From 222e572bfbef76e72182465f4a59addc69d36a14 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Wed, 26 May 2021 15:12:41 +0000 Subject: [PATCH] Delete 'mods/rangedweapons/explosives.lua' --- mods/rangedweapons/explosives.lua | 214 ------------------------------ 1 file changed, 214 deletions(-) delete mode 100644 mods/rangedweapons/explosives.lua diff --git a/mods/rangedweapons/explosives.lua b/mods/rangedweapons/explosives.lua deleted file mode 100644 index 519890bb..00000000 --- a/mods/rangedweapons/explosives.lua +++ /dev/null @@ -1,214 +0,0 @@ -local he_boom = { - name = "rangedweapons:he_explosion", - --description = "DuN mInD mEh...", - radius = 2, - tiles = { - side = "blank.png", - top = "blank.png", - bottom = "blank.png", - burning = "blank.png" - }, -} -tnt.register_tnt(he_boom) - -local rocket_boom = { - name = "rangedweapons:rocket_explosion", - --description = "DuN mInD mEh...", - radius = 3, - tiles = { - side = "blank.png", - top = "blank.png", - bottom = "blank.png", - burning = "blank.png" - }, -} -tnt.register_tnt(rocket_boom) - -local rangedweapons_rocket = { - physical = false, - timer = 0, - visual = "sprite", - visual_size = {x=0.0, y=0.0}, - textures = {"rangedweapons_invisible.png"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_rocket.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local tiem = 0.002 - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.timer >= 0.002 then - minetest.add_particle({ - pos = pos, - velocity = 0, - acceleration = {x=0, y=0, z=0}, - expirationtime = 0.04, - size = 7, - collisiondetection = false, - vertical = false, - texture = "rangedweapons_rocket_fly.png", - glow = 15, - }) - minetest.add_particle({ - pos = pos, - velocity = 0, - acceleration = {x=0, y=6, z=0}, - expirationtime = 0.4, - size = 4, - collisiondetection = false, - vertical = false, - texture = "tnt_smoke.png", - glow = 5, - }) - tiem = tiem + 0.002 - end - if self.timer >= 0.375 then - local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "rangedweapons:rocket" and obj:get_luaentity().name ~= "__builtin:item" then - tnt.boom(pos, rocket_boom) - self.object:remove() - end - end - end -end - if self.lastpos.x ~= nil then - if minetest.registered_nodes[node.name].walkable then - tnt.boom(pos, rocket_boom) - self.object:remove() - end - if self.timer >= 7.5 then - tnt.boom(pos, rocket_boom) - self.object:remove() - end - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:rocket", rangedweapons_rocket) - - -local rangedweapons_he_grenade = { - physical = false, - timer = 0, - visual = "sprite", - visual_size = {x=0.0, y=0.0}, - textures = {"rangedweapons_invisible.png"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_he_grenade.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local tiem = 0.002 - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.timer >= 0.002 then - minetest.add_particle({ - pos = pos, - velocity = 0, - acceleration = {x=0, y=0, z=0}, - expirationtime = 0.04, - size = 7, - collisiondetection = false, - vertical = false, - texture = "rangedweapons_rocket_fly.png", - glow = 15, - }) - minetest.add_particle({ - pos = pos, - velocity = 0, - acceleration = {x=0, y=16, z=0}, - expirationtime = 0.4, - size = 4, - collisiondetection = false, - vertical = false, - texture = "tnt_smoke.png", - glow = 5, - }) - tiem = tiem + 0.002 - end - if self.timer >= 0.4 then - local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "rangedweapons:he_grenade" and obj:get_luaentity().name ~= "__builtin:item" then - tnt.boom(pos, rocket_boom) - self.object:remove() - end - end - end -end - if self.lastpos.x ~= nil then - if minetest.registered_nodes[node.name].walkable then - tnt.boom(pos, he_boom) - self.object:remove() - end - if self.timer >= 7.5 then - tnt.boom(pos, he_boom) - self.object:remove() - end - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:he_grenade", rangedweapons_he_grenade) - - -local barrel_boom = { - name = "rangedweapons:explosion", - --description = "DuN mInD mEh...", - radius = 3, - tiles = { - side = "rangedweapons_invisible.png", - top = "rangedweapons_invisible.png", - bottom = "rangedweapons_invisible.png", - burning = "rangedweapons_invisible.png" - }, -} -tnt.register_tnt(barrel_boom) - -minetest.register_craft({ - output = "rangedweapons:barrel", - recipe = { - {"default:wood", "tnt:gunpowder", "default:wood"}, - {"default:wood", "tnt:tnt", "default:wood"}, - } -}) - -minetest.register_node("rangedweapons:barrel", { - description = "" ..core.colorize("#35cdff","Explosive barrel\n")..core.colorize("#FFFFFF", "It will explode if shot by gun"), - tiles = { - "rangedweapons_barrel_top.png", - "rangedweapons_barrel_top.png", - "rangedweapons_barrel_side.png", - "rangedweapons_barrel_side.png", - "rangedweapons_barrel_side.png", - "rangedweapons_barrel_side.png" - }, - drawtype = "nodebox", - paramtype = "light", - groups = {choppy = 3, oddly_breakable_by_hand = 3}, - on_timer = function(pos) - tnt.boom(pos, barrel_boom) - end, - on_blast = function(pos) - tnt.boom(pos, barrel_boom) - end, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.1875, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- NodeBox1 - {-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox2 - {-0.4375, -0.5, -0.3125, 0.4375, 0.5, 0.3125}, -- NodeBox3 - {-0.3125, -0.5, -0.4375, 0.3125, 0.5, 0.4375}, -- NodeBox4 - {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox5 - } - } -}) - - - -