From 16309a44230178ab67c39b16cc7b68cc0a93c600 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Mon, 6 Sep 2021 23:43:35 +0000 Subject: [PATCH] Update 'mods/rangedweapons/e11.lua' --- mods/rangedweapons/{m16.lua => e11.lua} | 144 ++++++++++++------------ 1 file changed, 72 insertions(+), 72 deletions(-) rename mods/rangedweapons/{m16.lua => e11.lua} (50%) diff --git a/mods/rangedweapons/m16.lua b/mods/rangedweapons/e11.lua similarity index 50% rename from mods/rangedweapons/m16.lua rename to mods/rangedweapons/e11.lua index 08b1473f..80dd6aa8 100644 --- a/mods/rangedweapons/m16.lua +++ b/mods/rangedweapons/e11.lua @@ -1,73 +1,73 @@ - - -minetest.register_tool("rangedweapons:m16_r", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:m16_rr", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m16_rld.png", -}) - -minetest.register_tool("rangedweapons:m16_rr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:m16_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m16.png", -}) - -minetest.register_tool("rangedweapons:m16_rrr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:m16", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m16.png", -}) - - - minetest.register_tool("rangedweapons:m16", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "" ..core.colorize("#35cdff","m16\n") ..core.colorize("#FFFFFF", "Gun damage: 6\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 11%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.067(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") -..core.colorize("#FFFFFF", "Enemy penetration: 10%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"), - range = 0, - inventory_image = "rangedweapons_m16.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=6,knockback=4}, - gun_crit = 11, - gun_critEffc = 2.75, - suitable_ammo = {{"rangedweapons:556mm",20}}, - gun_skill = {"arifle_skill",55}, - gun_magazine = "rangedweapons:assaultrifle_mag", - gun_icon = "rangedweapons_m16_icon.png", - gun_unloaded = "rangedweapons:m16_r", - gun_velocity = 35, - gun_accuracy = 75, - gun_cooldown = 0.067, - gun_reload = 1.0/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1350, - gun_smokeSize = 5, - gun_mob_penetration = 10, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_smg", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - - inventory_image = "rangedweapons_m16.png", + + +minetest.register_tool("rangedweapons:e11_r", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "", + rw_next_reload = "rangedweapons:e11_rr", + load_sound = "rangedweapons_handgun_mag_in", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "e11.png", +}) + +minetest.register_tool("rangedweapons:e11_rr", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "", + rw_next_reload = "rangedweapons:e11_rrr", + load_sound = "rangedweapons_rifle_reload_a", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "e11.png", +}) + +minetest.register_tool("rangedweapons:e11_rrr", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "", + rw_next_reload = "rangedweapons:e11", + load_sound = "rangedweapons_rifle_reload_b", + range = 0, + groups = {not_in_creative_inventory = 1}, + inventory_image = "e11.png", +}) + + + minetest.register_tool("rangedweapons:e11", { + stack_max= 1, + wield_scale = {x=1.75,y=1.75,z=1.3}, + description = "" ..core.colorize("#35cdff","E-11 blaster rifle\n") ..core.colorize("#FFFFFF", "Gun damage: 6\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 11%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.067(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") +..core.colorize("#FFFFFF", "Enemy penetration: 10%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"), + range = 0, + inventory_image = "e11.png", + RW_gun_capabilities = { + automatic_gun = 1, + gun_damage = {fleshy=6,knockback=4}, + gun_crit = 11, + gun_critEffc = 2.75, + suitable_ammo = {{"rangedweapons:blaster_cartrage",20}}, + gun_skill = {"arifle_skill",55}, + gun_magazine = "rangedweapons:assaultrifle_mag", + gun_icon = "e11.png", + gun_unloaded = "rangedweapons:e11_r", + gun_velocity = 35, + gun_accuracy = 75, + gun_cooldown = 0.067, + gun_reload = 1.0/4, + gun_projectiles = 1, + has_shell = 1, + gun_gravity = 0, + gun_durability = 1350, + gun_smokeSize = 5, + gun_mob_penetration = 10, + gun_unload_sound = "rangedweapons_handgun_mag_out", + gun_sound = "rangedweapons_smg", + }, + on_secondary_use = function(itemstack, user, pointed_thing) +rangedweapons_reload_gun(itemstack, user) +return itemstack +end, + + inventory_image = "e11.png", }) \ No newline at end of file