Add butterflies mod
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Minetest Game mod: Butterflies
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==============================
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Adds butterflies to the world on mapgen, which can be caught in a net if the
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fireflies mod is also enabled.
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Authors of source code
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----------------------
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Shara RedCat (MIT)
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Authors of media (textures)
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---------------------------
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Shara RedCat (CC BY-SA 3.0):
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butterflies_butterfly_*.png
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butterflies_butterfly_*_animated.png
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default
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flowers
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-- register butterflies
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local butter_list = {
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{"white", "White"},
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{"red", "Red"},
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{"violet", "Violet"}
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}
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for i in ipairs (butter_list) do
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local name = butter_list[i][1]
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local desc = butter_list[i][2]
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minetest.register_node("butterflies:butterfly_"..name, {
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description = desc.." Butterfly",
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drawtype = "plantlike",
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tiles = {{
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name = "butterflies_butterfly_"..name.."_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3
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},
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}},
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inventory_image = "butterflies_butterfly_"..name..".png",
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wield_image = "butterflies_butterfly_"..name..".png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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groups = {catchable = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) < 11 then
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minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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minetest.register_node("butterflies:hidden_butterfly_"..name, {
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description = "Hidden "..desc.." Butterfly",
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drawtype = "airlike",
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inventory_image = "insects_butterfly_"..name..".png",
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wield_image = "insects_butterfly_"..name..".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) >= 11 then
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minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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end
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-- register decoration
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minetest.register_decoration({
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name = "butterflies:butterfly",
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = 2,
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
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y_max = 31000,
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y_min = 1,
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decoration = {
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"butterflies:butterfly_white",
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"butterflies:butterfly_red",
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"butterflies:butterfly_violet"
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},
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spawn_by = "group:flower",
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num_spawn_by = 1
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})
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-- get decoration ID
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local butterflies = minetest.get_decoration_id("butterflies:butterfly")
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minetest.set_gen_notify({decoration = true}, {butterflies})
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-- start nodetimers
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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local poslist = {}
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for _, pos in ipairs(gennotify["decoration#"..butterflies] or {}) do
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local deco_pos = {x = pos.x, y = pos.y + 3, z = pos.z}
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table.insert(poslist, deco_pos)
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end
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if #poslist ~= 0 then
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for i = 1, #poslist do
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local pos = poslist[i]
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minetest.get_node_timer(pos):start(1)
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end
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end
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end)
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (c) 2018 Shara RedCat
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2018 Shara RedCat
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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