From 482f7ecc713d0b2e20d7546f464f86ead1557b29 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Wed, 26 May 2021 15:12:56 +0000 Subject: [PATCH] Delete 'mods/rangedweapons/init.lua' --- mods/rangedweapons/init.lua | 159 ------------------------------------ 1 file changed, 159 deletions(-) delete mode 100644 mods/rangedweapons/init.lua diff --git a/mods/rangedweapons/init.lua b/mods/rangedweapons/init.lua deleted file mode 100644 index 47b36511..00000000 --- a/mods/rangedweapons/init.lua +++ /dev/null @@ -1,159 +0,0 @@ -local modpath = minetest.get_modpath(minetest.get_current_modname()) - -dofile(modpath.."/settings.lua") -dofile(modpath.."/misc.lua") -dofile(modpath.."/e11.lua") -dofile(modpath.."/explosives.lua") -dofile(modpath.."/door_breaking.lua") -dofile(modpath.."/glass_breaking.lua") - -local rangedweapons_empty_shell = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.3, y=0.3}, - textures = {"rangedweapons:shelldrop"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_empty_shell.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.lastpos.y ~= nil then - if minetest.registered_nodes[node.name].walkable then - local vel = self.object:getvelocity() - local acc = self.object:getacceleration() - self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) - minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) - self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) - end - end - if self.timer > 1.69 then - minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell ) - - - -local rangedweapons_empty_shell_shotgun = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.35, y=0.35}, - textures = {"rangedweapons:shell_shotgundrop"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_empty_shell_shotgun.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.lastpos.y ~= nil then - if minetest.registered_nodes[node.name].walkable then - local vel = self.object:getvelocity() - local acc = self.object:getacceleration() - self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) - minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) - self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) - end - end - if self.timer > 1.69 then - minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:empty_shell_shotgun", rangedweapons_empty_shell_shotgun ) - - - -local rangedweapons_empty_shell_white = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.30, y=0.30}, - textures = {"rangedweapons:shell_whitedrop"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_empty_shell_white.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.lastpos.y ~= nil then - if minetest.registered_nodes[node.name].walkable then - local vel = self.object:getvelocity() - local acc = self.object:getacceleration() - self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) - minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) - self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) - end - end - if self.timer > 1.69 then - minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:empty_shell_white", rangedweapons_empty_shell_white ) - - - -local rangedweapons_empty_shell_grenade = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.30, y=0.30}, - textures = {"rangedweapons:shell_grenadedrop"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_empty_shell_grenade.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.lastpos.y ~= nil then - if minetest.registered_nodes[node.name].walkable then - local vel = self.object:getvelocity() - local acc = self.object:getacceleration() - self.object:setvelocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) - minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) - self.object:setacceleration({x=acc.x, y=acc.y, z=acc.z}) - end - end - if self.timer > 1.69 then - minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:empty_shell_grenade", rangedweapons_empty_shell_grenade ) - - -minetest.register_abm({ - nodenames = {"doors:hidden"}, - interval = 1, - chance = 1, - action = function(pos, node) - pos.y = pos.y-1 - if minetest.get_node(pos).name == "air" then - pos.y = pos.y+1 - node.name = "air" - minetest.set_node(pos, node) - end - end -}) - -