Update 'mods/bakedclay/init.lua'
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@ -98,14 +98,14 @@ minetest.register_craft( {
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:grey 3",
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recipe = {"dye:black", "dye:white", "dye:white"}
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output = "dye:dark_green 3",
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recipe = {"dye:green", "dye:green", "dye:black"}
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:green 4",
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recipe = {"default:cactus"}
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output = "dye:grey 3",
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recipe = {"dye:black", "dye:white", "dye:white"}
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})
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minetest.register_craft( {
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@ -129,142 +129,4 @@ minetest.register_craft( {
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}
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})
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-- register some new flowers to fill in missing dye colours
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-- flower registration (borrowed from default game)
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local function add_simple_flower(name, desc, box, f_groups)
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f_groups.snappy = 3
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f_groups.flower = 1
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f_groups.flora = 1
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f_groups.attached_node = 1
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minetest.register_node("bakedclay:" .. name, {
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description = desc,
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drawtype = "plantlike",
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waving = 1,
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tiles = {"baked_clay_" .. name .. ".png"},
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inventory_image = "baked_clay_" .. name .. ".png",
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wield_image = "baked_clay_" .. name .. ".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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stack_max = 99,
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groups = f_groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = box
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}
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})
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end
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local flowers = {
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{"delphinium", "Blue Delphinium", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_cyan = 1}},
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{"thistle", "Thistle", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_magenta = 1}},
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{"lazarus", "Lazarus Bell", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_pink = 1}},
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{"mannagrass", "Reed Mannagrass", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_dark_green = 1}},
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}
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for _,item in pairs(flowers) do
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add_simple_flower(unpack(item))
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end
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-- mapgen for new flowers
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.004,
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spread = {x = 100, y = 100, z = 100},
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seed = 7133,
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octaves = 3,
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persist = 0.6
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},
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y_min = 10,
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y_max = 90,
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decoration = "bakedclay:delphinium",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.004,
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spread = {x = 100, y = 100, z = 100},
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seed = 7134,
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octaves = 3,
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persist = 0.6
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},
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y_min = 15,
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y_max = 90,
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decoration = "bakedclay:thistle",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "default:dirt_with_rainforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.01,
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spread = {x = 100, y = 100, z = 100},
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seed = 7135,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = 90,
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decoration = "bakedclay:lazarus",
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spawn_by = "default:jungletree",
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num_spawn_by = 1,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "default:sand"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.009,
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spread = {x = 100, y = 100, z = 100},
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seed = 7136,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = 15,
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decoration = "bakedclay:mannagrass",
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spawn_by = "group:water",
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num_spawn_by = 1,
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})
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-- add lucky blocks
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if minetest.get_modpath("lucky_block") then
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local p = "bakedclay:"
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lucky_block:add_blocks({
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{"dro", {"bakedclay:"}, 10, true},
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{"fal", {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green",
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p.."dark_grey", p.."green", p.."grey", p.."magenta", p.."orange",
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p.."pink", p.."red", p.."violet", p.."white", p.."yellow"}, 0},
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{"fal", {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green",
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p.."dark_grey", p.."green", p.."grey", p.."magenta", p.."orange",
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p.."pink", p.."red", p.."violet", p.."white", p.."yellow"}, 0, true},
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{"dro", {p.."delphinium"}, 5},
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{"dro", {p.."lazarus"}, 5},
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{"dro", {p.."mannagrass"}, 5},
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{"dro", {p.."thistle"}, 6},
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{"flo", 5, {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green",
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p.."dark_grey", p.."green", p.."grey", p.."magenta", p.."orange",
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p.."pink", p.."red", p.."violet", p.."white", p.."yellow"}, 2},
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})
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end
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print ("[MOD] Baked Clay loaded")
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