = mname .. ":seed_" .. pname,
|
||||
steps = def.steps,
|
||||
minlight = def.minlight,
|
||||
maxlight = def.maxlight
|
||||
}
|
||||
--print(dump(farming.registered_plants[mname .. ":" .. pname]))
|
||||
-- Return info
|
||||
return {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname}
|
||||
end
|
||||
|
||||
|
||||
-- default settings
|
||||
farming.carrot = 0.001
|
||||
farming.potato = 0.001
|
||||
farming.tomato = 0.001
|
||||
farming.cucumber = 0.001
|
||||
farming.corn = 0.001
|
||||
farming.coffee = 0.001
|
||||
farming.melon = 0.001
|
||||
farming.pumpkin = 0.001
|
||||
farming.cocoa = true
|
||||
farming.raspberry = 0.001
|
||||
farming.blueberry = 0.001
|
||||
farming.rhubarb = 0.001
|
||||
farming.beans = 0.001
|
||||
farming.grapes = 0.001
|
||||
farming.barley = true
|
||||
farming.chili = 0.003
|
||||
farming.hemp = 0.003
|
||||
farming.garlic = 0.001
|
||||
farming.onion = 0.001
|
||||
farming.pepper = 0.002
|
||||
farming.pineapple = 0.001
|
||||
farming.peas = 0.001
|
||||
farming.beetroot = 0.001
|
||||
farming.grains = true
|
||||
farming.rarety = 0.002
|
||||
|
||||
|
||||
-- Load new global settings if found inside mod folder
|
||||
local input = io.open(farming.path.."/farming.conf", "r")
|
||||
if input then
|
||||
dofile(farming.path .. "/farming.conf")
|
||||
input:close()
|
||||
end
|
||||
|
||||
-- load new world-specific settings if found inside world folder
|
||||
local worldpath = minetest.get_worldpath()
|
||||
input = io.open(worldpath.."/farming.conf", "r")
|
||||
if input then
|
||||
dofile(worldpath .. "/farming.conf")
|
||||
input:close()
|
||||
end
|
||||
|
||||
|
||||
-- important items
|
||||
dofile(farming.path.."/soil.lua")
|
||||
dofile(farming.path.."/hoes.lua")
|
||||
dofile(farming.path.."/grass.lua")
|
||||
dofile(farming.path.."/utensils.lua")
|
||||
|
||||
-- default crops
|
||||
dofile(farming.path.."/crops/wheat.lua")
|
||||
dofile(farming.path.."/crops/cotton.lua")
|
||||
|
||||
|
||||
-- helper function
|
||||
local function ddoo(file, check)
|
||||
|
||||
if check then
|
||||
dofile(farming.path .. "/crops/" .. file)
|
||||
end
|
||||
end
|
||||
|
||||
-- add additional crops and food (if enabled)
|
||||
ddoo("carrot.lua", farming.carrot)
|
||||
ddoo("potato.lua", farming.potato)
|
||||
ddoo("tomato.lua", farming.tomato)
|
||||
ddoo("cucumber.lua", farming.cucumber)
|
||||
ddoo("corn.lua", farming.corn)
|
||||
ddoo("coffee.lua", farming.coffee)
|
||||
ddoo("melon.lua", farming.melon)
|
||||
ddoo("pumpkin.lua", farming.pumpkin)
|
||||
ddoo("cocoa.lua", farming.cocoa)
|
||||
ddoo("raspberry.lua", farming.raspberry)
|
||||
ddoo("blueberry.lua", farming.blueberry)
|
||||
ddoo("rhubarb.lua", farming.rhubarb)
|
||||
ddoo("beans.lua", farming.beans)
|
||||
ddoo("grapes.lua", farming.grapes)
|
||||
ddoo("barley.lua", farming.barley)
|
||||
ddoo("hemp.lua", farming.hemp)
|
||||
ddoo("garlic.lua", farming.garlic)
|
||||
ddoo("onion.lua", farming.onion)
|
||||
ddoo("pepper.lua", farming.pepper)
|
||||
ddoo("pineapple.lua", farming.pineapple)
|
||||
ddoo("peas.lua", farming.peas)
|
||||
ddoo("beetroot.lua", farming.beetroot)
|
||||
ddoo("chili.lua", farming.chili)
|
||||
ddoo("ryeoatrice.lua", farming.grains)
|
||||
|
||||
dofile(farming.path.."/food.lua")
|
||||
dofile(farming.path.."/mapgen.lua")
|
||||
dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
|
||||
dofile(farming.path.."/lucky_block.lua")
|
Loading…
Reference in New Issue