Delete 'mods/penguin.lua'
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local S = mobs.intllib
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-- Penguin by D00Med
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mobs:register_mob("mobs_animal:penguin", {
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stepheight = 0.6,
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type = "animal",
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passive = true,
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reach = 1,
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hp_min = 5,
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hp_max = 10,
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armor = 200,
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collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2},
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visual = "mesh",
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mesh = "mobs_penguin.b3d",
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visual_size = {x = 0.25, y = 0.25},
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textures = {
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{"mobs_penguin.png"},
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},
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sounds = {},
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 2,
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runaway = true,
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jump = false,
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stepheight = 1.1,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 2,
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animation = {
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speed_normal = 15,
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stand_start = 1,
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stand_end = 20,
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walk_start = 25,
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walk_end = 45,
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fly_start = 75, -- swim animation
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fly_end = 95,
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-- 50-70 is slide/water idle
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},
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fly_in = {"default:water_source", "default:water_flowing"},
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floats = 0,
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follow = {
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"ethereal:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical",
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"mobs_fish:clownfish_set", "mobs_fish:tropical_set", "xocean:fish_edible"
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},
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view_range = 5,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_animal then
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mobs:spawn({
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name = "mobs_animal:penguin",
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nodes = {"default:snowblock"},
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min_light = 14,
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interval = 60,
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chance = 20000,
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min_height = 0,
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max_height = 200,
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day_toggle = true,
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})
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end
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mobs:register_egg("mobs_animal:penguin", S("Penguin"), "mobs_penguin_inv.png")
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