Follow naming conventions of textures and models in boats

This commit is contained in:
Craig Davison 2016-02-01 17:30:45 +00:00 committed by paramat
parent 0ea23a50d3
commit 0add474af2
4 changed files with 3 additions and 3 deletions

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@ -36,7 +36,7 @@ local boat = {
physical = true, physical = true,
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh", visual = "mesh",
mesh = "boat.obj", mesh = "boats_boat.obj",
textures = {"default_wood.png"}, textures = {"default_wood.png"},
driver = nil, driver = nil,
@ -215,8 +215,8 @@ minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", { minetest.register_craftitem("boats:boat", {
description = "Boat", description = "Boat",
inventory_image = "boat_inventory.png", inventory_image = "boats_inventory.png",
wield_image = "boat_wield.png", wield_image = "boats_wield.png",
wield_scale = {x = 2, y = 2, z = 1}, wield_scale = {x = 2, y = 2, z = 1},
liquids_pointable = true, liquids_pointable = true,

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