From 39f19e110e64fb99c628c277291fb5a51be167ff Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Fri, 27 Mar 2020 15:37:26 +0000 Subject: [PATCH] Delete 'mods/mobs_monster/stormtrooper+variants.lua' --- mods/mobs_monster/stormtrooper+variants.lua | 158 -------------------- 1 file changed, 158 deletions(-) delete mode 100644 mods/mobs_monster/stormtrooper+variants.lua diff --git a/mods/mobs_monster/stormtrooper+variants.lua b/mods/mobs_monster/stormtrooper+variants.lua deleted file mode 100644 index 04e17c87..00000000 --- a/mods/mobs_monster/stormtrooper+variants.lua +++ /dev/null @@ -1,158 +0,0 @@ --- TODO: Sand Trooper --- TODO: Scout Trooper --- TODO: Snow Trooper - --- Stormtrooper --- TODO: Attack players if they are holding a Jedi Lightsaber -mobs:register_mob("mobs_monster:stormtrooper", { - type = "npc", - passive = true, - attack_type = "shoot", - arrow = "mobs_monster:blaster_red", - shoot_interval = 2, - shoot_offset = 1.5, - group_attack = true, - pathfinding = true, - hp_min = 4, - hp_max = 20, - armor = 100, - collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, - visual = "mesh", - mesh = "mobs_character.b3d", - textures = { - {"mobs_stormtrooper.png"}, - }, - blood_texture = "mobs_blood.png", - makes_footstep_sound = true, - -- TODO: Create stormtrooper sounds - sounds = { - random = "mobs_sandmonster", - }, - walk_velocity = 1.5, - run_velocity = 4, - view_range = 15 - jump = true, - floats = 0, - -- TODO: Drop Stormtrooper Armor and a blaster - drops = { - {name = "default:desert_sand", chance = 1, min = 3, max = 5}, - }, - water_damage = 0, - lava_damage = 4, - light_damage = 0, - fear_height = 4, - animation = { - speed_normal = 30, - speed_run = 30, - stand_start = 0, - stand_end = 79, - walk_start = 168, - walk_end = 187, - run_start = 168, - run_end = 187, - punch_start = 200, - punch_end = 219, - }, ---[[ - custom_attack = function(self, p) - local pos = self.object:get_pos() - minetest.add_item(pos, "default:sand") - end, -]] - on_die = function(self, pos) - pos.y = pos.y + 0.5 - effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5) - pos.y = pos.y + 0.25 - effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5) - end, ---[[ - on_rightclick = function(self, clicker) - - local tool = clicker:get_wielded_item() - local name = clicker:get_player_name() - - if tool:get_name() == "default:sand" then - - self.owner = name - self.type = "npc" - - mobs:force_capture(self, clicker) - end - end, -]] -}) - - --- blaster bolt (projectile) --- TODO: Deflect with Lightsaber -mobs:register_arrow("mobs_monster:blaster_red", { - visual = "sprite", - visual_size = {x = 1, y = 1}, - textures = {"mobs_monster:blaster_red.png"}, - velocity = 15, - - -- direct hit, pain - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 6}, - }, nil) - mobs:boom(self, self.object:get_pos(), 3) - end, - - hit_mob = function(self, mob) - mob:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 6}, - }, nil) - mobs:boom(self, self.object:get_pos(), 3) - end, - - -- node hit, explode - hit_node = function(self, pos, node) - mobs:boom(self, pos, 3) - end -}) - - --- spawn locations - -- stormtrooper - mobs:spawn({ - name = "mobs_monster:stormtrooper", - nodes = {"default:dirt"}, - chance = 7000, - active_object_count = 2, - min_height = 0, - }) - - mobs:spawn({ - name = "mobs_monster:stormtrooper", - nodes = {"default:dirt_with_grass"}, - chance = 7000, - active_object_count = 2, - min_height = 0, - }) - - mobs:spawn({ - name = "mobs_monster:stormtrooper", - nodes = {"default:dry_dirt"}, - chance = 7000, - active_object_count = 2, - min_height = 0, - }) - - mobs:spawn({ - name = "mobs_monster:stormtrooper", - nodes = {"default:dry_dirt_with_grass"}, - chance = 7000, - active_object_count = 2, - min_height = 0, - }) - - --- spawn eggs -mobs:register_egg("mobs_monster:stormtrooper", S("Stormtrooper"), "default_durasteel_block.png", 1) - - --- aliases -mobs:alias_mob("mobs:stormtrooper", "mobs_monster:stormtrooper")