TNT: Spacing / codestyle fixes
- Fix spacing errors around = and .. - Indentation fixes - Break up long lines
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b25889e742
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3623398b78
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@ -57,10 +57,10 @@ local function eject_drops(drops, pos, radius)
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local obj = minetest.add_item(drop_pos, item:get_name() .. " " .. take)
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if obj then
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(-3, 3),
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y=math.random(0, 10),
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z=math.random(-3, 3)})
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obj:setacceleration({x = 0, y = -10, z = 0})
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obj:setvelocity({x = math.random(-3, 3),
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y = math.random(0, 10),
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z = math.random(-3, 3)})
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end
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count = count - take
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end
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@ -89,7 +89,7 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
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end
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local def = cid_data[cid]
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if not ignore_on_blast and def and def.on_blast then
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on_blast_queue[#on_blast_queue + 1] = {pos=vector.new(npos), on_blast=def.on_blast}
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on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
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return cid
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end
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if not def then
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@ -144,8 +144,8 @@ local function add_effects(pos, radius)
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time = 1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-20, y=-20, z=-20},
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maxvel = {x=20, y=20, z=20},
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minvel = {x = -20, y = -20, z = -20},
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maxvel = {x = 20, y = 20, z = 20},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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@ -174,10 +174,10 @@ local function add_effects(pos, radius)
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time = 0.1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-3, y=0, z=-3},
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maxvel = {x=3, y=5, z=3},
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minacc = {x=0, y=-10, z=0},
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maxacc = {x=0, y=-10, z=0},
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minvel = {x = -3, y = 0, z = -3},
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maxvel = {x = 3, y = 5, z = 3},
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minacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.8,
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maxexptime = 2.0,
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minsize = 2,
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@ -191,12 +191,12 @@ function tnt.burn(pos)
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local name = minetest.get_node(pos).name
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local group = minetest.get_item_group(name, "tnt")
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if group > 0 then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name=name.."_burning"})
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.get_node_timer(pos):start(1)
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elseif name == "tnt:gunpowder" then
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minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
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minetest.set_node(pos, {name="tnt:gunpowder_burning"})
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minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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minetest.get_node_timer(pos):start(1)
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end
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end
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@ -225,7 +225,9 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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local cid = data[vi]
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local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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if cid ~= c_air then
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data[vi] = destroy(drops, p, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
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data[vi] = destroy(drops, p, cid, c_air, c_fire,
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on_blast_queue, ignore_protection,
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ignore_on_blast)
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end
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end
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@ -254,8 +256,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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end
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function tnt.boom(pos, def)
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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minetest.set_node(pos, {name = "tnt:boom"})
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minetest.get_node_timer(pos):start(0.5)
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local drops = tnt_explode(pos, def.radius, def.ignore_protection,
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def.ignore_on_blast)
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@ -272,7 +274,7 @@ minetest.register_node("tnt:boom", {
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light_source = default.LIGHT_MAX,
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walkable = false,
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drop = "",
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groups = {dig_immediate=3},
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groups = {dig_immediate = 3},
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on_timer = function(pos, elapsed)
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minetest.remove_node(pos)
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end,
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@ -294,7 +296,7 @@ minetest.register_node("tnt:gunpowder", {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("gunpowder")},
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groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
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sounds = default.node_sound_leaves_defaults(),
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on_punch = function(pos, node, puncher)
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@ -354,7 +356,7 @@ minetest.register_node("tnt:gunpowder_burning", {
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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drop = "",
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groups = {dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("gunpowder")},
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groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
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sounds = default.node_sound_leaves_defaults(),
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on_timer = function(pos, elapsed)
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for dx = -1, 1 do
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@ -402,28 +404,28 @@ minetest.register_craft({
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function tnt.register_tnt(def)
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local name = ""
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if not def.name:find(':') then
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name = "tnt:"..def.name
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name = "tnt:" .. def.name
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else
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name = def.name
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def.name = def.name:match(":([%w_]+)")
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end
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if not def.tiles then def.tiles = {} end
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local tnt_top = def.tiles.top or def.name.."_top.png"
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local tnt_bottom = def.tiles.bottom or def.name.."_bottom.png"
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local tnt_side = def.tiles.side or def.name.."_side.png"
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local tnt_burning = def.tiles.burning or def.name.."_top_burning_animated.png"
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local tnt_top = def.tiles.top or def.name .. "_top.png"
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local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
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local tnt_side = def.tiles.side or def.name .. "_side.png"
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local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
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if not def.damage_radius then def.damage_radius = def.radius * 2 end
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minetest.register_node(":"..name, {
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minetest.register_node(":" .. name, {
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description = def.description,
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tiles = {tnt_top, tnt_bottom, tnt_side},
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is_ground_content = false,
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groups = {dig_immediate=2, mesecon=2, tnt=1},
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name=name.."_burning"})
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.get_node_timer(pos):start(4)
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end
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end,
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@ -439,7 +441,7 @@ function tnt.register_tnt(def)
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},
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})
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minetest.register_node(":"..name.."_burning", {
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minetest.register_node(":" .. name .. "_burning", {
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tiles = {
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{
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name = tnt_burning,
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